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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (70)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
XMP PHP
13 mai 2011, parDixit Wikipedia, XMP signifie :
Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)
Sur d’autres sites (5918)
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Hello i need a some istructions to use ffmpeg, I would like a code to get media file info
16 juillet 2014, par user3547175I want to start by saying that i don’t know how to use FFMPEG in C#. I have a program that reads the information of a media file, I use this code about resolution, bitrate
var player = new WindowsMediaPlayer();
var clip = player.newMedia(file.FullName);
lblLenght_.Text = (TimeSpan.FromSeconds(clip.duration)).ToString();
ShellFile shellFile = ShellFile.FromFilePath(file.FullName);
lblFPS_.Text = (shellFile.Properties.System.Video.FrameRate.Value / 1000).ToString();
lblHeight_.Text = shellFile.Properties.System.Video.FrameHeight.Value.ToString() + " px";
lblWidth_.Text = shellFile.Properties.System.Video.FrameWidth.Value.ToString() + " px";
lblResolution_.Text = shellFile.Properties.System.Video.FrameWidth.Value.ToString() + "x" + shellFile.Properties.System.Video.FrameHeight.Value.ToString() + " px";
blBitrate_.Text = (shellFile.Properties.System.Video.TotalBitrate.Value / 1000).ToString() + " kb/s";but the problem is that
ShellFile
supports only a few formats, so I found some FFMPEG uses but I don’t know how to work with it. Can someone post the solution or some link to learn how to use it about my problem ? -
ffmpeg video conversion creates empty file when using php's exec()
23 juillet 2014, par Rob Avery IVWhen I run
ffmpeg
with PHP’sexec()
function to convert a video to flv, the flv file ends up empty. Here is the code I have that does the conversion :// Set our source file
$srcFile = "/path/to/file/".$filename."mp4";
$destFile = "/path/to/file/".$filename;
$ffmpegPath = "ffmpeg";
// Create our FFMPEG-PHP class
$ffmpegObj = new ffmpeg_movie($srcFile);
// Save our needed variables
$srcWidth = makeMultipleTwo($ffmpegObj->getFrameWidth());
$srcHeight = makeMultipleTwo($ffmpegObj->getFrameHeight());
$srcFPS = $ffmpegObj->getFrameRate();
$srcAB = intval($ffmpegObj->getAudioBitRate()/1000);
$srcAR = $ffmpegObj->getAudioSampleRate();
// Call our convert using exec()
$command = $ffmpegPath . " -i " . $srcFile . " -ar " . $srcAR . " -ab " . $srcAB . "k -f flv -s " . $srcWidth . "x" . $srcHeight . " " . $destFile . "> /dev/null 2>/dev/null &";
exec($command);Before I execute the code above, I have an mp4 file this is uploaded which is the one mentioned in the variable
$srcFile
. when uploaded, that file is not empty and I am to use it like a normal video file.Afterwards, there will be both
filename.mp4
andfilename
(formated toflv
video. yes, I’ve tried giving it an .flv extension and nothing different happens) files.filename
ends up empty. To make sure it’s running the right command, I did anvar_dump($command)
to see the command that was actually running. I got this result :ffmpeg -i /path/to/file/filename.mp4 -ar 44100 -ab 70k -f flv -s 640x480 /path/to/file/filename
I then run
exec()
function like this$output = "";
exec($command, $output);
var_dump($output);and like this
$output = exec($command);
var_dump($output);Both times,
$output
is presented as an empty array. Then, I run theffmpeg
command mentioned above through command line. And it worked. It created the flv file and it wasn’t empty and I was able to use as a regular video file with no problems.I also tried adding
> /dev/null 2>/dev/null &
at the end of the command and it still didn’t work.To sum up, so far, when
ffmpeg
is used to convert videos with php’sexec()
, it creates the converted as an empty. Though, if I was to take the same command used withexec()
and use it through command line, it works perfectly fine.I’m stumped. I’ve been tackling this for days and haven’t really gotten anywhere. Where I going wrong ? Is there a different or better way of doing this ? Am I missing something ?
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Recording voice using HTML5 and processing it with ffmpeg
22 mars 2015, par user3789242I need to use ffmpeg in my javascript/HTML5 project which allows the user to select the format he wants the audio to open with.I don’t know anything about ffmpeg and I’ve been doing lots of research I don’t know how to use it in my project. I found an example https://github.com/sopel39/audioconverter.js but the problem how can I install the ffmpeg.js which is 8 mg to m project. please if someone can help me I’ll be very thankfull
here is my full code :the javascript page :
// variables
var leftchannel = [];
var rightchannel = [];
var recorder = null;
var recording = false;
var recordingLength = 0;
var volume = null;
var audioInput = null;
var sampleRate = 44100;
var audioContext = null;
var context = null;
var outputString;
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
if (navigator.getUserMedia){
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function getVal(value)
{
// if R is pressed, we start recording
if ( value == "record"){
recording = true;
// reset the buffers for the new recording
leftchannel.length = rightchannel.length = 0;
recordingLength = 0;
document.getElementById('output').innerHTML="Recording now...";
// if S is pressed, we stop the recording and package the WAV file
} else if ( value == "stop" ){
// we stop recording
recording = false;
document.getElementById('output').innerHTML="Building wav file...";
// we flat the left and right channels down
var leftBuffer = mergeBuffers ( leftchannel, recordingLength );
var rightBuffer = mergeBuffers ( rightchannel, recordingLength );
// we interleave both channels together
var interleaved = interleave ( leftBuffer, rightBuffer );
var buffer = new ArrayBuffer(44 + interleaved.length * 2);
var view = new DataView(buffer);
// RIFF chunk descriptor
writeUTFBytes(view, 0, 'RIFF');
view.setUint32(4, 44 + interleaved.length * 2, true);
writeUTFBytes(view, 8, 'WAVE');
// FMT sub-chunk
writeUTFBytes(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
// stereo (2 channels)
view.setUint16(22, 2, true);
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 4, true);
view.setUint16(32, 4, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeUTFBytes(view, 36, 'data');
view.setUint32(40, interleaved.length * 2, true);
var lng = interleaved.length;
var index = 44;
var volume = 1;
for (var i = 0; i < lng; i++){
view.setInt16(index, interleaved[i] * (0x7FFF * volume), true);
index += 2;
}
var blob = new Blob ( [ view ], { type : 'audio/wav' } );
// let's save it locally
document.getElementById('output').innerHTML='Handing off the file now...';
var url = (window.URL || window.webkitURL).createObjectURL(blob);
var li = document.createElement('li');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = 'audio_recording_' + new Date().getTime() + '.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(hf);
recordingList.appendChild(li);
}
}
function success(e){
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
volume = context.createGain();
// creates an audio node from the microphone incoming stream(source)
source = context.createMediaStreamSource(e);
// connect the stream(source) to the gain node
source.connect(volume);
var bufferSize = 2048;
recorder = context.createScriptProcessor(bufferSize, 2, 2);
//node for the visualizer
analyser = context.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 512;
splitter = context.createChannelSplitter();
//when recording happens
recorder.onaudioprocess = function(e){
if (!recording) return;
var left = e.inputBuffer.getChannelData (0);
var right = e.inputBuffer.getChannelData (1);
leftchannel.push (new Float32Array (left));
rightchannel.push (new Float32Array (right));
recordingLength += bufferSize;
// get the average for the first channel
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var c=document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// clear the current state
ctx.clearRect(0, 0, 1000, 325);
var gradient = ctx.createLinearGradient(0,0,0,300);
gradient.addColorStop(1,'#000000');
gradient.addColorStop(0.75,'#ff0000');
gradient.addColorStop(0.25,'#ffff00');
gradient.addColorStop(0,'#ffffff');
// set the fill style
ctx.fillStyle=gradient;
drawSpectrum(array);
function drawSpectrum(array) {
for ( var i = 0; i < (array.length); i++ ){
var value = array[i];
ctx.fillRect(i*5,325-value,3,325);
}
}
}
function getAverageVolume(array) {
var values = 0;
var average;
var length = array.length;
// get all the frequency amplitudes
for (var i = 0; i < length; i++) {
values += array[i];
}
average = values / length;
return average;
}
// we connect the recorder(node to destination(speakers))
volume.connect(splitter);
splitter.connect(analyser, 0, 0);
analyser.connect(recorder);
recorder.connect(context.destination);
}
function mergeBuffers(channelBuffer, recordingLength){
var result = new Float32Array(recordingLength);
var offset = 0;
var lng = channelBuffer.length;
for (var i = 0; i < lng; i++){
var buffer = channelBuffer[i];
result.set(buffer, offset);
offset += buffer.length;
}
return result;
}
function interleave(leftChannel, rightChannel){
var length = leftChannel.length + rightChannel.length;
var result = new Float32Array(length);
var inputIndex = 0;
for (var index = 0; index < length; ){
result[index++] = leftChannel[inputIndex];
result[index++] = rightChannel[inputIndex];
inputIndex++;
}
return result;
}
function writeUTFBytes(view, offset, string){
var lng = string.length;
for (var i = 0; i < lng; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}and here is the html code :
<code class="echappe-js"><script src="http://stackoverflow.com/feeds/tag/js/functions.js"></script>