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Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (35)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
Sur d’autres sites (6442)
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Set "start" field to 0 in mp3 with ffmpeg
11 juin 2020, par TomatoCoI'm trying to change the bitrate and sample rate of an MP3 to match another to try and stop a small audio glitch from occurring when some game tries to play it. I've got the sample rate and bitrate right where I want them, but I can't get the "start" portion of



Duration: 00:03:33.81, start: 0.025057, bitrate: 196 kb/s
 Stream #0:0: Audio: mp3, 44100 Hz, stereo, fltp, 196 kb/s




to go to 0, like the mp3 I'm trying to replace. The target looks like :



Duration: 00:06:47.59, start: 0.000000, bitrate: 196 kb/s
 Stream #0:0: Audio: mp3, 44100 Hz, stereo, fltp, 196 kb/s




I've tried a variety of silenceremove filters and -ss flags to try and trim it, but I can't get rid of that "start" field. Google is failing me. What args am I looking for ?


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FFMPEG : How to extract a PNG sequence from a video, remove duplicate frames in the process and keep the original frame number ?
16 mai 2020, par SimonI have a recording of an old game which has variable framerate. Since I want to process individual frames to upscale and modernize the footage I would like to avoid any duplicate frames. I know that I can use this function to extract all frames from a video :



ffmpeg -i input.mov -r 60/1 out%04d.png




And I know that I can remove duplicate frames using this function :



ffmpeg -i input.mov -vf mpdecimate,setpts=N/FRAME_RATE/TB output.mov




However, the above command removes duplicate frames and puts frames next to each other whereas in order to keep a timecode of sorts it would be a lot more useful to be able to extract PNGs with frame number (video is progressive 60fps) but without all of the duplicates.



So, the question is : what if I want to extract PNG files BUT maintain the original corresponding framenumber within the sequence ? So, if we have a video with 10 frames and frames 2-8 are duplicates it spits out 1.png 2.png 9.png and 10.png ? How do I combine both bits of code listed above ?


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Audio out of sync, direct capture device stream (Windows 10)
3 mai 2020, par user3459555Using ffplay, the video stays in sync using this command :



ffplay -f dshow -rtbufsize 702000k video="Cam Link"
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'video=Cam Link':vq= 0KB sq= 0B f=0/0
 Duration: N/A, start: 141954.961000, bitrate: N/A
 Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 1920x1080, 59.94 fps, 59.94 tbr, 10000k tbn, 10000k tbc
142992.53 M-V: -0.001 fd= 3 aq= 0KB vq= 0KB sq= 0B f=0/0




Every controller button press stays in sync.



The audio however :



ffplay -f dshow audio="Digital Audio Interface (Cam Link)" -tune zerolatency
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'audio=Digital Audio Interface (Cam Link)':
 Duration: N/A, start: 143092.007000, bitrate: 1411 kb/s
 Stream #0:0: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s
143103.21 M-A: 0.000 fd= 0 aq= 0KB vq= 0KB sq= 0B f=0/0




Is always behined by about a full second.



I'm not trying to record this, just trying to directly play from the Elgato Cam Link 1:1 output to my computer screen. When this is played in the Elgato Game Capture software, the video and audio are 1:1, no issues. So I know it's not the console or the capture device.