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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (90)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (6285)
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Anomalie #4546 (Nouveau) : image_recadre perd l’EXIF de rotation
4 septembre 2020, par jluc -Alors que image_reduire propage les données EXIF de rotation, image_recadre les perd. Cela nuit grandement au rendu final.
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FFMPEG & ScrollMagic : Safari bug
27 novembre 2020, par gusv7I got this site where video playback is linked to scroll position. I'm using a FFMPEG-encoded .mp4 file and ScrollMagic to handle the scroll event. It works perfectly on Chrome, Opera and FF, but crashes on Safari : the animation is delayed and the video disappears once it reaches the end of the playback on Safari OS. It also doesn't show on iOS, not in Safari or Chrome... :/


Here's the markup :


<section class="shaka-container padding-x-lg flex-end">
 <div class="shaka">
 <video src="/assets/maozinha.mp4" type="video/mp4" playsinline="true"></video>
 </div>
</section>



The JS :



<code class="echappe-js"><script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.1/gsap.min.js"></script>


<script src="https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.8/ScrollMagic.min.js" integrity="sha512-8E3KZoPoZCD&#x2B;1dgfqhPbejQBnQfBXe8FuwL4z/c8sTrgeDMFEnoyTlH3obB4/fV&#x2B;6Sg0a0XF&#x2B;L/6xS4Xx1fUEg==" crossorigin="anonymous"></script>


<script>&#xA; // Shaka Animation&#xA; const intro = document.querySelector(&#x27;.shaka&#x27;);&#xA; const video = intro.querySelector(&#x27;video&#x27;);&#xA;&#xA; // SCROLL MAGIC&#xA;&#xA; const controller = new ScrollMagic.Controller();&#xA;&#xA; // Scenes&#xA; const scene = new ScrollMagic.Scene({&#xA; duration: 0,&#xA; triggerElement: intro,&#xA; triggerHook: 0, &#xA; })&#xA; .addTo(controller);&#xA;&#xA; // Video Animation&#xA;&#xA; let accelamount = 0.5;&#xA; let scrollpos = 0;&#xA; let delay = 0;&#xA;&#xA; scene.on(&#x27;update&#x27;, e => {&#xA; scrollpos = e.scrollPos / 1000;&#xA; });&#xA;&#xA; setInterval(() => {&#xA; delay &#x2B;= (scrollpos - delay) * accelamount;&#xA; video.currentTime = delay;&#xA; }, 24);&#xA;</script>



I wonder if the video encoding is the issue or how Safari processes the video playback ? I've used the following encoding for the video :


First :

ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p mao-final-960.mp4


Then,

ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p maozinha.mp4


I'm considering changing it to a
canvas
animation if I can't get to a solution. Please help !

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JavaCV FFmpegFrameGrabber preload audio
1er juillet 2015, par JamesI have an application that streams video data to a RTMP server using javacv’s FFmpegFrameRecorder. I want to add some audio to this stream from a separate file - a short sound clip that I want to play on repeat.
Given the sound clip is very short, I want to preload the audio data into memory and just loop over it - so I can avoid excessive IO etc.
I’ve attempted to add audio to the stream using javacv’s FFmpegFrameGrabber, as prescribed on multiple tutorials.
The addition of audio works perfectly if I don’t attempt to preload/cache any of the audio data, for example :
private FFmpegFrameRecorder frameRecorder;
private FFmpegFrameGrabber frameGrabber;
...
//frameRecorder and frameGrabber setup during initialization
...
public void record(IplImage image) {
try {
frameRecorder.record(image);
Frame frame = frameGrabber.grabFrame();
if(frame == null) {
frameGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
frameGrabber.start();
frame = frameGrabber.grabFrame();
}
frameRecorder.record(frame);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
} catch (FrameGrabber.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}However, if I try to preload the audio data I get garbage sound being played :
private FFmpegFrameRecorder frameRecorder;
private List<framedata> audioData;
private static final class FrameData {
public final Buffer[] samples;
public final Integer sampleRate;
public final Integer audioChannels;
//Constructors, getters and setters here
}
...
//frameRecorder setup during initialization
audioData = new ArrayList<>();
FFmpegFrameGrabber audioGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
try {
audioGrabber.start();
Frame frame;
while ((frame = audioGrabber.grabFrame()) != null) {
Buffer[] buffers = frame.samples;
Buffer[] copiedBuffers = new Buffer[buffers.length];
for (int i = 0; i < buffers.length; i++) {
copiedBuffers[i] = ((ShortBuffer) buffers[i]).duplicate();
}
FrameData frameData = new FrameData(copiedBuffers, frame.sampleRate, frame.audioChannels);
audioData.add(frameData);
}
} catch (FrameGrabber.Exception e) {
e.printStackTrace();
}
...
private int frameCount = 0;
public void record(IplImage image) {
frameCount++;
try {
FrameData frameData = audioData.get(frameCount % audioData.size());
frameRecorder.record(image);
frameRecorder.record(frameData.sampleRate, frameData.audioChannels, frameData.samples);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}
</framedata>NOTE : I have to deep copy the Frame object because FFmpegFrameGrabber.grabFrame() recycles a single Frame object
Can someone explain why this doesn’t work and/or how I could achieve the desired result ?