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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (109)
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L’agrémenter visuellement
10 avril 2011MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté. -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (11558)
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What’s So Hard About Building ?
10 septembre 2011, par Multimedia Mike — ProgrammingI finally had a revelation as to why so building software can be so difficult– because build systems are typically built on programming languages that you don’t normally use in your day to day programming activities. If the project is simple enough, the build system usually takes care of the complexities. If there are subtle complexities — and there always are — then you can to figure out how to customize the build system to meet your needs.
First, there’s the Makefile. It’s easy to forget that the syntax which comprises a Makefile pretty well qualifies as a programming language. I wonder if it’s Turing-complete ? But writing and maintaining Makefiles manually is arduous and many systems have been created to generate Makefiles for you. At the end of the day, running ‘make’ still requires the presence of a Makefile and in the worst case scenario, you’re going to have to inspect and debug what was automatically generated for that Makefile.
So there is the widespread GNU build system, a.k.a., “the autotools”, named due to its principle components such as autoconf and automake. In this situation, you have no fewer than 3 distinct languages at work. You write your general build instructions using a set of m4 macros (language #1). These get processed by the autotools in order to generate a shell script (language #2) called configure. When this is executed by the user, it eventually generates a Makefile (language #3).
Over the years, a few challengers have attempted to dethrone autotools. One is CMake which configures a project using its own custom programming language that you will need to learn. Configuration generates a standard Makefile. So there are 2 languages involved in this approach.
Another option is SCons, which is Python-based, top to bottom. Only one programming language is involved in the build system ; there’s no Makefile generated and run. Until I started writing this, I was guessing that the Python component generated a Makefile, but no.
That actually makes SCons look fairly desirable, at least if your only metric when choosing a build system is to minimize friction against rarely-used programming languages.
I should also make mention of a few others : Apache Ant is a build system in which the build process is described by an XML file. XML doesn’t qualify as a programming language (though that apparently doesn’t stop some people from using it as such). I see there’s also qmake, related to the Qt system. This system uses its own custom syntax.
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ffmpeg filtre ocr and ocv
21 août 2016, par user3689259i want to know how to use Filtre ocr and ocv , on FFmpeg . i dont find any doc for the 2 filter ffmpeg .
this is doc on ffmpegOptical Character Recognition
This filter uses Tesseract for optical character recognition.
It accepts the following options:
datapath
Set datapath to tesseract data. Default is to use whatever was set at installation.
language
Set language, default is "eng".
whitelist
Set character whitelist.
blacklist
Set character blacklist.
The filter exports recognized text as the frame metadata lavfi.ocr.text. -
Pick 2 lang stream and one video ffmpeg
7 juin 2023, par GwildorPlease help me. I have try alot of diffrent code to get this to work, but i can't fix it. So now im going to try to get pro help from you :)


I use this code, it works perfect, but it select all audio stream from eng and swe. How can i get only ony stream of eng and swe audio and one video ?


for f in /mnt/re-encode/*/*.mkv_; do /usr/local/bin/ffmpeg -fflags +igndts -analyzeduration 2147483647 -probesize 2147483647 \ -hide_banner -sn -err_detect ignore_err -init_hw_device vaapi=foo:/dev/dri/renderD128 -hwaccel vaapi -hwaccel_output_format vaapi -hwaccel_device foo -i "$f" \ -b:v 6M -minrate 6M -maxrate 6M -bufsize 6M \ -profile:v 100 -level 41 -bf 0 -r film -sn -movflags +faststart+write_colr+prefer_icc \ -map 0:v:0 -map 0:a:m:language:eng? -map 0:a:m:language:swe? -filter_hw_device foo -vf "deinterlace_vaapi,scale_vaapi=w=-2:h=720,hwdownload,format=nv12|vaapi,subtitles='${f%.*}.srt',hwupload" -c:v h264_vaapi \ -c:a:0 aac -ac 2 -af "volume=2" -b:a 256k \ -f mp4 -y -hide_banner "${f%.*}_b.mp4_"


I have tryc pipe : and /dev/null