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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7923)

  • yt-dlp how to download a specific video using timestamps, and limiting the download resolution ?

    30 septembre 2023, par ignacM

    I am running a python program to download a video, this is the command I use :

    


    command = ['powershell.exe ffmpeg',
                   '-ss', str(start),
                   '-i', '$(yt-dlp',
                   '-f', 'bestvideo[ext=webm]',

                   '-g', '"%s")' % (url_base + video_identifier),
                   '-t', str(end - start),
                   '-c:v', 'libx264', '-c:a', 'copy', '%s' % output_filename]

command = ' '.join(command)
output = subprocess.check_output(command, shell=True, stderr=subprocess.STDOUT)


    


    This prints something like
powershell.exe ffmpeg -ss 10 -i $(yt-dlp -f bestvideo[ext=webm] -g "https://www.youtube.com/watch?v=Z15erfLqNKo") -t 10 -c:v libx264 -c:a copy C :\Users...\video.mp4

    


    This works perfectly fine. However, I tried to download a video that had very high resolution (4K) and I want to limit the resolution when downloading. I have found that placing [height<=1080] as so should work :

    &#xA;

    powershell.exe ffmpeg -ss 10 -i $(yt-dlp -f bestvideo[ext=webm][height<=1080] -g "https://www.youtube.com/watch?v=Z15erfLqNKo") -t 10 -c:v libx264 -c:a copy C :\Users...\video.mp4

    &#xA;

    However this does not work for me and gives me the error :&#xA;Error command "" returned non-zero exit status 1.&#xA;Output : b'The system cannot find the file specified.\r\n'

    &#xA;

    I also have noticed that only limiting the resolution does not work for me either :

    &#xA;

    powershell.exe ffmpeg -ss 10 -i $(yt-dlp -f bestvideo[height<=1080] -g "https://www.youtube.com/watch?v=Z15erfLqNKo") -t 10 -c:v libx264 -c:a copy C :\Users...\video.mp4

    &#xA;

    Actually, placing [height<=1080] after bestvideo never works, no matter what I do.

    &#xA;

    What could be the problem ? Or what command can I run to achieve both tasks (limit resolution and download specific timeframe (not whole video and cutting it)) ?

    &#xA;

  • FFMPEG, MPV, SVP 4 Pro : not converting as original resolution problem, yuv420p10 -> p010 [closed]

    12 août 2023, par LeeShey

    I am using SVP4 Pro(Frame rate conversion).&#xA;The SVP 4 Pro setting :&#xA;RIFE AI engine setting&#xA;encoder commands&#xA;Transcoding 4K(3840x2160) video exports 3840x2144 resolution.&#xA;I think converting yuv420p10 -> p010 causes video height loss.

    &#xA;

    I did transcoding FHD video(just for test), but it worked lossless.&#xA;Problems to 4K, but not FHD ??

    &#xA;

    Here's the log :

    &#xA;

    19:36:05.942: ===== Starting mpv ======&#xA;19:36:05.942: Command line: C:\Program Files (x86)\SVP 4\mpv64\mpv.exe D:/Candy/prob3.mov --o=D:/Candy/prob3.SVP.VO.mov --no-audio --no-sub --no-sub-auto --input-ipc-server=mpvencodepipe --input-media-keys=no --no-msg-color --vf=lavfi=[yadif=send_frame],vapoursynth:[C:\Users\????\AppData\Roaming\SVP4\scripts\ffff.py]:4:16 --ovc=hevc_nvenc --ovcopts=preset=lossless,time_base=1000/120000,threads=16&#xA;19:36:05.982: (&#x2B;) Video --vid=1 (*) (prores 3840x2160 60.000fps)&#xA;19:36:05.982: Audio --aid=1 --alang=eng (*) (pcm_s16le 2ch 48000Hz)&#xA;19:36:06.277: vstrt: TensorRT version mismatch, built with 2135 but loaded with 2136; continue but fingers crossed...&#xA;19:36:06.856: CUDA lazy loading is not enabled. Enabling it can significantly reduce device memory usage. See `CUDA_MODULE_LOADING` in https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars&#xA;19:36:06.930: CUDA lazy loading is not enabled. Enabling it can significantly reduce device memory usage. See `CUDA_MODULE_LOADING` in https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars&#xA;19:36:07.005: CUDA lazy loading is not enabled. Enabling it can significantly reduce device memory usage. See `CUDA_MODULE_LOADING` in https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars&#xA;19:36:07.079: CUDA lazy loading is not enabled. Enabling it can significantly reduce device memory usage. See `CUDA_MODULE_LOADING` in https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars&#xA;19:36:09.683: [autoconvert] Converting yuv420p10 -> p010&#xA;19:36:09.693: VO: [lavc] 3840x2144 p010&#xA;19:36:09.693: [vo/lavc] Opening encoder: NVIDIA NVENC hevc encoder [hevc_nvenc]&#xA;19:36:09.695: [ffmpeg] hevc_nvenc: The selected preset is deprecated. Use p1 to p7 &#x2B; -tune or fast/medium/slow.&#xA;19:36:10.130: [encode] Opening output file: D:/Candy/prob3.movprob3.SVP.VO.mov&#xA;19:36:10.131: [encode] Opening muxer: QuickTime / MOV [mov]&#xA;19:36:10.131: [ffmpeg] mov: WARNING codec timebase is very high. If duration is too long,&#xA;19:36:10.131: [ffmpeg] file may not be playable by quicktime. Specify a shorter timebase&#xA;19:36:10.131: [ffmpeg] or choose different container.&#xA;19:36:10.136: [autoconvert] Converting yuv420p10 -> p010&#xA;19:36:10.145: V: 00:00:00 / 00:00:15 (0%) {0.0min 0.0MB}&#xA;19:36:11.087: -- PAUSED --&#xA;&#xA;

    &#xA;

  • How to use ffmpeg to upscale video resolution with libplacebo ?

    30 juillet 2023, par Ironbox

    In Vapoursynth, it is convenient to download and use plugins to change the frame rate of videos. However, it seems that using FFmpeg has more limitations (or maybe I haven't found the right method). Anime4K is a video enhancement algorithm suitable for anime and similar videos. In MPV, their plugins can be imported and used for real-time frame rate conversion.

    &#xA;

    In FFmpeg, how can I use the algorithms in glsl files to change the video frame rate, instead of using FFmpeg's built-in algorithms ?

    &#xA;

    In FFmpeg, i can use libplacebo filters can also be used to apply GLSL shaders. In my tests, using command like :

    &#xA;

    libplacebo=custom_shader_path=Anime4K_Upscale_CNN_x2_VL.glsl&#xA;

    &#xA;

    this leads to noticeable GPU usage, but the output video resolution remains the same as the original.

    &#xA;

    I can pass in the w and h parameters when calling the libplacebo filter :

    &#xA;

    libplacebo=w=iw*2:h=ih*2:custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl&#xA;

    &#xA;

    This achieves the purpose of super resolution, but is it essentially using anime4k for upscaling behind the processing ?&#xA;Is it using the upscaling algorithm in libplacebo first, before applying anime4k ? How can I achieve my original goal that only use anime4k to upscale ?&#xA;here's my full command (in python) :

    &#xA;

    [&#xA;    &#x27;ffmpeg -hide_banner&#x27;,&#xA;    &#x27;-hwaccel&#x27;, &#x27;cuda&#x27;,&#xA;    &#x27;-i&#x27;, &#x27;"{input_ab_path}"&#x27;,&#xA;    &#x27;-filter_complex&#x27;,&#xA;    &#x27;"[0:v]libplacebo=custom_shader_path=libplacebo=custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl,subtitles="{sub_file}":si=0[out]"&#x27;,&#xA;    &#x27;-map&#x27;, &#x27;0:a&#x27;,&#xA;    &#x27;-map&#x27;, &#x27;"[out]"&#x27;,&#xA;    &#x27;-c:v&#x27;, &#x27;libsvtav1&#x27;,&#xA;    &#x27;-svtav1-params&#x27;, &#x27;scm=2:scd=1:enable-overlays=1:enable-tf=0:tune=0:preset=7:crf=18&#x27;,&#xA;    &#x27;-c:a&#x27;, &#x27;libvorbis&#x27;,&#xA;    &#x27;-qscale:a&#x27;, &#x27;10&#x27;,&#xA;    &#x27;-pix_fmt&#x27;, &#x27;yuv420p10le&#x27;,&#xA;    &#x27;-y&#x27;, &#x27;"{output_ab_path}"&#x27;&#xA;]&#xA;

    &#xA;