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Médias (1)
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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (54)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (6427)
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avcodec/libdav1d : honor the requested strict_std_compliance level on supported builds
7 janvier 2022, par James Almer -
FFmpeg can not open video file after adding the GLsurfaceView to render frames
4 avril 2016, par Kyle LoThe source code works perfectly without any modification.
I successfully use the below function to play the specified video.
playview.openVideoFile("/sdcard/Test/mv.mp4");
And for the research purpose I need to display the frame by using OpenGL ES. So I remove the original method below.
ANativeWindow* window = ANativeWindow_fromSurface(env, javaSurface);
ANativeWindow_Buffer buffer;
if (ANativeWindow_lock(window, &buffer, NULL) == 0) {
memcpy(buffer.bits, pixels, w * h * 2);
ANativeWindow_unlockAndPost(window);
}
ANativeWindow_release(window);And I add FrameRenderer class into my project
public class FrameRenderer implements GLSurfaceView.Renderer {
public long time = 0;
public short framerate = 0;
public long fpsTime = 0;
public long frameTime = 0;
public float avgFPS = 0;
private PlayNative mNative = null;
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {/*do nothing*/}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
}
@Override
public void onDrawFrame(GL10 gl) {
mNative.render();
}In the native side I create a corresponding method in VideoPlay.cpp And I only use
glClearColor
to test if the OpenGL function works or not.void VideoPlay::render() {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}And the
onCreate
is as below.protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
playview = new PlayView(this);
playview.openVideoFile("/sdcard/test_tt_racing.mp4");
//playview.openVideoFile("/sdcard/big_buck_bunny.mp4");
GLSurfaceView surface = (GLSurfaceView)findViewById(R.id.surfaceviewclass);
surface.setRenderer(new FrameRenderer());
...Then test it on the mobile, the screen becomes red which means the GLSurfaceView and OpenGL works fine.
But after I press the play bottom, whole the app stucked. And Show in the
LogMy question is why I can open the video whose path is totally the same with the previous one, just after I added the GLsurface renderer and how can I fix it ?
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ffplay with gdigrab doesn't render properly
14 avril 2022, par laggingreflexI'm trying to do this :


ffplay -f gdigrab -framerate 30 -i title="Untitled - Notepad"



It's supposed to show the notepad window in the ffplay window.


But it doesn't seem to render properly.. it shows scrollbars but not anything written in the notepad. Other windows ("calculator") don't show properly either.


Does
ffplay
not work (well) withgdigrab
? Or is it just me ?