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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (10746)

  • Too little fps on stream YouTube

    12 novembre 2017, par Stretch

    In last Friday I bought old computer to stream video and sound on YouTube but I have little FPS on output.
    Input there is a camera(protocol RTSP) 1920x1080 in 15FPS and sound PCM. I want to stream on YouTube on full hd so I don’t use libx264 but on copy.

    ffmpeg -rtsp_transport tcp -i "rtsp://user:pass@ip:554/cam/realmonitor?channel=1&subtype=0" -tune zerolatency -vcodec libx264 -pix_fmt yuv420p -c:v copy -r 15 -bf 2 -g 30 -c:a aac -ar 44100 -b:a 128k -ac 1 -preset ultrafast -bufsize 2M -movflags +faststart -strict experimental -f flv rtmp://a.rtmp.youtube.com/live2/xxxxxxxx -threads 2

    My computer :
    Intel Core 2 Duo e7500
    4GB RAM
    Windows 7
    Computer use procesor in 1-5%.
    Why stream have only 7FPS sometimes 10-13 ?

  • ffmpeg stream chrome kiosk mode ubuntu 16.04 server

    15 février 2021, par Raul

    I have a weird out-of-sync issue while using ffmpeg to stream to youtube live a chrome browser from an ub untu 16.04 server.

    



    Issue : output video streamed to youtube has audio/video out of sync, sometimes with as much as 3s

    



    Current flow :

    



    1) start pulseaudio - we using something like this to start it :

    



    pulseaudio --start -vvv --disallow-exit --log-target=syslog --high-priority --exit-idle-time=-1 --daemonize


    



    2) start Xvfb

    



    Xvfb :0 -ac -screen 0 1920x1080x24


    



    3) start chrome linux in kiosk mode

    



    google-chrome --kiosk --disable-gpu --incognito --no-first-run --disable-java --disable-plugins --disable-translate --disk-cache-size=$((1024 * 1024)) --disk-cache-dir=/tmp/chrome/ --user-data-dir=/tmp/chrome/ --force-device-scale-factor=1 --window-size=1920,1080 --window-position=0,0 LOCATION_URL


    



    4) start ffmpeg

    



    ffmpeg -y \
  -thread_queue_size 8192 -rtbufsize 250M -f x11grab -video_size 1920x1080 -framerate 24 -i :0 \
  -thread_queue_size 8192 -channel_layout stereo -f alsa -i pulse \
  -c:v libx264 -pix_fmt yuv420p -c:v libx264 -g 48 -crf 24 -filter:v fps=24 -preset ultrafast -tune zerolatency \
  -c:a aac -strict -2 -channel_layout stereo -ab 96k -ac 2 -flags +global_header \
  -f flv YOUTUBE_LIVE_STREAMING_RTMP


    



    Note : this is running on an amazon ec2 instance, meaning there is no soundcard, so alsa and pulseaudio are creating a dummy audio card. However, the latency does not come from there. Logs :

    



    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Adjust latency mode enabled, configuring sink latency to half of overall latency.
Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Requested latency=23.22 ms, Received latency=23.22 ms
Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Final latency 69.66 ms = 23.22 ms + 2*11.61 ms + 23.22 ms


    



    At this point, here's what we observed :

    



      

    1. if we start ffmpeg exactly after issuing the command to start chrome, we see the DTS errors from ffmpeg. Audio is out of sync with the video and has delay of 3-5seconds AHEAD. We also noticed the out of sync remains the same for the full duration of the stream

    2. 


    3. if we start ffmpeg after around 10seconds, audio and video are almost in sync. We then manually added a -itsoffset -0.125 to the ffmpeg command and everything is perfect.

    4. 


    



    Questions :

    



      

    1. Why would ffmpeg have so much lag if it's started right after chrome ?
    2. 


    3. Is starting the ffmpeg after 10s or X seconds the expected behavior ? That is, is this because the system needs to wait for audio/video signals to be "ready" or something ?
    4. 


    5. Is there a way to 100% calculate or know when Chrome is fully ready and start ffmpeg ? We found sometimes it takes 5s, sometimes 10. Depends on the URL we load.
    6. 


    7. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything. And a restart is required to "re-balance" the audio/video inputs and get them back in sync.
    8. 


    9. Can pulseaudio be the problem in this scenario ?
    10. 


    



    Thank you

    



    UPDATE Dec 20

    



    We were able to do some tricks to force chrome to start the audio on page load, and that will force connect to pulseaudio. Doing that, plus adding a 3s delay for ffmpeg to start, there is no more delay when ffmpeg starts.
However, our app is a webRTC app, and we have a STRANGER thing happening : if we start the page with no webcam/audio, once the webcam/audio is enabled, ffmpeg (while showing no errors) has a delay of 2s or so. While keep talking, in about max 30s, that delay is GONE.

    



    So the new questions are :

    



      

    1. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything.
    2. 


    3. What could cause the initial audio/video out of sync issue and then catching up ?
    4. 


    


  • ffmpeg stream chrome kiosk mode ubuntu 16.04 server

    21 décembre 2016, par Raul

    I have a weird out-of-sync issue while using ffmpeg to stream to youtube live a chrome browser from an ub untu 16.04 server.

    Issue : output video streamed to youtube has audio/video out of sync, sometimes with as much as 3s

    Current flow :

    1) start pulseaudio - we using something like this to start it :

    pulseaudio --start -vvv --disallow-exit --log-target=syslog --high-priority --exit-idle-time=-1 --daemonize

    2) start Xvfb

    Xvfb :0 -ac -screen 0 1920x1080x24

    3) start chrome linux in kiosk mode

    google-chrome --kiosk --disable-gpu --incognito --no-first-run --disable-java --disable-plugins --disable-translate --disk-cache-size=$((1024 * 1024)) --disk-cache-dir=/tmp/chrome/ --user-data-dir=/tmp/chrome/ --force-device-scale-factor=1 --window-size=1920,1080 --window-position=0,0 LOCATION_URL

    4) start ffmpeg

    ffmpeg -y \
     -thread_queue_size 8192 -rtbufsize 250M -f x11grab -video_size 1920x1080 -framerate 24 -i :0 \
     -thread_queue_size 8192 -channel_layout stereo -f alsa -i pulse \
     -c:v libx264 -pix_fmt yuv420p -c:v libx264 -g 48 -crf 24 -filter:v fps=24 -preset ultrafast -tune zerolatency \
     -c:a aac -strict -2 -channel_layout stereo -ab 96k -ac 2 -flags +global_header \
     -f flv YOUTUBE_LIVE_STREAMING_RTMP

    Note : this is running on an amazon ec2 instance, meaning there is no soundcard, so alsa and pulseaudio are creating a dummy audio card. However, the latency does not come from there. Logs :

    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Adjust latency mode enabled, configuring sink latency to half of overall latency.
    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Requested latency=23.22 ms, Received latency=23.22 ms
    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Final latency 69.66 ms = 23.22 ms + 2*11.61 ms + 23.22 ms

    At this point, here’s what we observed :

    1. if we start ffmpeg exactly after issuing the command to start chrome, we see the DTS errors from ffmpeg. Audio is out of sync with the video and has delay of 3-5seconds AHEAD. We also noticed the out of sync remains the same for the full duration of the stream

    2. if we start ffmpeg after around 10seconds, audio and video are almost in sync. We then manually added a -itsoffset -0.125 to the ffmpeg command and everything is perfect.

    Questions :

    1. Why would ffmpeg have so much lag if it’s started right after chrome ?
    2. Is starting the ffmpeg after 10s or X seconds the expected behavior ? That is, is this because the system needs to wait for audio/video signals to be "ready" or something ?
    3. Is there a way to 100% calculate or know when Chrome is fully ready and start ffmpeg ? We found sometimes it takes 5s, sometimes 10. Depends on the URL we load.
    4. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything. And a restart is required to "re-balance" the audio/video inputs and get them back in sync.
    5. Can pulseaudio be the problem in this scenario ?

    Thank you

    UPDATE Dec 20

    We were able to do some tricks to force chrome to start the audio on page load, and that will force connect to pulseaudio. Doing that, plus adding a 3s delay for ffmpeg to start, there is no more delay when ffmpeg starts.
    However, our app is a webRTC app, and we have a STRANGER thing happening : if we start the page with no webcam/audio, once the webcam/audio is enabled, ffmpeg (while showing no errors) has a delay of 2s or so. While keep talking, in about max 30s, that delay is GONE.

    So the new questions are :

    1. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything.
    2. What could cause the initial audio/video out of sync issue and then catching up ?