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  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (13212)

  • Use ffmpeg on OSX Xcode Project for Mac

    25 mai 2016, par cmario

    I am planning to create a new app for personal use on my Mac that uses FFMPEG library, to store a feed from a RTSP IP camera.

    Following this official installation procedure from FFMPEG I have manage to successfully achieve the following 2 steps :

    To get ffmpeg for OS X, you first have to install ​Homebrew. If you don’t want to use Homebrew, see the section below.

    Then :
    - brew install automake fdk-aac git lame libass libtool libvorbis
    libvpx \ opus sdl shtool texi2html theora wget x264 xvid yasm

    Question :
    My question here because I am confused, is how to import a library into Xcode so I can use it in the application I am about to build for my Mac. I can see plenty of GitHub projects related to FFMPEG with IOS/Android, but none for OSX.

    All the FFMPEG commands under terminal are working fine, such as converting a video etc.

  • EmguCV capture rtsp ip camera stream ffmpeg

    2 février 2018, par Mr Neo

    I am working with IP camera and EmguCV to detect person in an area.
    Everything is work normally with Highgui capture source.
    But with Arlo camera which use FFMPEG format, I am unable to get stream without any exception.
    Here is the code I have tried :

    if (capture == null)
           {
               try
               {
                   capture = new Capture("rtsp://<ip>:8554/live");
                   capture.ImageGrabbed += Capture_ImageGrabbed;
                   capture.Grab();
                   capture.Start();
               }


               catch (NullReferenceException exception)
               {
                   MessageBox.Show(exception.Message);
               }
               catch (TypeInitializationException exc)
               {
                   MessageBox.Show(
                      "Attention: You have to copy all the assemblies and native libraries from an official release of EmguCV to the directory of the demo." +
                      Environment.NewLine + Environment.NewLine + exc);
               }
    }
    </ip>

    and here is Capture_ImageGrabbed event which is not fired.

    private void Capture_ImageGrabbed(object sender, EventArgs e)
       {
           Mat image = new Mat();
           capture.Retrieve(image);
           picCAM.Image = image.Bitmap;
       }

    Thanks so much for your help !

  • SharedArrayBuffer for ffmpeg not working with React-Native

    31 août 2022, par Peter Garcia

    I am currently working on a React Native App using ffmpeg.wasm

    &#xA;

    but for some reason, SharedArrayBuffer is still not working. My React version is "react" : "17.0.2", and React-dom is "17.0.2",. My Chrome version is Version 104.0.5112.101 (Official Build) (arm64)

    &#xA;

    I've been racking my brain about why this isn't working on my React Native app since I did a test app and it works there but on this app, it doesn't.

    &#xA;

    I am getting this error whenever I run ffmpeg.wasm :

    &#xA;

    Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined&#xA;at aa35944d-451a-411f-bf18-4e42f7bbceb0:22:175&#xA;at Object.load (createFFmpeg.js:64:1)&#xA;

    &#xA;

    I cannot use Cross-Origin Opener headers :

    &#xA;

    Cross-Origin-Opener-Policy: same-origin&#xA;Cross-Origin-Embedder-Policy: require-corp&#xA;

    &#xA;

    because our app calls from a lot of outside APIs and it breaks them.

    &#xA;

    Any help would be greatly appreciated.

    &#xA;