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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (54)
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Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8901)
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Need help to compile FFmpeg with MSVC tools
30 janvier 2018, par AntwaneI need to compile FFmpeg on Windows 10 using MSVC 2017 compiler. I followed some guides from :
- https://trac.ffmpeg.org/wiki/CompilationGuide/MSVC
- https://www.ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows
- https://pracucci.com/compile-ffmpeg-on-windows-with-visual-studio-compiler.html
I installed current stable version of MSYS, fixed link.exe and use of PATH environment, installed
make diffutils gcc pkg-config
and downloaded c99-to-c89, nasm, and inttypes.hI think my environment is now correctly set up, I ran MSYS shell from MSVC Command prompt and have everything reachable.
$ which cl
/c/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.12.25827/bin/HostX64/x64/cl
$ which link
/c/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.12.25827/bin/HostX64/x64/link
$ which yasm
/home/Antoine/bin/yasm
$ which c99conv
/home/Antoine/bin/c99conv
$ which c99wrap
/home/Antoine/bin/c99wrapNow I configure the build
$ ./configure --toolchain=msvc
install prefix /usr/local
source path .
C compiler cl
C library msvcrt
ARCH x86 (generic)
big-endian no
runtime cpu detection yes
standalone assembly yes
x86 assembler nasm
MMX enabled yes
MMXEXT enabled yes
3DNow! enabled yes
3DNow! extended enabled yes
SSE enabled yes
SSSE3 enabled yes
AESNI enabled yes
AVX enabled yes
AVX2 enabled yes
XOP enabled yes
FMA3 enabled yes
FMA4 enabled yes
i686 features enabled yes
CMOV is fast yes
EBX available no
EBP available no
debug symbols yes
strip symbols no
optimize for size no
optimizations yes
static yes
shared no
postprocessing support no
network support yes
threading support w32threads
safe bitstream reader yes
texi2html enabled no
perl enabled no
pod2man enabled no
makeinfo enabled no
makeinfo supports HTML no
External libraries:
schannel xlib
External libraries providing hardware acceleration:
cuda cuvid d3d11va dxva2 nvenc
Libraries:
avcodec avdevice avfilter avformat avutil swresample swscale
Programs:
ffmpeg ffprobe
[...]
Hundreds of modules, library, etc.
[...]
License: LGPL version 2.1 or later
Creating configuration files ...
config.h is unchanged
config.asm is unchanged
libavutil/avconfig.h is unchanged
libavcodec/bsf_list.c is unchanged
libavformat/protocol_list.c is unchangedBut when I run
make
it stops very quickly$ make
Makefile:47: la cible « qt-faststart » ne correspond pas au motif de cible
Makefile:47: la cible « trasher » ne correspond pas au motif de cible
Makefile:47: la cible « uncoded_frame » ne correspond pas au motif de cible
Makefile:91: ffbuild/library.mak: No such file or directory
make: *** Aucune règle pour fabriquer la cible « ffbuild/library.mak ». Arrêt.Sorry for the french wording, I don’t know how to tell MSVC print its output in english. Basically, the error means :
Makefile:47: target « qt-faststart » doesn't match the target pattern
make: *** No rule to make target « ffbuild/library.mak ». Stopped.Side notes :
$ tree ffbuild
ffbuild
├── config.fate
├── config.log
├── config.mak
└── config.shThat’s right, library.mak were not generated into ffbuild, but I don’t know why, and configure script didn’t output any error message...
Does anybody can help me to find out what am I doing wrong ?
Edit :
make distclean
doesn’t help$ make distclean
Makefile:47: la cible « qt-faststart » ne correspond pas au motif de cible
Makefile:47: la cible « trasher » ne correspond pas au motif de cible
Makefile:47: la cible « uncoded_frame » ne correspond pas au motif de cible
Makefile:91: ffbuild/library.mak: No such file or directory
make: *** Aucune règle pour fabriquer la cible « ffbuild/library.mak ». Arrêt. -
FFMPEG : Writing raw planar sample format into a file
24 juin 2013, par user2439801i've started using ffmpeg on Visual Studio 2010 and encounter some problem on writing planar audio samples into a file.
For packed sample format i just use :
fwrite(audio_data[0], 1, audio_bufsize, audio_file);
where audio_data[0] is my buffer and audio_buffsize is the size of my buffer and audio_file is the pointer to my file.
When i use this line to write packed sample format everything seems to be fine, but when i try to write planar sample format i got the sound but with a lot of noises.
So is there better (or correct) way to write planar sample format or do i have to resample it into packed sample format ?
Thanks
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Building and using OpenCV as a static library with Ffmpeg
11 octobre 2016, par Matt HammondI’m trying write an OpenCV application. I’ve statically built OpenCV from source as I don’t want dll files and my project compiles as long as I don’t use
cv::VideoCapture
, in which case I get a link errorLNK2019
unresolved external symbol.I think this is because the
cv::VideoCapture
uses ffmpeg to work with video, which, because of it’s license, cannot be statically linked in my project. I would be ok with linking the ffmpeg dynamically but I’m having trouble doing this. There is aopencv_ffmpeg310_64.dll
file in the%OpenCV_DIR%\bin
folder, but I’m clueless about how to dynamically link it to my project. Usually I have.lib
files that come with the.dll
but I can’t find them anywhere.Is it possible to statically link OpenCV and dynamically link ffmpeg, and how should I go about doing this ?
Additional info :
- Windows 10
- Visual Studio 2015
- OpenCV 3.1.0 x64 build