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Médias (21)
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (43)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8098)
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Is there a way to extract every nth frame from an online video without downloading the entire video ?
13 avril 2018, par ArifI’m looking for a website or app that lets you to download individual frames from a video as jpg without downloading the full thing. If there is no such website or app, is it possible via ffmpeg ?
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JW Player can't play mp4 video downloaded from youtube
20 janvier 2015, par kheyaI have doenloaded am mp4 video using IE Realplayer plugin from youtube.
https://www.youtube.com/watch?v=e3a80c5Ar3YI have a test site on my local machine where I have HTML5 JW Player.
I download the video and then play locally using realplay to see if it plays.
I notice that not all mp4 downloads from youtube plays in Realplayer.
The ones that play in Realplayer also play in JW Player on local website.
But the mp4 files that don’t play in Realplayer also don’t play in JW player.This is the error I get in the player :
the video playback was aborted due to a corruption problem or because the video used features your browser didnot support mylocalsite/xyz.mp4 undefinedI tested IE, FF, Chrome. It works nowhere.
Here is my jw player setup and html :
<video src="mylocalsite/test.mp4" type="video/mp4" poster="mylocalsite/test.jpg" width="640" height="360"></video>
player setup :
var modes = '';
var swfPath = '/content/jw/player.swf';
if (navigator.userAgent.toLowerCase().match(/(android)/) || navigator.userAgent.toLowerCase().match(/(chrom)/)) {
modes = [{ type: 'flash', src: swfPath }, { type: "html5"}];
} else {
modes = [{ type: 'html5' }, { type: 'flash', src: swfPath }, { type: "download"}];
}
jwplayer('container').setup({
'flashplayer': swfPath,
'width': '640',
'height': '360',
'provider': 'video',
'modes': modes,
});Here is the details info about the file returned by ffmpeg :
ffmpeg version 1.1.4 Copyright (c) 2000-2013 the FFmpeg developers
built on Jul 31 2013 02:49:36 with gcc 4.6.2 (GCC)
configuration: --prefix=/c/Users/Administrator/ffmpeg --extra-cflags=-I/c/User
s/Administrator/ffmpeg/include --extra-ldflags=-L/c/Users/Administrator/ffmpeg/l
ib --cpu=i686 --enable-gpl --enable-libfdk-aac --enable-libx264 --enable-nonfree
libavutil 52. 13.100 / 52. 13.100
libavcodec 54. 86.100 / 54. 86.100
libavformat 54. 59.106 / 54. 59.106
libavdevice 54. 3.102 / 54. 3.102
libavfilter 3. 32.100 / 3. 32.100
libswscale 2. 1.103 / 2. 1.103
libswresample 0. 17.102 / 0. 17.102
libpostproc 52. 2.100 / 52. 2.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\videos\woh.mp4':
Metadata:
major_brand : dash
minor_version : 0
compatible_brands: iso6avc1mp41
creation_time : 2013-09-08 23:34:28
Duration: 00:03:50.96, start: 0.000000, bitrate: 189 kb/s
Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 480x360,
187 kb/s, 25 tbr, 90k tbn, 50 tbc
Metadata:
creation_time : 2013-09-08 23:34:28
handler_name : VideoHandlerWhat can be causing this issue ?
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Why is the audio recording on Chrome missing duration
16 août 2019, par Ivan SedelkinI’m sending some user created audio to a server which later passes it to googles speech to text api for transcription. Everything works perfectly on firefox but when I try it on Chrome it doesn’t work. I then installed FFmpeg to check if the metadata somehow changed for the file on chrome and noticed that the duration on the file is tagged "N/A". This does not happen on firefox.
This is the audio recorded from Chrome
Input #0, matroska,webm, from 'PATH_TO_FILE':
Metadata:
encoder : Chrome
Duration: N/A, start: 0.000000, bitrate: N/A
Stream #0:0(eng): Audio: opus, 48000 Hz, mono, fltp (default)This is the audio recorded from Firefox
Input #0, ogg, from 'PATH_TO_FILE':
Duration: 00:00:01.26, start: 0.000000, bitrate: 53 kb/s
Stream #0:0: Audio: opus, 48000 Hz, mono, fltp
Metadata:
ENCODER : Mozilla68.0The audio itself is recorded using the mediarecorder-api where the blob is later converted to base64-url and sent to my server.
This is the code that I use to record the audio :
navigator.mediaDevices
.getUserMedia(
// constraints - only audio needed for this app
{
audio: true
}
)
// Success callback
.then(function(stream) {
console.log(navigator.mediaDevices.getSupportedConstraints());
var mediaRecorder = new MediaRecorder(stream, { sampleRate: 44100 });
var chunks = [];
$(".rec-button")
.mousedown(function() {
console.log("rec start");
$(".rec-button i").addClass("recStart");
mediaRecorder.start();
console.log(mediaRecorder.state);
console.log("recorder started");
})
.mouseup(function() {
console.log("rec end");
$(".rec-button i").removeClass("recStart");
mediaRecorder.stop();
mediaRecorder.ondataavailable = function(e) {
chunks.push(e.data);
var blob = new Blob(chunks, { type: "audio/ogg; codecs=opus" });
var player = document.getElementById("player");
player.src = URL.createObjectURL(blob);
chunks = [];
var reader = new window.FileReader();
reader.readAsDataURL(blob);
reader.onloadend = function() {
var base64 = reader.result;
var audioArr = {
audio: base64
};
$.ajax({
url: "http://localhost:4242/api/1.0/post",
type: "POST",
contentType: "application/json",
dataType: "json",
data: JSON.stringify(audioArr),
success: function(response) {
console.log(response);
},
error: function(err) {
console.log(err);
}
});
};
console.log(mediaRecorder.state);
console.log("recorder stopped");
};
});
})
// Error callback
.catch(function(err) {
console.log("The following getUserMedia error occured: " + err);
});My goal is that the audio file recorded from chrome has a duration so that the google api can transcribe it. If you guys have any way of overcoming this problem I would be grateful