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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (8832)
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aacenc_is : take absolute coefficient value upon energy calculations
6 septembre 2015, par Rostislav Pehlivanovaacenc_is : take absolute coefficient value upon energy calculations
This was an oversight when the IS system was being first implemented.
The ener01 part was largely a result of trial and error and the fact
that the sum of coef0 and coef1 could result in a zero was
overlooked. Once ener01 turns to zero it’s used to divide the left
channel energy which doesn’t turn out so well as it fills IS[]
with -nan’s and inf’s which in turn confused the quantize_band_cost.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>
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NodeJS HLS stall initial m3u8 for playback
7 mars 2016, par shreddishI have a nodejs server running, when user enters the follow address
http://localhost:7070/udp/239.1.1.1:1234/out.m3u8
My server starts an ffmpeg child process that connects to that UDP stream and converts it to HLS segmented files.
In order to give FFMPEG a chance to begin and start creating the first out.m3u8 file I call the FFMPEG process and then immediately set a timeout of about 8 seconds before the server responds to the request for the .m3u8 file.
Eventually the video will start to play but only get through 2-3 .ts files before playback stops and the browser stops requesting additional .ts files.
When it’s stalled, if I hit refresh (since FFMPEG is still running) it doesn’t try to start ffmpeg and delay the response. Instead it just immediately serves up the files being requested and playback works fine.
So I am thinking that clearly something to do with delaying my response for that long is mucking up the playback of the stream. Is there a better way to wait for FFMPEG to start generating the HLS files and respond ?
Here is the part of the server that is delaying the response.
// Check if ffmpeg is running yet, also check to see if user has switched to a different udp address
if (filename == "out.m3u8" && (!ffmpegRunning || udpAddress != runningUDPAddress))
{
runFFMPEG(filename, udpAddress);
setTimeout(function() { streamFile(req, res, uri, filename); return; }, 8000);
}
else
{
streamFile(req, res, uri, filename);
} -
ffmpeg crashes in electron on mac apple store ; no suitable image found file system sandbox blocked open() of 'libass'
20 février 2021, par MartinI am trying to release an electron app on the Mac Apple Store (mas), my electron app uses ffmpeg to render videos. In order to release my app on the mac apple store, It needs to be sandboxed, and by default ffmpeg makes calls to external libraries so I need to statically build ffmpeg and package it with my app. I have successfully built my app, submitted it to the app store, had it approved, and downloaded/used it but my ffmpeg fails with this errir :


Uncaught (in promise) Error: Command was killed with SIGABRT (Aborted): /Users/martinbarker/Documents/projects/digify-new/dist/mas/Digify.app/Contents/Resources/ffmpeg -i /Users/martinbarker/Downloads/Steve Leach With The Crystal Grass Orchestra – Ocean Potion/9. Get Out In The Sun.flac -i /Users/martinbarker/Downloads/Steve Leach With The Crystal Grass Orchestra – Ocean Potion/10. Golden Hues.flac -y -filter_complex concat=n=2:v=0:a=1 -c:a libmp3lame -b:a 320k /Users/martinbarker/Downloads/Steve Leach With The Crystal Grass Orchestra – Ocean Potion/output-261020.mp3
dyld: Library not loaded: /usr/local/opt/libass/lib/libass.9.dylib
 Referenced from: /Users/martinbarker/Documents/projects/digify-new/dist/mas/Digify.app/Contents/Resources/ffmpeg
 Reason: no suitable image found. Did find:
 file system sandbox blocked open() of '/usr/local/opt/libass/lib/libass.9.dylib'
 /usr/local/opt/libass/lib/libass.9.dylib: stat() failed with errno=1
 file system sandbox blocked open() of '/usr/local/lib/libass.9.dylib'
 file system sandbox blocked open() of '/usr/local/Cellar/libass/0.15.0/lib/libass.9.dylib'
 at makeError (/Users/martinbarker/…eca/lib/error.js:59)
 at handlePromise (/Users/martinbarker/…/execa/index.js:114)
 at async file:/Users/ma…js/newindex.js:1151



I think this line is important ;
file system sandbox blocked open() of '/usr/local/opt/libass/lib/libass.9.dylib'
but I'm not sure what I should change with my static ffmpeg build so that it works in production and so that I can avoid the above error.

My code is available on the branch mas-attempt-after-redesign here : https://github.com/MartinBarker/digify/tree/mas-attempt-after-redesign


Inside my package.json I have the command
download-ffmpeg
which clones the ffmpeg repo, runs a configure command with some flags, and then builds ffmpeg into a folder called 'ffmpeg-mac', this folder gets packaged with the app for the mac apple store build.

git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg-mac && cd ffmpeg-mac && ./configure pkg_config='pkg-config --static' --pkg-config-flags='--static' --libdir=/usr/local/lib --extra-version=ntd_20150128 --disable-shared --disable-lzma --enable-gpl --enable-pthreads --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libmp3lame --enable-libx264 --enable-static --enable-filters --enable-runtime-cpudetect && make && cd ..



You can see in the above ffmpeg command the flag
--enable-libass
, but even though I have that flag included, after I build and sign my mac apple store build by runningsudo rm -rf dist/mas/ && npm run build-mas && sh mas-sign-script.sh
, the production build (once approved) fails with the above included error.