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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (11664)
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src/libFLAC/stream_decoder.c : Fix buffer read overflow.
18 novembre 2014, par Erik de Castro Lopo -
How to send continuous stream of frames to server most efficiently
27 avril 2019, par DuthopiI am trying to send frames from a local camera (raspberry pi camera, but could also be my laptop’s webcam) to a Google cloud instance, on which I am running AI processing of the frames.
I am managing to send frames captured through opencv via http (i.e. tcp ??) and receiving them on a flask server. When the flask server is running locally I can get good fps (50+ fps for image size 640x480), however once I send the frames to a flask app on the google instance the fps drop drastically to 5fps.
How I currently send frames :
while True:
frame = vs.read() #Separate thread, using cv2 to get the frame
ret, jpeg = cv2.imencode('.jpg', frame)
imgdata = jpeg.tobytes()
response = requests.post(
url='http://<ip address="address" of="of" google="google" instance="instance">:<port>',
data= imgdata,
headers={'content-type':'image/jpeg'},
)
</port></ip>I see two problems with this :
1 - using tcp means I am slower than udp protocol, however udp is limited in byte size. Correct me if I am wrong, but it seems very complex to send truncated frames and put them back together on the server..
2 - Even if I had udp working, there is no compression of frames, so I will never reach an efficient transferI expect the answer to be something like using ffmpeg, but so far I only figured out how to stream frames on a local port with ffmpeg, I do not know if it is possible to send frames to a remote server.
Any recommendations on the best way forward ?
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Html page for displaying video in mobile
11 décembre 2012, par ViswaI am developing php pages for mobile, in one page i have to display video,
now i am testing the php page in google chrome, but in Google chrome not playing mp4,avi,etc. chrome playing only ogg and ogv format.I heard about ffmpeg, i installed in my Ubuntu 12.4 environment,
but it is also not converting to videos to ogg and ogv fromat.
it converting other format like mp4,avi,ect.Displaying video using
<video width="320" height="240" controls="controls" autoplay="true">
<source src="/SeeSayDo/<?php echo $model->av;?>"></source>
</video>user may uploads any video format like avi,mp4,flv,etc, so i have to display any format they uploaded.