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  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7656)

  • FFMPEG & ScrollMagic : Safari bug

    27 novembre 2020, par gusv7

    I got this site where video playback is linked to scroll position. I'm using a FFMPEG-encoded .mp4 file and ScrollMagic to handle the scroll event. It works perfectly on Chrome, Opera and FF, but crashes on Safari : the animation is delayed and the video disappears once it reaches the end of the playback on Safari OS. It also doesn't show on iOS, not in Safari or Chrome... :/

    


    Here's the markup :

    


    <section class="shaka-container padding-x-lg flex-end">&#xA;  <div class="shaka">&#xA;    <video src="/assets/maozinha.mp4" type="video/mp4" playsinline="true"></video>&#xA;  </div>&#xA;</section>&#xA;

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    The JS :

    &#xA;

    &#xA;<code class="echappe-js">&lt;script src=&quot;https://cdnjs.cloudflare.com/ajax/libs/gsap/3.5.1/gsap.min.js&quot;&gt;&lt;/script&gt;&#xA;&#xA;&lt;script src=&quot;https://cdnjs.cloudflare.com/ajax/libs/ScrollMagic/2.0.8/ScrollMagic.min.js&quot; integrity=&quot;sha512-8E3KZoPoZCD&amp;#x2B;1dgfqhPbejQBnQfBXe8FuwL4z/c8sTrgeDMFEnoyTlH3obB4/fV&amp;#x2B;6Sg0a0XF&amp;#x2B;L/6xS4Xx1fUEg==&quot; crossorigin=&quot;anonymous&quot;&gt;&lt;/script&gt;&#xA;&#xA;&lt;script&gt;&amp;#xA;  // Shaka Animation&amp;#xA;    const intro = document.querySelector(&amp;#x27;.shaka&amp;#x27;);&amp;#xA;    const video = intro.querySelector(&amp;#x27;video&amp;#x27;);&amp;#xA;&amp;#xA;    // SCROLL MAGIC&amp;#xA;&amp;#xA;    const controller = new ScrollMagic.Controller();&amp;#xA;&amp;#xA;    // Scenes&amp;#xA;    const scene = new ScrollMagic.Scene({&amp;#xA;      duration: 0,&amp;#xA;      triggerElement: intro,&amp;#xA;      triggerHook: 0,   &amp;#xA;    })&amp;#xA;    .addTo(controller);&amp;#xA;&amp;#xA;    // Video Animation&amp;#xA;&amp;#xA;    let accelamount = 0.5;&amp;#xA;    let scrollpos = 0;&amp;#xA;    let delay = 0;&amp;#xA;&amp;#xA;    scene.on(&amp;#x27;update&amp;#x27;, e =&gt; {&amp;#xA;      scrollpos = e.scrollPos / 1000;&amp;#xA;    });&amp;#xA;&amp;#xA;    setInterval(() =&gt; {&amp;#xA;      delay &amp;#x2B;= (scrollpos - delay) * accelamount;&amp;#xA;      video.currentTime = delay;&amp;#xA;    }, 24);&amp;#xA;&lt;/script&gt;&#xA;

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    I wonder if the video encoding is the issue or how Safari processes the video playback ? I've used the following encoding for the video :

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    First :&#xA;ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p mao-final-960.mp4

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    Then,&#xA;ffmpeg -i ~/assets/mao-final.mp4 -vf scale=960:-2 -movflags faststart -vcodec libx264 -crf 20 -g 1 -pix_fmt yuv420p maozinha.mp4

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    I'm considering changing it to a canvas animation if I can't get to a solution. Please help !

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  • JavaCV FFmpegFrameGrabber preload audio

    1er juillet 2015, par James

    I have an application that streams video data to a RTMP server using javacv’s FFmpegFrameRecorder. I want to add some audio to this stream from a separate file - a short sound clip that I want to play on repeat.

    Given the sound clip is very short, I want to preload the audio data into memory and just loop over it - so I can avoid excessive IO etc.

    I’ve attempted to add audio to the stream using javacv’s FFmpegFrameGrabber, as prescribed on multiple tutorials.

    The addition of audio works perfectly if I don’t attempt to preload/cache any of the audio data, for example :

    private FFmpegFrameRecorder frameRecorder;
    private FFmpegFrameGrabber frameGrabber;

    ...
    //frameRecorder and frameGrabber setup during initialization
    ...

    public void record(IplImage image) {
           try {
               frameRecorder.record(image);
               Frame frame = frameGrabber.grabFrame();
               if(frame == null) {
                   frameGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
                   frameGrabber.start();
                   frame = frameGrabber.grabFrame();
               }
               frameRecorder.record(frame);
           } catch (FrameRecorder.Exception e) {
               log.error(getMarker(FATAL), "Can't record frame!", e);
           } catch (FrameGrabber.Exception e) {
               log.error(getMarker(FATAL), "Can't record frame!", e);
           }
    }

    However, if I try to preload the audio data I get garbage sound being played :

    private FFmpegFrameRecorder frameRecorder;
    private List<framedata> audioData;

    private static final class FrameData {
       public final Buffer[] samples;
       public final Integer sampleRate;
       public final Integer audioChannels;

       //Constructors, getters and setters here
    }

    ...
       //frameRecorder setup during initialization
       audioData = new ArrayList&lt;>();
       FFmpegFrameGrabber audioGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
       try {
           audioGrabber.start();
           Frame frame;
           while ((frame = audioGrabber.grabFrame()) != null) {
               Buffer[] buffers = frame.samples;
               Buffer[] copiedBuffers = new Buffer[buffers.length];
               for (int i = 0; i &lt; buffers.length; i++) {
                   copiedBuffers[i] = ((ShortBuffer) buffers[i]).duplicate();
               }
               FrameData frameData = new FrameData(copiedBuffers, frame.sampleRate, frame.audioChannels);
               audioData.add(frameData);
           }
       } catch (FrameGrabber.Exception e) {
           e.printStackTrace();
       }
    ...

    private int frameCount = 0;

    public void record(IplImage image) {
       frameCount++;
       try {
           FrameData frameData = audioData.get(frameCount % audioData.size());
           frameRecorder.record(image);
           frameRecorder.record(frameData.sampleRate, frameData.audioChannels, frameData.samples);
       } catch (FrameRecorder.Exception e) {
           log.error(getMarker(FATAL), "Can't record frame!", e);
       }
    }
    </framedata>

    NOTE : I have to deep copy the Frame object because FFmpegFrameGrabber.grabFrame() recycles a single Frame object

    Can someone explain why this doesn’t work and/or how I could achieve the desired result ?

  • Using HEVC with Alpha to Compose Moviepy Video

    3 avril, par James Grace

    I'm using moviepy, PIL and numpy and trying to compile a video with 3 components : A background image that is a PNG with no transparency, an Overlay Video that is a HEVC with Alpha, and a primary clip that is produced with a collection of PNG images with transparency.

    &#xA;

    The video is composed with background + overlay video + main video.

    &#xA;

    The problem I'm having is that the overlay video has a black background, so the background image is covered completely. Moviepy is able to import the HEVC video successfully by it seems as though the Alpha channel is lost on import.

    &#xA;

    Any ideas ?

    &#xA;

    Here's my code :

    &#xA;

    from PIL import Image&#xA;import moviepy.editor as mpe&#xA;import numpy as np&#xA;&#xA;def CompileVideo() :&#xA;&#xA;    frames = ["list_of_png_files_with_transparency"]&#xA;    fps = 30.0&#xA;    clips = [mpe.ImageClip(np.asarray(Image.open(frame))).set_duration(1 / int(fps)) for frame in frames]&#xA;    ad_clip = mpe.concatenate_videoclips(clips, method="compose")&#xA;    bg_clip = mpe.ImageClip(np.asarray(Image.open("path_to_background_file_no_transparency"))).set_duration(ad_clip.duration)&#xA;&#xA;    overlay_clip = mpe.VideoFileClip("path_to_HEVC_with_Alpha.mov")&#xA;&#xA;    comp = [bg_clip, overlay_clip, ad_clip]&#xA;&#xA;    final = mpe.CompositeVideoClip(comp).set_duration(ad_clip.duration)&#xA;    final.write_videofile("output.mp4", fps=fps)&#xA;

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