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  • MediaSPIP Player : problèmes potentiels

    22 février 2011, par

    Le lecteur ne fonctionne pas sur Internet Explorer
    Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
    Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (5451)

  • Video processing to support different web players and qualities [closed]

    15 mai 2013, par Linas

    I am trying to accomplish something similar to youtube player.

    The biggest issues I'm facing now is how should I process user uploaded video file.

    For example since i want to switch between 240p, 360p, 480p and 720p I need to convert uploaded video file to 4 different files for each resolution, and because not all browsers can play mp4 i need ogg, mp4, webm, so that makes 12 video files, and say if it takes 10 minutes to process 1h video file it would take me about 2h just to process that file which is insane. I know that youtube is ussing cloud servers to process each video file and they have a lot of processing power but I think there some kind of trick to this.

    So my question is what can i do about this, and how does youtube deal with this ?

    My second question is ffmpeg suited for this kind of work, and if so why does this command takes pretty much for ever to finish, I ran this command on a 720p 3minutes long video file and after 15minutes of processing I just canceled the process.

    ffmpeg -i hd.webm a.mp4

    This one on the other hand took about 7 minutes to finish but it generated 200mb video file out of 25mb file

    ffmpeg -i hd.webm -c:v libx264 -preset ultrafast a.mp4

  • Elacarte Presto Tablets

    14 mars 2013, par Multimedia Mike — General

    I visited an Applebee’s restaurant this past weekend. The first thing I spied was a family at a table with what looked like a 7-inch tablet. It’s not an uncommon sight. However, as I moved through the restaurant, I noticed that every single table was equipped with such a tablet. It looked like this :


    ELaCarte's Presto Tablet

    For a computer nerd like me, you could probably guess that I was be far more interested in this gadget than the cuisine. The thing said “Presto” on the front and “Elacarte” on the back. Putting this together, we get the website of Elacarte, the purveyors of this restaurant tablet technology. Months after the iPad was released on 2010, I remember stories about high-end restaurants showing their wine list via iPads. This tablet goes well beyond that.

    How was it ? Well, confusing, mostly. The hostess told us we could order through the tablet or through her. Since we already knew what we wanted, she just manually took our order and presumably entered it into the system. So, right away, the question is : Do we order through a human or through a computer ? Or a combination ? Do we have to use the tablet if we don’t want to ?

    Hardware
    When picking up the tablet, it’s hard not to notice that it is very heavy. At first, I suspected that it was deliberately weighted down as some minor attempt at an anti-theft measure. But then I remembered what I know about power budgets of phones and tablets– powering the screen accounts for much of the battery usage. I realized that this device needs to drive the screen for about 14 continuous hours each day. I.e., the weight must come from a massive battery.

    The screen is good. It’s a capacitive touchscreen, so nice and responsive. When I first spied the device, I felt certain it would be a resistive touchscreen (which is more accurately called a touch-and-press-down screen). There is an AC adapter on the side of the tablet. This is the only interface to the device :


    ELaCarte Presto Tablet -- view of adapter

    That looks to me like an internal SATA connector (different from an eSATA connector). Foolishly, I didn’t have a SATA cable on me so I couldn’t verify.

    User Interface
    The interface options are : Order, Games, Neighborhood, and Pay. One big benefit of accessing the menu through the Order option is that each menu item can have a picture. For people who order more by picture than text description, this is useful. Rather, it would be, if more items had pictures. I’m not sure there were more pictures than seen in the print menu.

    For Games, there were a variety of party games. The interface clearly stated that we got to play 2 free games. This implied to me that further games cost money. We tried one game briefly and the food came.

    2 more options : Neighborhood– I know I dug into this option, but I forget what it was. Maybe it discussed local attractions. Finally, Pay. This thing has an integrated credit card reader. There is no integrated printer, though, so if you want one, you will have to request one from a human.

    Experience
    So we ordered through a human since we didn’t feel like being thrust into this new paradigm when we just wanted lunch. The staff was obviously amenable to that. However, I got a chance to ask them a lot of questions about the particulars. Apparently, they have had this system for about 5 months. It was confirmed that the tablets do, in fact, have gargantuan batteries that have to last through the restaurant’s entire business hours. Do they need to be charged every night ? Yes, they do. But how ? The staff described this several large charging blocks with many cables sprouting out. Reportedly, some units still don’t make it through the entire day.

    When it was time to pay, I pressed the Pay button on the interface. The bill I saw had nothing in common with what we ordered (actually, it was cheaper, so perhaps I should have just accepted it). But I pointed it out to a human and they said that this happens sometimes. So they manually printed my bill. There was a dollar charge for the game that was supposed to be free. I pointed this out and they removed it. It’s minor, I know, but it’s still worth trying to work out these bugs.

    One of the staff also described how a restaurant doesn’t need to employ as many people thanks to the tablet. She gave a nervous, awkward, self-conscious laugh when she said this. All I could think of was this Dilbert comic strip in which the boss realizes that his smartphone could perform certain key functions previously handled by his assistant.

    Not A New Idea
    Some people might think this is a totally new concept. It’s not. I was immediately reminded of my university days in Boulder, Colorado, USA, circa 1997. The local Taco Bell and Arby’s restaurants both had touchscreen ordering kiosks. Step up, interact with the (probably resistive) touchscreen, get a number, and step to the counter to change money, get your food, and probably clarify your order because there is only so much that can be handled through a touchscreen.

    What I also remember is when they tore out those ordering kiosks, also circa 1997. I don’t know the exact reason. Maybe people didn’t like them. Maybe there were maintenance costs that made them not worth the hassle.

    Then there are the widespread self-checkout lanes in grocery stores. Personally, I like those, though I know many don’t. However, this restaurant tablet thing hasn’t won me over yet. What’s the difference ? Perhaps that automated lanes at grocery stores require zero external assistance– at least, if you do everything correctly. Personally, I work well with these lanes because I can pretty much guess the constraints of the system and I am careful not to confuse the computer in any way. Until they deploy serving droids, or at least food conveyors, there still needs to be some human interaction and I think the division between the human and computer roles is unintuitive in the restaurant case.

    I don’t really care to return to the same restaurant. I’ll likely avoid any other restaurant that has these tablets. For some reason, I think I’m probably supposed to be the ideal consumer of this concept. But the idea will probably perform all right anyway. Elacarte’s website has plenty of graphs demonstrating that deploying these tablets is extremely profitable.

  • Grand Unified Theory of Compact Disc

    1er février 2013, par Multimedia Mike — General

    This is something I started writing about a decade ago (and I almost certainly have some of it wrong), back when compact discs still had a fair amount of relevance. Back around 2002, after a few years investigating multimedia technology, I took an interest in compact discs of all sorts. Even though there may seem to be a wide range of CD types, I generally found that they’re all fundamentally the same. I thought I would finally publishing something, incomplete though it may be.

    Physical Perspective
    There are a lot of ways to look at a compact disc. First, there’s the physical format, where a laser detects where pits/grooves have disturbed the smooth surface (a.k.a. lands). A lot of technical descriptions claim that these lands and pits on a CD correspond to ones and zeros. That’s not actually true, but you have to decide what level of abstraction you care about, and that abstraction is good enough if you only care about the discs from a software perspective.

    Grand Unified Theory (Software Perspective)
    Looking at a disc from a software perspective, I have generally found it useful to view a CD as a combination of a 2 main components :

    • table of contents (TOC)
    • a long string of sectors, each of which is 2352 bytes long

    I like to believe that’s pretty much all there is to it. All of the information on a CD is stored as a string of sectors that might be chopped up into a series of anywhere from 1-99 individual tracks. The exact sector locations where these individual tracks begin are defined in the TOC.

    Audio CDs (CD-DA / Red Book)
    The initial purpose for the compact disc was to store digital audio. The strange sector size of 2352 bytes is an artifact of this original charter. “CD quality audio”, as any multimedia nerd knows, is formally defined as stereo PCM samples that are each 16 bits wide and played at a frequency of 44100 Hz.

    (44100 audio frames / 1 second) * (2 samples / audio frame) * 
      (16 bits / 1 sample) * (1 byte / 8 bits) = 176,400 bytes / second
    (176,400 bytes / 1 second) / (2352 bytes / 1 sector) = 75
    

    75 is the number of sectors required to store a single second of CD-quality audio. A single sector stores 1/75th of a second, or a ‘frame’ of audio (though I think ‘frame’ gets tossed around at all levels when describing CD formats).

    The term “red book” is thrown around in relation to audio CDs. There is a series of rainbow books that define various optical disc standards and the red book describes audio CDs.

    Basic Data CD-ROMs (Mode 1 / Yellow Book)
    Somewhere along the line, someone decided that general digital information could be stored on these discs. Hence, the CD-ROM was born. The standard model above still applies– TOC and string of 2352-byte sectors. However, it’s generally only useful to have a single track on a CD-ROM. Thus, the TOC only lists a single track. That single track can easily span the entire disc (something that would be unusual for a typical audio CD).

    While the model is mostly the same, the most notable difference between and audio CD and a plain CD-ROM is that, while each sector is 2352 bytes long, only 2048 bytes are used to store actual data payload. The remaining bytes are used for synchronization and additional error detection/correction.

    At least, the foregoing is true for mode 1 / form 1 CD-ROMs (which are the most common). “Mode 1″ CD-ROMs are defined by a publication called the yellow book. There is also mode 1 / form 2. This forgoes the additional error detection and correction afforded by form 1 and dedicates 2336 of the 2352 sector bytes to the data payload.

    CD-ROM XA (Mode 2 / Green Book)
    From a software perspective, these are similar to mode 1 CD-ROMs. There are also 2 forms here. The first form gives a 2048-byte data payload while the second form yields a 2324-byte data payload.

    Video CD (VCD / White Book)
    These are CD-ROM XA discs that carry MPEG-1 video and audio data.

    Photo CD (Beige Book)
    This is something I have never personally dealt with. But it’s supposed to conform to the CD-ROM XA standard and probably fits into my model. It seems to date back to early in the CD-ROM era when CDs were particularly cost prohibitive.

    Multisession CDs (Blue Book)
    Okay, I admit that this confuses me a bit. Multisession discs allow a user to burn multiple sessions to a single recordable disc. I.e., burn a lump of data, then burn another lump at a later time, and the final result will look like all the lumps were recorded as the same big lump. I remember this being incredibly useful and cost effective back when recordable CDs cost around US$10 each (vs. being able to buy a spindle of 100 CD-Rs for US$10 or less now). Studying the cdrom.h file for the Linux OS, I found a system call named CDROMMULTISESSION that returns the sector address of the start of the last session. If I were to hypothesize about how to make this fit into my model, I might guess that the TOC has some hint that the disc was recorded in multisession (which needs to be decided up front) and the CDROMMULTISESSION call is made to find the last session. Or it could be that a disc read initialization operation always leads off with the CDROMMULTISESSION query in order to determine this.

    I suppose I could figure out how to create a multisession disc with modern software, or possibly dig up a multisession disc from 15+ years ago, and then figure out how it should be read.

    CD-i
    This type puzzles my as well. I do have some CD-i discs and I thought that I could read them just fine (the last time I looked, which was many years ago). But my research for this blog post has me thinking that I might not have been seeing the entire picture when I first studied my CD-i samples. I was able to see some of the data, but sources indicate that only proper CD-i hardware is able to see all of the data on the disc (apparently, the TOC doesn’t show all of the sectors on disc).

    Hybrid CDs (Data + Audio)
    At some point, it became a notable selling point for an audio CD to have a data track with bonus features. Even more common (particularly in the early era of CD-ROMs) were computer and console games that used the first track of a disc for all the game code and assets and the remaining tracks for beautifully rendered game audio that could also be enjoyed outside the game. Same model : TOC points to the various tracks and also makes notes about which ones are data and which are audio.

    There seems to be 2 distinct things described above. One type is the mixed mode CD which generally has the data in the first track and the audio in tracks 2..n. Then there is the enhanced CD, which apparently used multisession recording and put the data at the end. I think that the reasoning for this is that most audio CD player hardware would only read tracks from the first session and would have no way to see the data track. This was a positive thing. By contrast, when placing a mixed-mode CD into an audio player, the data track would be rendered as nonsense noise.

    Subchannels
    There’s at least one small detail that my model ignores : subchannels. CDs can encode bits of data in subchannels in sectors. This is used for things like CD-Text and CD-G. I may need to revisit this.

    In Summary
    There’s still a lot of ground to cover, like how those sectors might be formatted to show something useful (e.g., filesystems), and how the model applies to other types of optical discs. Sounds like something for another post.