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Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...)
Sur d’autres sites (6821)
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Decoding MediaRecorder produced webm stream
15 août 2019, par sgmgI am trying to decode a video stream from the browser using the ffmpeg API. The stream is produced by the webcam and recorded with MediaRecorder as webm format. What I ultimately need is a vector of opencv cv::Mat objects for further processing.
I have written a C++ webserver using the uWebsocket library. The video stream is sent via websocket from the browser to the server once per second. On the server, I append the received data to my custom buffer and decode it with the ffmpeg API.
If I just save the data on the disk and later I play it with a media player, it works fine. So, whatever the browser sends is a valid video.
I do not think that I correctly understand how should the custom IO behave with network streaming as nothing seems to be working.
The custom buffer :
struct Buffer
{
std::vector data;
int currentPos = 0;
};The readAVBuffer method for custom IO
int MediaDecoder::readAVBuffer(void* opaque, uint8_t* buf, int buf_size)
{
MediaDecoder::Buffer* mbuf = (MediaDecoder::Buffer*)opaque;
int count = 0;
for(int i=0;icurrentPos;
if(index >= (int)mbuf->data.size())
{
break;
}
count++;
buf[i] = mbuf->data.at(index);
}
if(count > 0) mbuf->currentPos+=count;
std::cout << "read : "<currentPos<<", buff size:"<data.size() << std::endl;
if(count <= 0) return AVERROR(EAGAIN); //is this error that should be returned? It cannot be EOF since we're not done yet, most likely
return count;
}The big decode method, that’s supposed to return whatever frames it could read
std::vector MediaDecoder::decode(const char* data, size_t length)
{
std::vector frames;
//add data to the buffer
for(size_t i=0;i/do not invoke the decoders until we have 1MB of data
if(((buf.data.size() - buf.currentPos) < 1*1024*1024) && !initializedCodecs) return frames;
std::cout << "decoding data length "</initialize ffmpeg objects. Custom I/O, format, decoder, etc.
{
//these are just members of the class
avioCtxPtr = std::unique_ptr(
avio_alloc_context((uint8_t*)av_malloc(4096),4096,0,&buf,&readAVBuffer,nullptr,nullptr),
avio_context_deleter());
if(!avioCtxPtr)
{
std::cerr << "Could not create IO buffer" << std::endl;
return frames;
}
fmt_ctx = std::unique_ptr(avformat_alloc_context(),
avformat_context_deleter());
fmt_ctx->pb = avioCtxPtr.get();
fmt_ctx->flags |= AVFMT_FLAG_CUSTOM_IO ;
//fmt_ctx->max_analyze_duration = 2 * AV_TIME_BASE; // read 2 seconds of data
{
AVFormatContext *fmtCtxRaw = fmt_ctx.get();
if (avformat_open_input(&fmtCtxRaw, "", nullptr, nullptr) < 0) {
std::cerr << "Could not open movie" << std::endl;
return frames;
}
}
if (avformat_find_stream_info(fmt_ctx.get(), nullptr) < 0) {
std::cerr << "Could not find stream information" << std::endl;
return frames;
}
if((video_stream_idx = av_find_best_stream(fmt_ctx.get(), AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0)) < 0)
{
std::cerr << "Could not find video stream" << std::endl;
return frames;
}
AVStream *video_stream = fmt_ctx->streams[video_stream_idx];
AVCodec *dec = avcodec_find_decoder(video_stream->codecpar->codec_id);
video_dec_ctx = std::unique_ptr (avcodec_alloc_context3(dec),
avcodec_context_deleter());
if (!video_dec_ctx)
{
std::cerr << "Failed to allocate the video codec context" << std::endl;
return frames;
}
avcodec_parameters_to_context(video_dec_ctx.get(),video_stream->codecpar);
video_dec_ctx->thread_count = 1;
/* video_dec_ctx->max_b_frames = 0;
video_dec_ctx->frame_skip_threshold = 10;*/
AVDictionary *opts = nullptr;
av_dict_set(&opts, "refcounted_frames", "1", 0);
av_dict_set(&opts, "deadline", "1", 0);
av_dict_set(&opts, "auto-alt-ref", "0", 0);
av_dict_set(&opts, "lag-in-frames", "1", 0);
av_dict_set(&opts, "rc_lookahead", "1", 0);
av_dict_set(&opts, "drop_frame", "1", 0);
av_dict_set(&opts, "error-resilient", "1", 0);
int width = video_dec_ctx->width;
videoHeight = video_dec_ctx->height;
if(avcodec_open2(video_dec_ctx.get(), dec, &opts) < 0)
{
std::cerr << "Failed to open the video codec context" << std::endl;
return frames;
}
AVPixelFormat pFormat = AV_PIX_FMT_BGR24;
img_convert_ctx = std::unique_ptr(sws_getContext(width, videoHeight,
video_dec_ctx->pix_fmt, width, videoHeight, pFormat,
SWS_BICUBIC, nullptr, nullptr,nullptr),swscontext_deleter());
frame = std::unique_ptr(av_frame_alloc(),avframe_deleter());
frameRGB = std::unique_ptr(av_frame_alloc(),avframe_deleter());
int numBytes = av_image_get_buffer_size(pFormat, width, videoHeight,32 /*https://stackoverflow.com/questions/35678041/what-is-linesize-alignment-meaning*/);
std::unique_ptr imageBuffer((uint8_t *) av_malloc(numBytes*sizeof(uint8_t)),avbuffer_deleter());
av_image_fill_arrays(frameRGB->data,frameRGB->linesize,imageBuffer.get(),pFormat,width,videoHeight,32);
frameRGB->width = width;
frameRGB->height = videoHeight;
initializedCodecs = true;
}
AVPacket pkt;
av_init_packet(&pkt);
pkt.data = nullptr;
pkt.size = 0;
int read_frame_return = 0;
while ( (read_frame_return=av_read_frame(fmt_ctx.get(), &pkt)) >= 0)
{
readFrame(&frames,&pkt,video_dec_ctx.get(),frame.get(),img_convert_ctx.get(),
videoHeight,frameRGB.get());
//if(cancelled) break;
}
avioCtxPtr->eof_reached = 0;
avioCtxPtr->error = 0;
//flush
// readFrame(frames.get(),nullptr,video_dec_ctx.get(),frame.get(),
// img_convert_ctx.get(),videoHeight,frameRGB.get());
avioCtxPtr->eof_reached = 0;
avioCtxPtr->error = 0;
if(frames->size() <= 0)
{
std::cout << "buffer pos: "<code>What I would expect to happen would be for a continuous extraction of cv::Mat frames as I feed it more and more data. What actually happens is that after the the buffer is fully read I see :
[matroska,webm @ 0x507b450] Read error at pos. 1278266 (0x13813a)
[matroska,webm @ 0x507b450] Seek to desired resync point failed. Seeking to earliest point available instead.And then no more bytes are read from the buffer even if later I increase the size of it.
There is something terribly wrong I’m doing here and I don’t understand what.
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Revision 33588 : un bouton vider devant la ligne vide de creation d’une RC
8 décembre 2009, par cedric@… — Logun bouton vider devant la ligne vide de creation d’une RC
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Running list of cmd.exe commands from maya in Python
17 décembre 2015, par user3541686I am writing a maya python script to batch render a scene into jpgs then use ffmpeg to turn them into a mov. Currently the script saves a string of commands as a bat file which works fine but I’d prefer to just run cmd.exe from maya and execute the list of commands without creating that bat first.
I’ve been reading about "subprocess.popen()" but I can’t figure out how to get it to iterate through each line, run that command, then move onto the next one when done ie :
1) Run maya render.exe & save scene as jpegs
2) ffmpeg jpgs to mov
I’ve shortened the directories but its essentially this :
`C:\PROGRA~1\Autodesk\Maya2015\bin\Render.exe -r hw2 -s 100 -e 200 -of jpg -fnc 7 -x 1920 -y 1080 -rd
"C:\RENDER"
"C:\SCENE.ma" ffmpeg -y -r 25 -start_number 0100 -i C:\SCENE_%%04d.jpg C:\SCENE.movHow would I be able to do this ?
Thanks !