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  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (8059)

  • FFMPEG audio not delaying properly

    1er avril 2022, par Spartan 117

    I am trying to mix two audio files together, with one audio being delayed. Here are the file details

    


    Audio 1 - https://pastebin.com/vkYsH88e, "startTime" : "03/23/2022 21:20:27", "endTime" : "03/24/2022 01:06:11"

    


    Audio 2 - https://pastebin.com/Gs4V96GQ, "startTime" : "03/24/2022 01:05:30", "endTime" : "03/24/2022 04:21:41"

    


    As you can see from the paste bin and the json property, Audio two starts about 3 hours and 45 minutes after Audio one, here is how i am trying to mix them

    


    ffmpeg -i RTb295d0534191e1acb22a45bb971a12e6.mka -i RT103bfe5f4b129860f69cd8e820f3a10b.mka -filter_complex "[1:a]adelay=13500s:all=1[apad]; [0:a][apad]amix=inputs=2:weights=1|1[aout]" -map [aout] combined_audio.mka


    


    Here is the output of that mixture - https://pastebin.com/KAsw0905

    


    Files have been uploaded here, if anyone wants to test - https://easyupload.io/m/xveng4

    


    The issue i'm having ? Based on the parameters provided, the 2nd audio file should start playing after 3 hours and 45 minutes. Instead, it plays after 5 hours and 45 minutes. I'm new to FFMPEG and have been having trouble figuring this out. Any ideas ?

    


  • AS3 NetStream AppendBytes Seek issue

    18 novembre 2015, par AntBirch

    I’m having trouble with NetStream in AS3. The project I am working on allows users to browse a video (locally) and play it back. The issue I am having is that netStream.seek(0); from what I can tell it doesn’t do anything, although I get inside a NetStatusEvent function and NetStream.Seek.Notify is triggered. I’m using NativeProcess and the following function is this makes any difference.

    public function ProgressEventOutputHandler(e:ProgressEvent):void {
       videoByteArray = new ByteArray();
       nativeProcess.standardOutput.readBytes(videoByteArray, 0, nativeProcess.standardOutput.bytesAvailable);
       netStream.appendBytes(videoByteArray);
    }

    Am I missing something here ? I am pausing netStream before using netStream.seek(0);.

    EDIT :

    In an attempt to fix this issue I followed the instructions by VC.One I’ve done the following :

    • Moved videoByteArray = new ByteArray(); to my init function and also created tempVideoByteArray = new ByteArray(); in this function.

    • Update my ProgressEventOutputHandler function so that it no longer created a new ByteArray for videoByteArray and changed this line - nativeProcess.standardOutput.readBytes(videoByteArray, videoByteArray.length, nativeProcess.standardOutput.bytesAvailable);

    I have changed nothing else and now the video will not load. If I allow a new ByteArray to be created inside the ProgressEventOutputHandler function the video does load again.

  • Apply sound effects on a video file

    31 mars 2013, par talhamalik22

    I am a little miss guided here and it seems i am totally lost. I am developing an android app and its core idea is to develop a video recorder and video player that applies some sound effects on the voice of the people or any sound that it records. Sound effect means that if i make a video of a person who is giving some speech then there should be no effect on video but his/her voice should appear like voice in talking tom cat app. I hope you understand the idea. Similar app is Helium Booth you can check it here. I am trying to use libraries like libSonic, libpd and tried to use XUGGLE too.
    Read somewhere that Xuggle is not really developed for mobile devices so left it. Now what i want is that it should apply this effect on voice on the run time i.e while recording the pitch of the sound should be alterd and saved immediately. And what i am getting with these libraries is that i can apply sound effect after video is recorded. So it means i need to rip the audio from the video and then apply the change in pitch and frequency and again concatenate this audio file with the old video file. And i have no idea how to do it.
    Please show me the right approach and tools if possible.

    Regards