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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (5444)

  • outOfMemoryError from javacv

    14 février 2018, par Maharjun M

    We are using javacv library for creating thumbnails out of videos. We are able to create thumbnails. But when we upload more videos (20 to 30 of 10MB to 40MB) the application is throwing outOfMemoryError.

    We are using 1.3.1 version of javacv.
    Here is the pom.xml file.

       <dependency>
           <groupid>org.bytedeco</groupid>
           <artifactid>javacv</artifactid>
           <version>1.3.1</version>
       </dependency>

    Here is the code

    public BufferedImage generateThumbnail(File outputVideoFile) throws IOException {
         BufferedImage bufferedImage = null;
       try {
           FFmpegFrameGrabber frameGrabber = new FFmpegFrameGrabber(outputVideoFile);
           frameGrabber.start();
           Frame grabKeyFrame = frameGrabber.grabKeyFrame();
           Java2DFrameConverter java2DFrameConverter = new Java2DFrameConverter();
           bufferedImage = java2DFrameConverter.convert(grabKeyFrame);
           frameGrabber.stop();
       } catch (Exception e) {
           throw new RuntimeException(e);
       }
       return bufferedImage;
    }

    Here is the error

    java.lang.OutOfMemoryError: Physical memory usage is too high: physicalBytes = 3G > maxPhysicalBytes = 3G
    org.bytedeco.javacpp.Pointer.deallocator(Pointer.java:562)
    org.bytedeco.javacpp.Pointer.init(Pointer.java:121)
    org.bytedeco.javacpp.avcodec$AVPacket.allocate(Native Method)
    org.bytedeco.javacpp.avcodec$AVPacket.<init>(avcodec.java:1696)
    org.bytedeco.javacv.FFmpegFrameGrabber.startUnsafe(FFmpegFrameGrabber.java:471)
    org.bytedeco.javacv.FFmpegFrameGrabber.start(FFmpegFrameGrabber.java:462)
    org.bahmni.module.bahmnimsf.extension.PatientDocumentThumbnailGenerator.generateThumbnail(PatientDocumentThumbnailGenerator.java:40)
    org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:961)
    </init>

    I tried to upgrade the version to 1.4 though it’s not working.
    Somebody told me to use System.gc() that also not working.

    Can someone suggest the solution ? thanks in advance.

  • ffmpeg fluent live streaming to youtube not working

    18 octobre 2020, par Ricky

    I am learning how to using ffmpeg fluent and I am having trouble getting it to stream live to Youtube

    &#xA;&#xA;

    here is the command I have tried :

    &#xA;&#xA;

    let streamYT = (YTrtmpKey) => {&#xA;  var proc3 = new ffmpeg({ source: inputURL, timeout: 0 })&#xA;    .addOption(&#x27;-vcodec&#x27;, &#x27;libx264&#x27;)&#xA;    .addOption(&#x27;-acodec&#x27;, &#x27;aac&#x27;)&#xA;    .addOption(&#x27;-crf&#x27;, 26)&#xA;    .addOption(&#x27;-aspect&#x27;, &#x27;640:360&#x27;)&#xA;    .withSize(&#x27;640x360&#x27;)&#xA;    .on(&#x27;start&#x27;, function(commandLine) {&#xA;    console.log(&#x27;Query : &#x27; &#x2B; commandLine);&#xA;    })&#xA;    .on(&#x27;error&#x27;, function(err) {&#xA;    console.log(&#x27;Error: &#x27; &#x2B; err.message);&#xA;    })&#xA;    .output(&#x27;rtmp://a.rtmp.youtube.com/live2/&#x27; &#x2B; YTrtmpKey, function(stdout, stderr) {&#xA;    console.log(&#x27;Convert complete&#x27; &#x2B;stdout);&#xA;  });&#xA;  }&#xA;

    &#xA;&#xA;

    this doesn't throw any errors but also doesn't do anything

    &#xA;

  • FFMPEG Doesn't Finish Compressing [duplicate]

    11 février 2018, par MBJH

    This question already has an answer here :

    I have this code which executes a ffmpeg command to compress a video file to .mp4

    Process ffmpeg=Runtime.getRuntime().exec(cmdLine, null, cd);

    And the ffmpeg command works just fine & everything compresses. But I need to trigger some code once it is finished. I tried this :

    try {
       ffmpeg.waitFor();
    } catch(InterruptedException ex) {
       ex.printStackTrace();
    } finally {
       new Update_Delete(con).compressed(Integer.parseInt(path.substring(path.lastIndexOf("\\")+5, path.lastIndexOf("\\")+6)));
       System.gc();
       new File(path).delete();  
    }

    And this :

    while (ffmpeg.isAlive()) {

    }
    new Update_Delete(con).compressed(Integer.parseInt(path.substring(path.lastIndexOf("\\")+5, path.lastIndexOf("\\")+6)));
    System.gc();
    new File(path).delete();

    But the file does not finish compressing. I waited a whole 20 minutes but the 54 second file did not compress. It also does not throw an InterruptedException. Please leave me the code I can use to do this. Thanks