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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (53)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (12970)
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Origin Crusader Media
14 février 2012, par Multimedia Mike — Game HackingA gleaming copy of the old Origin game Crusader : No Remorse showed up today :
Immediately, I delved in expecting to find Xan-encoded AVI files that would play perfectly using FFmpeg/Libav. Instead, I found a directory labeled flics/ that indeed has a lot of AVI files, but not in Xan. The programs attempt to interpret them as raw RGB. The strangest thing is the first frame often looks correct, if upside down :
The first file I peered inside had the video FourCC ‘RRV1′. Searching for this led me to this discussion forum where people have already been hacking on this very format (Origin games invariably get a heap of lasting love). The forum participants have observed that 3 codecs are in play in this flics/ directory, including ‘RRV1′, ‘RRV2′, and ‘JYV1′, which apparently correspond to the initials of certain developers. The reason that the programs identify the files as raw RGB is because the FourCCs don’t appear everywhere that they’re supposed to. Additionally, there are several trailers for other Origin/EA games stored in Cinepak format elsewhere on the disc.
It seems that I’m the person who added this title to the Xan wiki page, obviously with no first-hand evidence to back it up. Meanwhile, the forum participants speculate that the files are descended from the old Autodesk FLIC format (which would explain why they live in a directory called flics/). Corroborating strings extracted from the CRUSADER.EXE file include “FlicWait”, “FlicPlayer”, “Flic %s not found.”, “flicpath”, and “FLICPLAY.C”.
The disc also features a sound/ directory which contains AMF files. Suxen Drol already documented these on the wiki as Asylum Media Format files. The disc contains an ASYLUM.DLL file as well as a utility called MOD2AMF.EXE. The latter works beautifully on a random MOD file I had laying around. The AMF file is a bit larger.
Samples for all 3 FourCCs can be found here, while the AMF files and associated utilities are here.
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PyArcade (Pyglet) python3 Help needed
8 juillet 2024, par F4ziPython 3.8.1


using python-arcade and linux manjaro os


This project is a multiplayer game built with python arcade


I get these errors while running :


class Client(arcade.Window):

 def __init__(
 self, 
 width: int, 
 height: int, 
 title: str = 'Immortals'
 ) -> None:
 super().__init__(width, height, title=title)



Traceback (most recent call last):
 File "/home/iddos/Documents/Github/Python/immortals/immortals/main.py", line 42, in <module>
 main(**config['resolution'])
 File "/home/iddos/Documents/Github/Python/immortals/immortals/main.py", line 20, in main
 window = Immortals(*args, **kwargs)
 File "/home/iddos/Documents/Github/Python/immortals/immortals/core/client.py", line 40, in __init__
 super().__init__(width, height, title=title)
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/arcade/application.py", line 70, in __init__
 super().__init__(width=width, height=height, caption=title,
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/pyglet/window/xlib/__init__.py", line 171, in __init__
 super(XlibWindow, self).__init__(*args, **kwargs)
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/pyglet/window/__init__.py", line 642, in __init__
 self._create()
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/arcade/application.py", line 469, in _create
 super()._create()
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/pyglet/window/xlib/__init__.py", line 352, in _create
 self.set_caption(self._caption)
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/arcade/application.py", line 481, in set_caption
 super().set_caption(caption)
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/pyglet/window/xlib/__init__.py", line 511, in set_caption
 self._set_text_property('_NET_WM_NAME', caption)
 File "/home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib/python3.8/site-packages/pyglet/window/xlib/__init__.py", line 785, in _set_text_property
 raise XlibException('Could not create UTF8 text property')
pyglet.window.xlib.XlibException: Could not create UTF8 text property
</module>


And also this ffmpeg not found error, altough ffmpeg is in /usr/bin/ffmpeg


Unable to find match for ffmpeg sound library at expected location: /home/iddos/.local/share/virtualenvs/immortals-SS7Euna6/lib64/python3.8/site-packages/pyglet_ffmpeg2/linux_x86_64/libavfilter.so.7.



I would love to get some help from you guys since i didn't find a solution for this yet.


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Matomo’s new story : our stronger vision for the future
31 octobre 2018, par Matthieu Aubry — CommunityOver the past year, the team here at Matomo have been working on a very exciting project we’d love to share with you.
It’s to do with the impact we hope for Matomo to have.
As you all know, the world changes at too fast a pace. New technologies, new phones, new everything in the blink of an eye. That’s not what will be happening here.
Instead, we’d like to believe it’s a refresh. Taking stock of how far we’ve come, what we’ve achieved so far, and how far we still have to go.
So we’re rebranding.
The rebrand
Like a caterpillar emerging from a cocoon, we hope to be a reborn analytics butterfly.
As a result of some careful planning and reflection we’ll be updating our logo, website and reasserting our voice.
It’s our chance to look at ourselves in a new light. We are a mighty analytics platform and it should be known we’re comparable to the likes of Google Analytics 360.
Along with the refresh of imagery, we listened to your feedback about the confusion between our two identities, so we’re also taking this opportunity to unite both the business brand of Innocraft with the community brand Matomo into one website.
It makes it easier for people from all walks of life, either as individuals or in large companies, to see us as being able to get down to business with a powerful analytics tool, as well as think on behalf of our community.
We’re the same, but with slight changes in our appearance and a stronger vision for the future.
How far we’ve come …
When we started out, it was about building a community around a movement. From the beginning we were concerned about data ownership, privacy and all things that came with that.
With the help of our community and contributors, we turned Matomo (formerly Piwik) into the trusted #1 open source analytics tool it is today. We’re committed to our community. But we also need to do more.
We’ve been niche and happy staying small, but now we need to take action and start shouting far and wide about what we do.
We once said we need : “To create, as a community, the leading international open source digital analytics platform, that gives every user full control of their data.”
We believe we’ve done that, so we’ll take it one step further.
A web analytics revolution has begun …
Begun ?
The line signifies a new beginning.
This is us standing up and reasserting our voice.
Our new chapter.
The rebrand is our chance to show that, yes, the world is changing, but when it comes to privacy, there are matters meant to be sacred. Privacy is a human right.
What makes it worse in this ever-changing landscape, with data breaches and stolen information, is that losing control of our data is scary, we have a right to know what’s going on with our information and this must start with us.
We know we need to champion this cause for privacy and data ownership.
We came together as a community and built something powerful, a free open-source analytics platform, that kept the integrity of the people using it.
It’s important for us now to feel more empowered to believe in our right to privacy, information and our ability to act independently of large corporations.
The time is here for us to speak up and take back control.
Once more, we need to come together to build something even more powerful, a safer online society.
Join us.
Sincerely,
Matthieu Aubry on behalf of the Matomo team