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Autres articles (41)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (7478)
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How to (properly) use the ExtendRtspStream command in Google's Nest Device Access API ?
19 juillet 2021, par 6twentyUsing Google's Nest Device Access API, I can generate an RTSP camera stream using the
GenerateRtspStream
command and subsequently stop the stream using theStopRtspStream
command. Makes sense, however these streams are only alive for 5 minutes by default - so the API also features another command :ExtendRtspStream
.

On the face of it, this sounds like it should "extend" the stream you had originally created, however these RTSP stream urls include an
auth
query parameter and extending a stream simply issues a new token to use for this, which means that the url for the stream changes every time it gets extended. So in reality the stream isn't getting extended at all as the url you use to access the stream still gets invalidated, and you have to restart it with a new url to continue watching the stream. So what's the point ? You may as well just call theGenerateRtspStream
command and switch over to that one once the first expires. Is there some way to seamlessly change the RTSP url mid-stream that I'm not aware of using FFMPEG, perhaps ? Or to have a proxy server that broadcasts a static RTSP url and seamlessly switches the actual url each time it gets extended ?


Rant starts here : I'm really hoping that this behaviour is actually a bug or oversight in the design of the API, and that
ExtendRtspStream
is supposed to keep the same url alive for as long as needed, because it's awfully pointless to have an RTSP stream that only stays alive for a max of 5 minutes. Heck, it'd be more useful to have an API that just returns the latest single-image snapshot from the camera every 10 seconds or so - but alas, there's no API for that either.

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Setting individual pixels of an RGB frame for ffmpeg encoding
15 mai 2013, par Camille GoudeseuneI'm trying to change the test pattern of an ffmpeg streamer, Trouble syncing libavformat/ffmpeg with x264 and RTP , into familiar RGB format. My broader goal is to compute frames of a streamed video on the fly.
So I replaced its
AV_PIX_FMT_MONOWHITE
withAV_PIX_FMT_RGB24
, which is "packed RGB 8:8:8, 24bpp, RGBRGB..." according to http://libav.org/doxygen/master/pixfmt_8h.html .To stuff its pixel array called
data
, I've tried many variations onfor (int y=0; y/ const double j = y/double(HEIGHT);
rgb[0] = 255*i;
rgb[1] = 0;
rgb[2] = 255*(1-i);
}
}At
HEIGHT
xWIDTH
= 80x60, this version yields
, when I expect a single blue-to-red horizontal gradient.
640x480 yields the same 4-column pattern, but with far more horizontal stripes.
640x640, 160x160, etc, yield three columns, cyan-ish / magenta-ish / yellow-ish, with the same kind of horizontal stripiness.
Vertical gradients behave even more weirdly.
Appearance was unaffected by an
AV_PIX_FMT_RGBA
attempt (4 not 3 bytes per pixel, alpha=255). Also unaffected by a port from C to C++.The argument
srcStrides
passed tosws_scale()
is a length-1 array, containing the single intHEIGHT
.Access each Pixel of AVFrame asks the same question in less detail, so far unanswered.
The streamer emits one warning, which I doubt affects appearance :
[rtp @ 0x269c0a0] Encoder did not produce proper pts, making some up.
So. How do you set the RGB value of a pixel in a frame to be sent to sws_scale() (and then to x264_encoder_encode() and av_interleaved_write_frame()) ?
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Is there a way to extract frames from a video file using ffmpeg to memory and make some manipulation on each frame ?
28 octobre 2022, par Rojer BriefThe goal is to extract each time a frame from the video file then make histogram from the image and then to move to the next frame. this way all the frames.


The frames extraction and the histogram manipulation is working fine when the frames have saved as images on the hard disk. but now i want to do it all in memory.


to extract the frames i'm using ffmpeg because i think it's fast enough :


ffmpeg -r 1 -i MyVid.mp4 -r 1 "$filename%03d.png



for now i'm using the ffmpeg in command prompt window.


with this command it will save on the hard disk over 65000 images(frames).
but instead saving them on the hard disk i wonder if i can make the histogram manipulation on each frame in memory instead saving all the 65000 frames to the hard disk.


then i want to find specific images using the histogram and save to the hard disk this frames.


the histogram part for now is also using files from the hard disk and not from the memory :


private void btnLoadHistogram_Click(object sender, System.EventArgs e)
 {
 string[] files = Directory.GetFiles(@"d:\screenshots\", "*.jpg");

 for (int i = 0; i < files.Length; i++)
 {
 sbInfo.Text = "Loading image";
 if (pbImage.Image != null)
 pbImage.Image.Dispose();

 pbImage.Image = Image.FromFile(files[i]);//txtFileName.Text);

 Application.DoEvents();

 sbInfo.Text = "Computing histogram";
 long[] myValues = GetHistogram(new Bitmap(pbImage.Image));

 Histogram.DrawHistogram(myValues);

 sbInfo.Text = ""; 
 } 
 }

 public long[] GetHistogram(System.Drawing.Bitmap picture)
 {
 long[] myHistogram = new long[256];

 for (int i=0;i3;
 myHistogram[Temp]++;
 }

 return myHistogram;
 }



and the code of the class of the constrol HistogramaDesenat :


using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;

namespace Histograma
{
 /// <summary>
 /// Summary description for HistogramaDesenat.
 /// </summary>
 public class HistogramaDesenat : System.Windows.Forms.UserControl
 {
 /// <summary> 
 /// Required designer variable.
 /// </summary>
 private System.ComponentModel.Container components = null;

 public HistogramaDesenat()
 {
 // This call is required by the Windows.Forms Form Designer.
 InitializeComponent();

 // TODO: Add any initialization after the InitializeComponent call

 this.Paint += new PaintEventHandler(HistogramaDesenat_Paint);
 this.Resize+=new EventHandler(HistogramaDesenat_Resize);
 }

 /// <summary> 
 /// Clean up any resources being used.
 /// </summary>
 protected override void Dispose( bool disposing )
 {
 if( disposing )
 {
 if(components != null)
 {
 components.Dispose();
 }
 }
 base.Dispose( disposing );
 }

 #region Component Designer generated code
 /// <summary> 
 /// Required method for Designer support - do not modify 
 /// the contents of this method with the code editor.
 /// </summary>
 private void InitializeComponent()
 {
 // 
 // HistogramaDesenat
 // 
 this.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
 this.Name = "HistogramaDesenat";
 this.Size = new System.Drawing.Size(208, 176);
 }
 #endregion

 private void HistogramaDesenat_Paint(object sender, PaintEventArgs e)
 {
 if (myIsDrawing)
 {

 Graphics g = e.Graphics;
 Pen myPen = new Pen(new SolidBrush(myColor),myXUnit);
 //The width of the pen is given by the XUnit for the control.
 for (int i=0;i/We draw each line 
 g.DrawLine(myPen,
 new PointF(myOffset + (i*myXUnit), this.Height - myOffset), 
 new PointF(myOffset + (i*myXUnit), this.Height - myOffset - myValues[i] * myYUnit));

 //We plot the coresponding index for the maximum value.
 if (myValues[i]==myMaxValue)
 {
 SizeF mySize = g.MeasureString(i.ToString(),myFont);

 g.DrawString(i.ToString(),myFont,new SolidBrush(myColor),
 new PointF(myOffset + (i*myXUnit) - (mySize.Width/2), this.Height - myFont.Height ),
 System.Drawing.StringFormat.GenericDefault);
 }
 }

 //We draw the indexes for 0 and for the length of the array beeing plotted
 g.DrawString("0",myFont, new SolidBrush(myColor),new PointF(myOffset,this.Height - myFont.Height),System.Drawing.StringFormat.GenericDefault);
 g.DrawString((myValues.Length-1).ToString(),myFont, 
 new SolidBrush(myColor),
 new PointF(myOffset + (myValues.Length * myXUnit) - g.MeasureString((myValues.Length-1).ToString(),myFont).Width,
 this.Height - myFont.Height),
 System.Drawing.StringFormat.GenericDefault);

 //We draw a rectangle surrounding the control.
 g.DrawRectangle(new System.Drawing.Pen(new SolidBrush(Color.Black),1),0,0,this.Width-1,this.Height-1);
 }

 }

 long myMaxValue;
 private long[] myValues;
 private bool myIsDrawing;

 private float myYUnit; //this gives the vertical unit used to scale our values
 private float myXUnit; //this gives the horizontal unit used to scale our values
 private int myOffset = 20; //the offset, in pixels, from the control margins.

 private Color myColor = Color.Black;
 private Font myFont = new Font("Tahoma",10);

 [Category("Histogram Options")]
 [Description ("The distance from the margins for the histogram")]
 public int Offset
 {
 set
 {
 if (value>0)
 myOffset= value;
 }
 get
 {
 return myOffset;
 }
 }

 [Category("Histogram Options")]
 [Description ("The color used within the control")]
 public Color DisplayColor
 {
 set
 {
 myColor = value;
 }
 get
 {
 return myColor;
 }
 }

 /// <summary>
 /// We draw the histogram on the control
 /// </summary>
 /// The values beeing draw
 public void DrawHistogram(long[] Values)
 {
 myValues = new long[Values.Length];
 Values.CopyTo(myValues,0);

 myIsDrawing = true;
 myMaxValue = getMaxim(myValues);

 ComputeXYUnitValues();

 this.Refresh();
 }

 /// <summary>
 /// We get the highest value from the array
 /// </summary>
 /// The array of values in which we look
 /// <returns>The maximum value</returns>
 private long getMaxim(long[] Vals)
 {
 if (myIsDrawing)
 {
 long max = 0;
 for (int i=0;i max)
 max = Vals[i];
 }
 return max;
 }
 return 1;
 }

 private void HistogramaDesenat_Resize(object sender, EventArgs e)
 {
 if (myIsDrawing)
 {
 ComputeXYUnitValues();
 }
 this.Refresh();
 }

 private void ComputeXYUnitValues()
 {
 myYUnit = (float) (this.Height - (2 * myOffset)) / myMaxValue;
 myXUnit = (float) (this.Width - (2 * myOffset)) / (myValues.Length-1);
 }
 }
}



so in the end this is what i want to do :


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extract the frames from the video file in memory using the ffmpeg.


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instead using Directory.GetFiles i want to make the histogram manipulation on each frame from the memory that is extracted by the ffmpeg.


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each extracted frame image to use the histogram to find if there is a lightning(weather lightning) in the image.


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if there is a lightning save the frame image to the hard disk.












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