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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
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Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
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Type : Audio
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Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (37)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Configuration spécifique pour PHP5
4 février 2011, parPHP5 est obligatoire, vous pouvez l’installer en suivant ce tutoriel spécifique.
Il est recommandé dans un premier temps de désactiver le safe_mode, cependant, s’il est correctement configuré et que les binaires nécessaires sont accessibles, MediaSPIP devrait fonctionner correctement avec le safe_mode activé.
Modules spécifiques
Il est nécessaire d’installer certains modules PHP spécifiques, via le gestionnaire de paquet de votre distribution ou manuellement : php5-mysql pour la connectivité avec la (...)
Sur d’autres sites (3397)
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creating a jack client from inside a docker container
19 novembre 2018, par unameunameI use jack to route audio between multiple sound cards in my pc.
To record the audio i use a very convenient FFmpeg command which creates a writable jack client :
ffmpeg -f jack -i -strict -2 -y
.
so far this works very well.The problem starts here :
I also have an nginx docker which records my data and makes it available for streaming. when trying to use the same command inside the docker i get the following error :
"Unable to register as a JACK client"
.I started to look in to the FFmpeg code and found out that the FFmpeg command calls the
jack_client_open
command from the jack API, which fails.Seems like there is some kind of a problem in the connection between the FFmpeg request from inside the docker to the jackd server running on the host.
Is there a simple way to create a connection between the two [exposing ports] ?
(I saw some solutions like netjack2, but before creating a more complex server-client architecture i’d like to find a more elegant solution).
Thanks for the help !
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Best approach to real time http streaming to HTML5 video client
28 juin 2017, par deandobI’m really stuck trying to understand the best way to stream real time output of ffmpeg to a HTML5 client using node.js, as there are a number of variables at play and I don’t have a lot of experience in this space, having spent many hours trying different combinations.
My use case is :
1) IP video camera RTSP H.264 stream is picked up by FFMPEG and remuxed into a mp4 container using the following FFMPEG settings in node, output to STDOUT. This is only run on the initial client connection, so that partial content requests don’t try to spawn FFMPEG again.
liveFFMPEG = child_process.spawn("ffmpeg", [
"-i", "rtsp://admin:12345@192.168.1.234:554" , "-vcodec", "copy", "-f",
"mp4", "-reset_timestamps", "1", "-movflags", "frag_keyframe+empty_moov",
"-" // output to stdout
], {detached: false});2) I use the node http server to capture the STDOUT and stream that back to the client upon a client request. When the client first connects I spawn the above FFMPEG command line then pipe the STDOUT stream to the HTTP response.
liveFFMPEG.stdout.pipe(resp);
I have also used the stream event to write the FFMPEG data to the HTTP response but makes no difference
xliveFFMPEG.stdout.on("data",function(data) {
resp.write(data);
}I use the following HTTP header (which is also used and working when streaming pre-recorded files)
var total = 999999999 // fake a large file
var partialstart = 0
var partialend = total - 1
if (range !== undefined) {
var parts = range.replace(/bytes=/, "").split("-");
var partialstart = parts[0];
var partialend = parts[1];
}
var start = parseInt(partialstart, 10);
var end = partialend ? parseInt(partialend, 10) : total; // fake a large file if no range reques
var chunksize = (end-start)+1;
resp.writeHead(206, {
'Transfer-Encoding': 'chunked'
, 'Content-Type': 'video/mp4'
, 'Content-Length': chunksize // large size to fake a file
, 'Accept-Ranges': 'bytes ' + start + "-" + end + "/" + total
});3) The client has to use HTML5 video tags.
I have no problems with streaming playback (using fs.createReadStream with 206 HTTP partial content) to the HTML5 client a video file previously recorded with the above FFMPEG command line (but saved to a file instead of STDOUT), so I know the FFMPEG stream is correct, and I can even correctly see the video live streaming in VLC when connecting to the HTTP node server.
However trying to stream live from FFMPEG via node HTTP seems to be a lot harder as the client will display one frame then stop. I suspect the problem is that I am not setting up the HTTP connection to be compatible with the HTML5 video client. I have tried a variety of things like using HTTP 206 (partial content) and 200 responses, putting the data into a buffer then streaming with no luck, so I need to go back to first principles to ensure I’m setting this up the right way.
Here is my understanding of how this should work, please correct me if I’m wrong :
1) FFMPEG should be setup to fragment the output and use an empty moov (FFMPEG frag_keyframe and empty_moov mov flags). This means the client does not use the moov atom which is typically at the end of the file which isn’t relevant when streaming (no end of file), but means no seeking possible which is fine for my use case.
2) Even though I use MP4 fragments and empty MOOV, I still have to use HTTP partial content, as the HTML5 player will wait until the entire stream is downloaded before playing, which with a live stream never ends so is unworkable.
3) I don’t understand why piping the STDOUT stream to the HTTP response doesn’t work when streaming live yet if I save to a file I can stream this file easily to HTML5 clients using similar code. Maybe it’s a timing issue as it takes a second for the FFMPEG spawn to start, connect to the IP camera and send chunks to node, and the node data events are irregular as well. However the bytestream should be exactly the same as saving to a file, and HTTP should be able to cater for delays.
4) When checking the network log from the HTTP client when streaming a MP4 file created by FFMPEG from the camera, I see there are 3 client requests : A general GET request for the video, which the HTTP server returns about 40Kb, then a partial content request with a byte range for the last 10K of the file, then a final request for the bits in the middle not loaded. Maybe the HTML5 client once it receives the first response is asking for the last part of the file to load the MP4 MOOV atom ? If this is the case it won’t work for streaming as there is no MOOV file and no end of the file.
5) When checking the network log when trying to stream live, I get an aborted initial request with only about 200 bytes received, then a re-request again aborted with 200 bytes and a third request which is only 2K long. I don’t understand why the HTML5 client would abort the request as the bytestream is exactly the same as I can successfully use when streaming from a recorded file. It also seems node isn’t sending the rest of the FFMPEG stream to the client, yet I can see the FFMPEG data in the .on event routine so it is getting to the FFMPEG node HTTP server.
6) Although I think piping the STDOUT stream to the HTTP response buffer should work, do I have to build an intermediate buffer and stream that will allow the HTTP partial content client requests to properly work like it does when it (successfully) reads a file ? I think this is the main reason for my problems however I’m not exactly sure in Node how to best set that up. And I don’t know how to handle a client request for the data at the end of the file as there is no end of file.
7) Am I on the wrong track with trying to handle 206 partial content requests, and should this work with normal 200 HTTP responses ? HTTP 200 responses works fine for VLC so I suspect the HTML5 video client will only work with partial content requests ?
As I’m still learning this stuff its difficult to work through the various layers of this problem (FFMPEG, node, streaming, HTTP, HTML5 video) so any pointers will be greatly appreciated. I have spent hours researching on this site and the net, and I have not come across anyone who has been able to do real time streaming in node but I can’t be the first, and I think this should be able to work (somehow !).
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Connect a remote Ip camera as a Webrtc client
5 avril 2017, par idoshI have 2 cameras :
- An internal webcam embedded in my laptop.
- A remote IP camera that is connected to my laptop through Wifi (transmits TCP, raw H264 data - no container). I’m getting the stream using node.js.
My goal is to create a Webrtc network and connect the remote camera as another client.
I’m trying to figure out possible solutions :
- My naive thinking was that I would stream the remote camera payload to the browser. But as I came to understand the browser can’t handle the stream without a container. Fair enough. But I don’t understand why it does handle the video stream that arrives from my internal camera (from the navigator.getUserMedia() function). what’s the difference between the two streams ? why can’t I mimic the stream from the remote camera as the input ?
- To bypass this problem I thought about creating a virtual camera using Manycam (or Manycam like app). To accomplish that I need to convert my TCP stream into an RTP stream (in order to feed Manycam). Though I did saw some info in ffmpeg command line, I couldn’t find info in their node.js api package "fluent-ffmpeg". Is it possible to do it using fluent-ffmpeg ? Or only using the command line tool ? Would it require another rtp server in the middle such as this one ?.
- Third option I read about is using node.js as a client in Webrtc. I saw it was implemented in "simple-peer". I tried it out using their co-work with socket.io (socket.io-p2p). unfortunately I couldn’t get it to work / : When i’m trying to create a socket/peer in the server - it throws errors, as it expect options that are only available on the client-side (like window, location, etc.). Am I doing something wrong ? maybe there is more suitable framework for this matter ?
- Forth option is to use a streaming server in the middle such as Kurnto. From my understanding it receives rtp as an input and transmits it as a webrtc client. I feel it’s the most excessive option, but maybe it’s not so bad (I have to admit that I haven’t investigate this option yet).
any thoughts ?
thanks !