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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
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  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

Sur d’autres sites (6070)

  • Encode camera stream using FFMPEG android

    13 janvier 2014, par Mohit Chauhan

    I am applying crop filter and encoding frames returned by camera preview callback method in android using FFMPEG.But encoding takes time and only 8-10 frames get recorded in one second resulting poor video quality.Please help

  • How to add ffmpeg to my android project and use them ?

    14 janvier 2014, par Rakesh

    I am developing an Android project/app for video compression and that's how I came to know about ffmpeg. I'm using Ubuntu 11.04 OS and Eclipse IDE(ADT-bundle).

    I came across many topics dealing with ffmpeg at StackOverflow but i can't clearly figure out where I can get the ffmpeg jar file and how to add it and use in my project.

    Any advice from you will be of great help.

    If ffmpeg is so tough to handle for a beginner in Android like me, then is there any other way to compress a video in android ?

  • Running ffmpeg as library in android

    4 février 2014, par szakal

    I've got a simple task to do. I need to merge set of pictures into a video using ffmpeg working in android environment.

    After over a week fighting with different tutorials and examples explaining how to run compile ffmpeg I have, let's say, middle success. I've finally compiled ffmpeg for android.

    I followed this example :
    https://github.com/appunite/AndroidFFmpeg
    which worked best for me.

    As a result of building ffmpeg a have following directory structure :

    [Project]/jni/ffmpeg-build/armeabi-v7a/libffmpeg.so
    [Project]/jni/ffmpeg-build/armeabi/libffmpeg.so
    [Project]/jni/ffmpeg-build/mips/libffmpeg.so
    [Project]/jni/ffmpeg-build/x86/libffmpeg.so

    I also followed the ndk examples so I have running c code from java :

    #include
    #include
    #include
    #include
    #include    
    #include <android></android>log.h>    
    #include
    #include

    bool initted = false;    
    static JavaVM *sVm;

    jstring Java_com_example_hellojni_HelloJni_stringFromJNI(JNIEnv* env, jobject thiz) {

       char **argv;
       char *cmd;
       int argc;

    //  cmd = "ffmpeg -version";
    //  argv = parsedargs(cmd, &amp;argc);
    //  ffmpeg(argc, argv);

       return (*env)->NewStringUTF(env, "Hello from JNI !");

    }

    My question is how to run function from ffmpeg from my "hello-jni" c-file. I've read I need to write a wrapper over ffmpeg which my hello-jni is intended to be.

    Here is my Android.mk which probably is importat part to achieve my goal, but honestly I don't understand some lines set in this file. Or simply I don't know how to make things work.

    LOCAL_PATH := $(call my-dir)

    include $(CLEAR_VARS)
    LOCAL_MODULE := ffmpeg-prebuilt
    LOCAL_SRC_FILES := ffmpeg-build/$(TARGET_ARCH_ABI)/libffmpeg.so
    LOCAL_EXPORT_C_INCLUDES := ffmpeg-build/$(TARGET_ARCH_ABI)/include
    LOCAL_EXPORT_LDLIBS := ffmpeg-build/$(TARGET_ARCH_ABI)/libffmpeg.so
    LOCAL_PRELINK_MODULE := true
    include $(PREBUILT_SHARED_LIBRARY)


    include $(CLEAR_VARS)
    LOCAL_ALLOW_UNDEFINED_SYMBOLS=true
    LOCAL_MODULE    := hello-jni
    LOCAL_SRC_FILES := hello-jni.c
    LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg-build/$(TARGET_ARCH_ABI)/include
    LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
    #LOCAL_CFLAGS += -g -Iffmpeg-prebuilt -Ihello-jni -Wno-deprecated-declarations
    #LOCAL_LDLIBS += -llog -lz -landroid ffmpeg-build/$(TARGET_ARCH_ABI)/libffmpeg.so

    include $(BUILD_SHARED_LIBRARY)

    One more thing. I've found an example how to wrap ffmpeg's main function. It'd be the easiest way to use ffmpeg for me sinse I don't know ffmpeg's api and I hope it's possible to run ffmpeg this way :
    Can FFmpeg be used as a library, instead of a standalone program ?

    To sum up, I think my problems are due to completely lack of c/c++ knowledge at all, especially how to use run any function from .so library.

    I hope someone can help me :).