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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

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  • Adobe Air , NativeProcess and ffmpeg

    18 août 2013, par Tom Lecoz

    First of all, please excuse me if my english is not perfect, I hope you could understand me...

    I discover yesterday this video tutorial about Air Native Process and FFMPEG, it shows how to create an Air app that can read every video format (avi, mkv, ...).

    http://www.youtube.com/watch?v=6N7eN9wvAGQ

    I tryed to reproduce it but obviously it didn't work...

    Then I looked for an example of it, with working source code, on the internet. I found this

    http://suzhiyam.wordpress.com/2011/05/05/as3ffmpeg-play-multi-video-formats-in-air/

    The author said it's a document class for a Flash project, it just need a button component, a text area and a video Object.

    I tryed it inside a Flash project, it didn't work...
    So, I made some adjusment to run it outside Flash (I just replaced the DisplayObject on the stage by ActionScript code), just because it easier if you want to test it.

    When I say "it didn't work", I mean my video is not read at all. The nativeProcess is working, my executable is recognize but I always get some ProgressEvent.STANDARD_ERROR_DATA and then the process stop...

    I'm working on Windows 7 64 bit.
    I tryed with FFMPEG 32 & 64 bit and get the exact same (no) result.

    You can find my code here
    pastebin.com/U3xRUKWe

    Can someone help me ?

    Please ! :)

    Thanks by advance !

    Tom

  • Converting FFMpeg Video to android playable video

    15 avril 2021, par Soham Samanta

    I had some image sequence and I used them to make a video using FFMpeg. It palyed well on VLC (windows and android) but not on built in android video player.
Codec and container info of the video is the following -

    


    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '../clg/clg_eq_final_injected.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf57.83.100
  Duration: 00:00:12.13, start: 0.000000, bitrate: 9058 kb/s
    Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 4096x2048, 9057 kb/s, 24 fps, 24 tbr, 12288 tbn, 24576 tbc (default)
    Metadata:
      handler_name    : VideoHandler
    Side data:
      spherical: equirectangular (0.000000/0.000000/0.000000)


    


    I made a workaround by uploading the video on youtube. Then I downloaded it again. It's codec info is following -

    


    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '../clg/clg_eq_test.mp4':
  Metadata:
    major_brand     : mp42
    minor_version   : 0
    compatible_brands: isommp42
    creation_time   : 2020-05-17T08:06:01.000000Z
  Duration: 00:00:12.14, start: 0.000000, bitrate: 738 kb/s
    Stream #0:0(und): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, bt709), 1280x720 [SAR 1:1 DAR 16:9], 607 kb/s, 24 fps, 24 tbr, 12288 tbn, 48 tbc (default)
    Metadata:
      creation_time   : 2020-05-17T08:06:01.000000Z
      handler_name    : ISO Media file produced by Google Inc. Created on: 05/17/2020.
    Side data:
      stereo3d: 2D
      spherical: equirectangular (0.000000/0.000000/0.000000)
    Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 127 kb/s (default)
    Metadata:
      creation_time   : 2020-05-17T08:06:01.000000Z
      handler_name    : ISO Media file produced by Google Inc. Created on: 05/17/2020.


    


    I noticed that the first video does not have any audio stream (since it's just an image sequence). But youtube arbitrarily added an audio stream. (I tried on android after adding an audio stream with it but no luck)
What I know -

    


      

    1. Android does not natively support motion JPEG.
    2. 


    3. H264 is supported by android.
    4. 


    


    Q1. What is the difference between h264(constrained baseline) vs h264(main) ?
Q2. Why the first video is not natively supported on android ?
My uploaded youtube video is here.

    


    Ref :

    


    Conversion from mjpeg to mp4 (libx264) with FFmpeg

    


    convert format from yuvj420p to yuv420p

    


    How to create a video from images with FFmpeg ?

    


  • kmsgrab : Use GetFB2 if available

    5 juillet 2020, par Mark Thompson
    kmsgrab : Use GetFB2 if available
    

    The most useful feature here is the ability to automatically extract the
    framebuffer format and modifiers. It also makes support for multi-plane
    framebuffers possible, though none are added to the format table in this
    patch.

    This requires libdrm 2.4.101 (from April 2020) to build, so it includes a
    configure check to allow compatibility with existing distributions. Even
    with libdrm support, it still won't do anything at runtime if you are
    running Linux < 5.7 (before June 2020).

    • [DH] configure
    • [DH] libavdevice/kmsgrab.c