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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (71)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8237)
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ffmpeg concatenation after using drawtext filter
12 août 2016, par Sven HoskensI’m fairly new to ffmpeg, but after a few days of searching on this issue, I’ve completely hit a brick wall. Any help would be appreciated.
My use case : Our client wants to upload videos for multiple regions. Each video will be the same format, 1920x1080, mp4. For each region, they want to add a different image at the end of the video, for a few seconds. This image contains their logo, some additional info, and a variable code. They will enter this code alongside the uploaded video. The image stays the same, so is already present on the server.
So basically, I have an input video, a video of an image, and a small code. I need to add this code to the video of the image (in a predefined position), and then I need to add the resulting video to the end of the input video. Once that is complete, I just need to output the video in 1920x1080 and in 1024x576.I have tried several things, but the concatenation step always fails with the manipulated video’s.
Attempt 1
In my first attempt, I used ffmpeg to create a video from an image, and add the text in the designated area.
ffmpeg -y -f lavfi -i image.png -r 30 -t 10 -pix_fmt yuv420p -map 0:v -vf drawtext="fontfile=HelveticaNeue.dfont: text='GLNS/TEST/1234b': fontcolor=black: fontsize=20: box=1: boxcolor=white: boxborderw=7: x=179: y=805" imageVideo.mp4
This command creates a .mp4 video of the correct size, with a duration of 10 seconds, and adds the text ’GLNS/TEST/1234b’ in the correct location.
Next, I use the following command to concatenate the two videos. Both have the same resolution and codec.
ffmpeg -f concat -safe 0 -i config.txt -vf scale=1920:1080 outputHD.mp4 -vf scale=1024:576 outputSD.mp4
config.txt contains following :
file my_input_file.mp4
file ImageVideo.mp4This concatenation works with regular videos. However, when I use it with ImageVideo.mp4 (the one created by the first command) I get this error log :
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x7f86dc924600] Auto-inserting h264_mp4toannexb bitstream filtereed=0.509x
[aac @ 0x7f86dc019e00] Number of bands (31) exceeds limit (5).
Error while decoding stream #0:1: Invalid data found when processing input
[aac @ 0x7f86dc019e00] Number of bands (27) exceeds limit (8).
Error while decoding stream #0:1: Invalid data found when processing input
[h264 @ 0x7f86dd857200] Error splitting the input into NAL units.
[h264 @ 0x7f86dd829400] Invalid NAL unit size.
[h264 @ 0x7f86dd829400] Error splitting the input into NAL units.
[aac @ 0x7f86dc019e00] Number of bands (10) exceeds limit (1).
Error while decoding stream #0:1: Invalid data found when processing input
[h264 @ 0x7f86dd816800] Invalid NAL unit size.
[h264 @ 0x7f86dd816800] Error splitting the input into NAL units.
[aac @ 0x7f86dc019e00] Number of bands (24) exceeds limit (1).
Error while decoding stream #0:1: Invalid data found when processing input
#this goes on for a few hundred linesThe resulting output is identical to the input video, but does not contain the desired image video at the end.
Attempt 2
Since the above attempt didn’t work, I tried concatenating a video I let our designer make of the image with Adobe After Effects. This video was also saved as a .mp4 with the H264 codec. If I concatenate the input video and this one, I get a correct result. However, as soon as I add the code in the designated area with this command :
ffmpeg -i new_image_video.mp4 -vf drawtext="fontfile=HelveticaNeue.dfont: text='GLNS/TEST/1234b': fontcolor=black: fontsize=20: box=1: boxcolor=white: boxborderw=7: x=179: y=805" -c:v libx264 imageVideo.mp4
I get this error :
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x7ff94c800000] Auto-inserting h264_mp4toannexb bitstream filter97x
[h264 @ 0x7ff94b053800] top block unavailable for requested intra mode -1
[h264 @ 0x7ff94b053800] error while decoding MB 0 0, bytestream 49526
[h264 @ 0x7ff94b053e00] number of reference frames (1+3) exceeds max (3; probably corrupt input), discarding one
[h264 @ 0x7ff94b053e00] chroma_log2_weight_denom 28 is out of range
[h264 @ 0x7ff94b053e00] illegal long ref in memory management control operation 2
[h264 @ 0x7ff94b053e00] cabac_init_idc 32 overflow
[h264 @ 0x7ff94b053e00] decode_slice_header error
[h264 @ 0x7ff94b053e00] no frame!
[h264 @ 0x7ff94b053800] concealing 8160 DC, 8160 AC, 8160 MV errors in I frame
[h264 @ 0x7ff94b072a00] reference overflow 22 > 15 or 0 > 15
[h264 @ 0x7ff94b072a00] decode_slice_header error
[h264 @ 0x7ff94b072a00] no frame!
[h264 @ 0x7ff94b01a400] illegal modification_of_pic_nums_idc 20
[h264 @ 0x7ff94b01a400] decode_slice_header error
[h264 @ 0x7ff94b01a400] no frame!
[h264 @ 0x7ff94b01aa00] illegal modification_of_pic_nums_idc 20
[h264 @ 0x7ff94b01aa00] decode_slice_header error
[h264 @ 0x7ff94b01aa00] no frame!
Error while decoding stream #0:0: Invalid data found when processing input
[h264 @ 0x7ff94b053800] deblocking_filter_idc 8 out of range
[h264 @ 0x7ff94b053800] decode_slice_header error
[h264 @ 0x7ff94b053800] no frame!
Error while decoding stream #0:0: Invalid data found when processing input
[h264 @ 0x7ff94b053e00] illegal memory management control operation 8
[h264 @ 0x7ff94b053e00] co located POCs unavailable
[h264 @ 0x7ff94b053e00] error while decoding MB 2 0, bytestream -35
[h264 @ 0x7ff94b053e00] concealing 8160 DC, 8160 AC, 8160 MV errors in B frame
[h264 @ 0x7ff94b072a00] number of reference frames (1+3) exceeds max (3; probably corrupt input), discarding one
# this goes on for a while...
[h264 @ 0x7ff94b01a400] concealing 4962 DC, 4962 AC, 4962 MV errors in B frame
Error while decoding stream #0:0: Invalid data found when processing input
frame= 2553 fps= 17 q=-1.0 Lsize= 26995kB time=00:01:42.16 bitrate=2164.6kbits/s dup=0 drop=60 speed=0.697x
video:25258kB audio:1661kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.285236%
[libx264 @ 0x7ff94b810400] frame I:35 Avg QP:17.45 size: 55070
[libx264 @ 0x7ff94b810400] frame P:711 Avg QP:19.73 size: 18712
[libx264 @ 0x7ff94b810400] frame B:1807 Avg QP:21.53 size: 5884
[libx264 @ 0x7ff94b810400] consecutive B-frames: 3.4% 5.0% 4.9% 86.6%
[libx264 @ 0x7ff94b810400] mb I I16..4: 38.2% 49.3% 12.5%
[libx264 @ 0x7ff94b810400] mb P I16..4: 12.4% 14.0% 1.0% P16..4: 29.6% 4.8% 1.9% 0.0% 0.0% skip:36.2%
[libx264 @ 0x7ff94b810400] mb B I16..4: 1.5% 1.2% 0.1% B16..8: 27.3% 1.6% 0.1% direct: 1.8% skip:66.4% L0:45.8% L1:51.4% BI: 2.8%
[libx264 @ 0x7ff94b810400] 8x8 transform intra:49.5% inter:85.4%
[libx264 @ 0x7ff94b810400] coded y,uvDC,uvAC intra: 21.2% 22.3% 2.5% inter: 4.6% 7.0% 0.0%
[libx264 @ 0x7ff94b810400] i16 v,h,dc,p: 23% 26% 10% 41%
[libx264 @ 0x7ff94b810400] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 31% 19% 35% 3% 3% 3% 3% 3% 2%
[libx264 @ 0x7ff94b810400] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 31% 20% 16% 5% 7% 6% 5% 5% 4%
[libx264 @ 0x7ff94b810400] i8c dc,h,v,p: 67% 16% 15% 2%
[libx264 @ 0x7ff94b810400] Weighted P-Frames: Y:7.3% UV:4.2%
[libx264 @ 0x7ff94b810400] ref P L0: 66.3% 8.7% 17.9% 7.0% 0.1%
[libx264 @ 0x7ff94b810400] ref B L0: 88.2% 10.1% 1.7%
[libx264 @ 0x7ff94b810400] ref B L1: 94.9% 5.1%
[libx264 @ 0x7ff94b810400] kb/s:2026.12
[aac @ 0x7ff94b072400] Qavg: 635.626The resulting output is identical to the input video, but does not contain the desired image video at the end.
One thing I have noticed : When I inspect the video files on mac (Get info) they always contain these lines at ’More info’ :
Dimensions: 1920 x 1080
Codecs: H.264, AAC
Color profile: HD(1-1-1)
Duration: 01:42
Audio channels: 2
Last opened: Today 11:02However, the video’s which pass through the drawtext filter have this :
Dimensions: 1920 x 1080
Codecs: AAC, H.264
Duration: 00:10
Audio channels: 2
Last opened: Today 11:07As you can see, there is no color profile entry, and the codecs have switched places. I assume this is related to my issue, but I can’t seem to find a fix for it.
PS : The application will run in a php environment (Symfony). I noticed the concat command wasn’t available in the Symfony bundle for ffmpeg, so I’m using the regular terminal commands. I’ll execute these using php.
EDIT
Attempt 3On advise of a coworker, I tried converting the video to .avi and reconverting to .mp4, in the hopes this would lose any corrupted or extra info included by the drawtext filter. This spits out a completely different error.
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x7f812413da00] Auto-inserting h264_mp4toannexb bitstream filtereed=0.516x
[concat @ 0x7f8124009a00] DTS 1569260 < 2551000 out of order
[h264 @ 0x7f8124846800] left block unavailable for requested intra4x4 mode -1
[h264 @ 0x7f8124846800] error while decoding MB 0 0, bytestream 47919
[h264 @ 0x7f8124846800] concealing 8160 DC, 8160 AC, 8160 MV errors in I frame
[aac @ 0x7f8125809a00] Queue input is backward in time
[aac @ 0x7f8125815a00] Queue input is backward in time
[h264 @ 0x7f8124846e00] number of reference frames (1+3) exceeds max (3; probably corrupt input), discarding one
[h264 @ 0x7f8124846e00] chroma_log2_weight_denom 26 is out of range
[h264 @ 0x7f8124846e00] deblocking_filter_idc 32 out of range
[h264 @ 0x7f8124846e00] decode_slice_header error
[h264 @ 0x7f8124846e00] no frame!
[mp4 @ 0x7f8124802200] Non-monotonous DTS in output stream 0:1; previous: 4902912, current: 4505491; changing to 4902913. This may result in incorrect timestamps in the output file.
[mp4 @ 0x7f8125813000] Non-monotonous DTS in output stream 1:1; previous: 4902912, current: 4505491; changing to 4902913. This may result in incorrect timestamps in the output file.
[h264 @ 0x7f8124803400] reference overflow 20 > 15 or 0 > 15
[h264 @ 0x7f8124803400] decode_slice_header error
[h264 @ 0x7f8124803400] no frame!
[mp4 @ 0x7f8124802200] Non-monotonous DTS in output stream 0:1; previous: 4902913, current: 4506515; changing to 4902914. This may result in incorrect timestamps in the output file.
[mp4 @ 0x7f8125813000] Non-monotonous DTS in output stream 1:1; previous: 4902913, current: 4506515; changing to 4902914. This may result in incorrect timestamps in the output file.
[mp4 @ 0x7f8124802200] Non-monotonous DTS in output stream 0:1; previous: 4902914, current: 4507539; changing to 4902915. This may result in incorrect timestamps in the output file.
[mp4 @ 0x7f8125813000] Non-monotonous DTS in output stream 1:1; previous: 4902914, current: 4507539; changing to 4902915. This may result in incorrect timestamps in the output file.
# Again, this continues for quite a while. -
Running Windows XP In 2016
2 janvier 2016, par Multimedia MikeI have an interest in getting a 32-bit Windows XP machine up and running. I have a really good yet slightly dated and discarded computer that seemed like a good candidate for dedicating to this task. So the question is : Can Windows XP still be installed from scratch on a computer, activated, and used in 2016 ? I wasn’t quite sure since I have heard stories about how Microsoft has formally ended support for Windows XP as of the first half of 2014 and I wasn’t entirely sure what that meant.
Spoiler : It’s still possible to install and activate Windows XP as of the writing of this post. It’s also possible to download and install all the updates published up until support ended.
The Candidate Computer
This computer was assembled either in late 2008 or early 2009. It was a beast at the time.
Click for a larger image
It was built around the newly-released NVIDIA GTX 280 video card. The case is a Thermaltake DH-101, which is a home theater PC thing. The motherboard is an Asus P5N32-SLI Premium with a Core 2 Duo X6800 2.93 GHz CPU on board. 2 GB of RAM and a 1.5 TB hard drive are also present.
The original owner handed it off to me because their family didn’t have much use for it anymore (too many other machines in the house). Plus it was really, obnoxiously loud. The noisy culprit was the stock blue fan that came packaged with the Intel processor (seen in the photo) whining at around 65 dB. I replaced the fan and brought the noise level way down.
As for connectivity, the motherboard has dual gigabit NICs (of 2 different chipsets for some reason) and onboard wireless 802.11g. I couldn’t make the latter work and this project was taking place a significant distance from my wired network. Instead, I connected a USB 802.11ac dongle and antenna which is advertised to work in both Windows XP and Linux. It works great under Windows XP. Meanwhile, making the adapter work under Linux provided a retro-computing adventure in which I had to modify C code to make the driver work.
So, score 1 for Windows XP over Linux here.
The Simple Joy of Retro-computing
One thing you have to watch out for when you get into retro-computing is fighting the urge to rant about the good old days of computing. Most long-time computer users have a good understanding of the frustration that computers keep getting faster by orders of magnitude and yet using them somehow feels slower and slower over successive software generations.
This really hits home when you get old software running, especially on high-end hardware (relative to what was standard contemporary hardware). After I got this new Windows XP machine running, as usual, I was left wondering why software was so much faster a few generations ago.
Of course, as mentioned, it helps when you get to run old software on hardware that would have been unthinkably high end at the software’s release. Apparently, the minimum WinXP specs as set by MS are a 233 MHz Pentium CPU and 64 MB of RAM, with 1.5 GB of hard drive space. This machine has more than 10x the clock speed (and 2 CPUs), 32x the RAM, and 1000x the HD space. Further, I’m pretty sure 100 Mbit ethernet was the standard consumer gear in 2001 while 802.11b wireless was gaining traction. The 802.11ac adapter makes networking quite pleasant.
Purpose
Retro-computing really seems to be ramping up in popularity lately. For some reason, I feel compelled to declare at this juncture that I was into it before it was cool.Why am I doing this ? I have a huge collection of old DOS/Windows computer games. I also have this nerdy obsession with documenting old video games in the MobyGames database. I used to do a lot of this a few years ago, tracking the effort on my gaming blog. In the intervening years, I have still collected a lot of old, unused, unloved video games, usually either free or very cheap while documenting my collection efforts on that same blog.
So I want to work my way through some of this backlog, particularly the games that are not yet represented in the MobyGames database, and even more pressing, ones that the internet (viewed through Google at least) does not seem to know about. To that end, I thought this was a good excuse to get Windows XP on this old machine. A 32-bit Windows XP machine is capable of running any software advertised as supporting Windows XP, Windows ME, Windows 98, Windows 95, and even 16-bit Windows 3.x (I have games for all these systems). That covers a significant chunk of PC history. It can probably be made to run DOS games as well, but those are (usually) better run under DosBox. In order to get the right display feel, I even invested in a (used) monitor sporting a 4:3 aspect ratio. If I know these old games, most will be engineered and optimized for that ratio rather than the widescreen resolutions seen nowadays.
I would also like to get back to that Xbox optical disc experimentation I was working on a few years ago. Another nice feature of this motherboard is that it still provides a 40-pin IDE/PATA adapter which makes the machine useful for continuing that old investigation (and explains why I have that long IDE cable to no where pictured hanging off the board).
The Messy Details
I did the entire installation process twice. The first time was a bumbling journey of discovery and copious note-taking. I still have Windows XP installation media that includes service pack 2 (SP2), along with 2 separate licenses that haven’t been activated for a long time. My plan was to install it fresh, then install the relevant drivers. Then I would investigate the Windows update and activation issues and everything should be fine.So what’s the deal with Windows Update for XP, and with activations ? Second item first : it IS possible to still activate Windows XP. The servers are still alive and respond quickly. However, as always, you don’t activate until you’re sure everything is working at some baseline. It took awhile to get there.
As for whether Windows Update still works for XP, that’s a tougher question. Short answer is yes ; longer answer is that it can be difficult to kick off the update process. At least on SP2, the “Windows Update” program launches IE6 and navigates to a special microsoft.com URL which initiates the update process (starting with an ActiveX control). This URL no longer exists.
From what I can piece together from my notes, this seems to be the route I eventually took :
- Install Windows XP fresh
- Install drivers for the hardware ; fortunately, Asus still has all the latest drivers necessary for the motherboard and its components but it’s necessary to download these from another network-connected PC since the networking probably won’t be running “out of the box”
- Download the .NET 3.5 runtime, which is the last one supported by Windows XP, and install it
- Download the latest NVIDIA drivers ; this needs to be done after the previous step because the installer requires the .NET runtime ; run the driver installer and don’t try to understand why it insists on re-downloading .NET 3.5 runtime before installation
- While you’re downloading stuff on other computers to be transported to this new machine, be sure to download either Chrome or Firefox per your preference ; if you try to download via IE6, you may find that their download pages aren’t compatible with IE6
- Somewhere along the line (I’m guessing as a side effect of the .NET 3.5 installation), the proper, non-IE6-based Windows Update program magically springs to life ; once this happens, there will be 144 updates (in my case anyway) ; installing these will probably require multiple reboots, but SP3 and all known pre-deprecation security fixes will be installed
- Expect that, even after installing all of these, a few more updates will appear ; eventually, you’ll be at the end of the update road
- Once you’re satisfied everything is working satisfactorily, take the plunge and activate your installation
Residual Quirks
Steam runs great on Windows XP, as do numerous games I have purchased through the service. So that opens up a whole bunch more games that I could play on this machine. Steam’s installer highlights a curious legacy problem of Windows XP– it seems there are many languages that it does not support “out of the box” :
It looks like the Chinese options and a few others that are standard now weren’t standard 15 years ago.
Also, a little while after booting up, I’ll get a crashing error concerning a process called geoforms.scr. This appears to be NVIDIA-related. However, I don’t notice anything obviously operationally wrong with the system.
Regarding DirectX support, DirectX 9 is the highest version officially supported by Windows XP. There are allegedly methods to get DirectX 10 running as well, but I don’t care that much. I did care, briefly, when I realized that a bunch of the demos for the NVIDIA GTX 280 required DX10 which left me wondering why it was possible to install them on Windows XP.
Eventually, by installing enough of these old games, I fully expect to have numerous versions of .NET, DirectX, QT, and Video for Windows installed side by side.
Out of curiosity, I tried playing a YouTube HD/1080p video. I wanted to see if the video was accelerated through my card. The video played at full speed but I noticed some tearing. Then I inspected the CPU usage and noticed that the CPU was quite loaded. So either the GTX 280 doesn’t have video acceleration, or Windows XP doesn’t provide the right APIs, or Chrome is not able to access the APIs in Windows XP, or perhaps some combination of the foregoing.
Games are working well, though. I tried one of my favorite casual games and got sucked into that for, like, an entire night because that’s what casual games do. But then, I booted up a copy of WarCraft III that I procured sometime ago. I don’t have any experience with the WarCraft universe (RTS or MMO) but I developed a keen interest in StarCraft II over the past few years and wanted to try WarCraft III. Unfortunately, I couldn’t get WarCraft III to work correctly on several different Windows 7 installations (movies didn’t play, which left me slightly confused as to what I was supposed to do).
Still works beautifully on the new old Windows XP machine.
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G.I. Joe Custom Multimedia
30 mars 2012, par Multimedia Mike — GeneralI received this 3-disc set of G.I. Joe CD-ROMs today :
Copyright 2003, and labeled as PC ONLY. Each disc claims to have 2 episodes. So are these some sort of video discs ? Any gaming elements ? I dove in to investigate.
So, it turns out that there are some games on these discs, done in Flash Player (which tells me that these were probably available on the web at some point). Here’s a shooting gallery game from the first disc :
As promised by the CD-ROM copy, the menu does grant access to 2 classic G.I. Joe episodes. Selecting either one launches this :
Powered by C-ezy ? Am I interpreting that correctly ? Anyway, the video player goes fullscreen and looks fine (given the source material). I can’t capture screenshots and controls are limited to : space for pause, ESC to exit player, and up/down to control volume. No seeking and certainly no onscreen controls. Pretty awful player.
Studying the first disc, I find a 550 MB file with the name 5859Hasbro.egm. Coupled with ep58.cfg and ep59.cfg files in the same directory, I gather that the disc has G.I. Joe episodes 58 and 59 (though the exact episodes, “There’s No Place Like Springfield” parts 1 and 2, are listed on Wikipedia as being episodes 154 and 155 ; but who’s counting ?). The cfg files contain this text :
ep58.cfg : EGM_GIJOE.exe 5859Hasbro.egm /noend /track:0 /singletrack
ep59.cfg :
EGM_GIJOE.exe
5859Hasbro.egm /noend /track:1 /singletrackThe big EGM file starts with the string “Egenie Player”. After that, I see absolutely no clues. The supporting EGM_GIJOE.exe file has some interesting strings : “Decore Bits Per Pixel” (I know I have seen “Decore” used to mean “decoding core” in some libraries), “Egenie Player – %s, Version :%s”, “4th June 2002″, a list of common FourCC tags seen in AVI files, “Brought to you by Martin, Patrick Bob and Bren” (do you suppose “Patrick Bob” is one person’s name ?), a list of command line options…
Aha ! A URL : http:\www.e-genie.tv (yep, backslashes, not forward slashes). e-genie.tv seems to redirect to mygenie.tv, which… doesn’t appear to be strictly related to video technology these days.