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Autres articles (36)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Taille des images et des logos définissables
9 février 2011, parDans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...)
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Theatrical quality ffmpeg/x264 encoding of a high-motion 1080p video
2 décembre 2011, par IanI've been struggling with encoding videos using FFMPEG and x264. The output stutters when played back in Quicktime, while in VLC it shows a lot of compression artifacts at the same places Quicktime stutters. So it seems like Quicktime is stuttering because it's trying to suppress the corruption/artifacts.
The videos have a lot of random motion in them, including frames where 75% of the pixels will change at a random interval (the video is software generated so it's truly pseudo-random). The compression seems to be choking in these places where it's likely detecting a "scene cut" incorrectly. It also seems to choke at regular intervals where I guess it's doing a keyframe.
I've based my encoding preset off of the x264-hq preset that comes with FFMPEG. I've tried turning off scene cut detection, and playing with the
keyint
/g
andkeyint_min
options. Settingg
to 1 makes it work, but blows out the filesize. I've tried the lossless presets, but they won't playback at all in Quicktime. Oddly, I haven't had any problems when working with a lower-resolution test video (1440x810).Here's the preset I have right now, which works, but yields a file that's approximately 60% larger than the (non-working) hq preset yields. Is there any way to improve upon this ? The filesize doesn't matter much, I just want something that will playback anywhere and be very high quality.
coder=1 flags=+loop cmp=+chroma partitions=+parti8x8+parti4x4+partp8x8+partp4x4+partb8x8 me_method=umh subq=8 me_range=16 g=1 keyint_min=1 sc_threshold=0 i_qfactor=0.71 b_strategy=1crf=20 qcomp=0.6 qmin=20 qmax=51 qdiff=4 bf=16 refs=4 trellis=1 flags2=+dct8x8+wpred+bpyramid+mixed_refs wpredp=2
Here's the command :
ffmpeg \ -r 60 -i "frame-%06d.tiff" \ -vcodec libx264 -vpre my_preset \ -threads 0 \ -r 60 -an -f out.mp4
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full screen preview in javacv RecordActivity
14 avril 2016, par mghaffariI use the RecordActivity sample
how to set initialize full screen with correct ratio and best resolution in any device and camera ?
I tested any typical solution for android, but non of them gave me the outcome I wanted. Some of them caused the phone to go heated, and some of them caused the app to stop.
If you have any ideas or solutions using which I can use to solve my problem in RecordActivity class, it would be very kind of you to share it with me. Thanks in advance.https://github.com/bytedeco/javacv/blob/master/samples/RecordActivity.java
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Restrict bandwidth usage in cloud game server
13 décembre 2012, par NandyI am working on cloud game server development.
During the testing of some games, there is a spike observed of around 10 MBps. Normally game consumes 4 6 MBps network bandwidth.
Is there any way to keep consumed bandwidth <5 MBps without much affecting video quality ?
720p resolution is being used. We are using x264 encoder, are there any params of this encoder which may help me out to achieve expected o/p ?