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Exemple de boutons d’action pour une collection collaborative
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Mis à jour : Mars 2013
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Autres articles (78)
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Utilisation et configuration du script
19 janvier 2011, parInformations spécifiques à la distribution Debian
Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
Récupération du script
Le script d’installation peut être récupéré de deux manières différentes.
Via svn en utilisant la commande pour récupérer le code source à jour :
svn co (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (5852)
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Recapping WebM’s First Week
The WebM project launched last Wednesday with broad industry backing (watch video of the announcement). The list of supporters keeps growing with new additions such as the popular VLC media player, Miro Video Converter, HeyWatch cloud encoding platform, and videantis programmable processor platform. We’re also happy to see that future versions of IE will support playback of VP8 when the user has installed the codec.
Our announcement sparked discussions in the community around the design and quality of our developer release. We’ve done extensive testing of VP8 and know that the codec can match or exceed the quality of other leading codecs. Starting this week, the engineers behind WebM will post frequently to this blog with details on how to make optimal use of its VP8 video codec and Vorbis audio codec. We are confident that the open development model will bring additional improvements that will further optimize WebM. In fact, the power of open development is already visible, with developers submitting patches and the folks at Flumotion enabling live streaming support in their product just three days after the project was launched.
Keep an eye on this blog for regular updates on the adoption and development of WebM. To participate in the conversation or to ask questions of the WebM team, please join our discussion group.
John Luther
Product Manager, Google -
Changes to the WebM Open Source License
4 juin 2010, par noreply@blogger.com (John Luther)You’ll see on the WebM license page and in our source code repositories that we’ve made a small change to our open source license. There were a couple of issues that popped up after we released WebM at Google I/O a couple weeks ago, specifically around how the patent clause was written.
As it was originally written, if a patent action was brought against Google, the patent license terminated. This provision itself is not unusual in an OSS license, and similar provisions exist in the 2nd Apache License and in version 3 of the GPL. The twist was that ours terminated "any" rights and not just rights to the patents, which made our license GPLv3 and GPLv2 incompatible. Also, in doing this, we effectively created a potentially new open source copyright license, something we are loath to do.
Using patent language borrowed from both the Apache and GPLv3 patent clauses, in this new iteration of the patent clause we’ve decoupled patents from copyright, thus preserving the pure BSD nature of the copyright license. This means we are no longer creating a new open source copyright license, and the patent grant can exist on its own. Additionally, we have updated the patent grant language to make it clearer that the grant includes the right to modify the code and give it to others. (We’ve updated the licensing FAQ to reflect these changes as well.)
We’ve also added a definition for the "this implementation" language, to make that more clear.
Thanks for your patience as we worked through this, and we hope you like, enjoy and (most importantly) use WebM and join with us in creating more freedom online. We had a lot of help on these changes, so thanks to our friends in open source and free software who traded many emails, often at odd hours, with us.
Chris DiBona is the Open Source Programs Manager at Google.
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The Future of the VP8 Bitstream
17 juin 2010, par noreply@blogger.com (John Luther) — vp8Recently we’ve seen software products such as VLC, FFmpeg, Logitech Vid, Flumotion and Tixeo adopting and using WebM and VP8 (the video codec in WebM) in exciting new ways.
In addition to software developers, many hardware vendors have committed to shipping VP8-accelerated products based on our current bitstream in 2011 . Devices that use hardware acceleration for video are a very small percentage of overall web traffic today, but they are a rapidly growing segment of the market and our project must be mindful of these vendors’ needs. Given the longer lead times for changes in chipsets, hardware companies implementing the codec today need to be confident that it will be stable and supported as VP8 content proliferates.
Like every codec, WebM is not immune to change ; the difference in our project is that the improvements are publicly visible, and compatibility and implementation issues can be worked through in an open forum.
So, to maintain codec stability while also allowing for quality and performance improvements in VP8, we have added an experimental branch to the VP8 source tree. The WebM community can use this unstable branch to propose changes to VP8 that will produce the best video codec possible, but without the constraints of a frozen bitstream. At some point in the future, when the experimental branch proves significantly better than the stable branch, we will create a new version of the codec.
Teams dedicated to improving WebM are actively investigating and evaluating new techniques, and are committed to do so for the long term. We encourage the WebM community to keep contributing as well. To learn more about the experimental branch and get involved, see our repository layout page.
Jim Bankoski is Codec Engineering Manager at Google.