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Autres articles (71)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (6117)
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ffmpeg concatenate images in one image
26 juillet 2016, par drlexaI use this to get frames from video and concatenate them in one image :
ffmpeg -i output.mp4 -vf 'fps=2,tile=1000x1' out.jpg
But there is a problem : I do not know number of frames that will be fetched. Here I hardcoded tile size 1000x1, but if there will be more than 1000 frames, then will be an error. Before starting ffmpeg I do not know actual size of tile.
So I want use command like :
ffmpeg -i output.mp4 -vf 'fps=2,tile=*x1' out.jpg
That means : I want you to concatenate ALL images that will be fetched in one row, but I cannot use * as an argument for tile.
Is there some way to solve my problem ?
-
Recording a video using MediaRecorder
21 juillet 2016, par Cédric PortmannI am currently using the TextureFromCameraActivity from Grafika to record a video in square ( 1:1 ) resolution. Therefor I the GLES20.glViewport so that the video gets moved to the top and it appears to be squared. Now I would like to record this square view using the MediaRecorder or at least record the camera with normal resolutiona and then crop it using FFmpeg. However I get the same error over and over again and I cant figure out why.
The error I get :
start called in an invalid state : 4
And yes I added all the necessary permissions.
android.permission.WRITE_EXTERNAL_STORAGE android.permission.CAMERA
android.permission.RECORD_VIDEO android.permission.RECORD_AUDIO
android.permission.STORAGE android.permission.READ_EXTERNAL_STORAGEHere the modified code :
https://github.com/google/grafika
Thanks for your help :D
package com.android.grafika;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.media.CamcorderProfile;
import android.media.MediaRecorder;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Bundle;
import android.os.Environment;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.Button;
import android.widget.SeekBar;
import android.widget.TextView;
import android.app.Activity;
import android.widget.Toast;
import com.android.grafika.gles.Drawable2d;
import com.android.grafika.gles.EglCore;
import com.android.grafika.gles.GlUtil;
import com.android.grafika.gles.Sprite2d;
import com.android.grafika.gles.Texture2dProgram;
import com.android.grafika.gles.WindowSurface;
import java.io.File;
import java.io.IOException;
import java.lang.ref.WeakReference;
public class TextureFromCameraActivity extends Activity implements View.OnClickListener, SurfaceHolder.Callback,
SeekBar.OnSeekBarChangeListener {
private static final int DEFAULT_ZOOM_PERCENT = 0; // 0-100
private static final int DEFAULT_SIZE_PERCENT = 80; // 0-100
private static final int DEFAULT_ROTATE_PERCENT = 75; // 0-100
// Requested values; actual may differ.
private static final int REQ_CAMERA_WIDTH = 720;
private static final int REQ_CAMERA_HEIGHT = 720;
private static final int REQ_CAMERA_FPS = 30;
// The holder for our SurfaceView. The Surface can outlive the Activity (e.g. when
// the screen is turned off and back on with the power button).
//
// This becomes non-null after the surfaceCreated() callback is called, and gets set
// to null when surfaceDestroyed() is called.
private static SurfaceHolder sSurfaceHolder;
// Thread that handles rendering and controls the camera. Started in onResume(),
// stopped in onPause().
private RenderThread mRenderThread;
// Receives messages from renderer thread.
private MainHandler mHandler;
// User controls.
private SeekBar mZoomBar;
private SeekBar mSizeBar;
private SeekBar mRotateBar;
// These values are passed to us by the camera/render thread, and displayed in the UI.
// We could also just peek at the values in the RenderThread object, but we'd need to
// synchronize access carefully.
private int mCameraPreviewWidth, mCameraPreviewHeight;
private float mCameraPreviewFps;
private int mRectWidth, mRectHeight;
private int mZoomWidth, mZoomHeight;
private int mRotateDeg;
SurfaceHolder sh;
MediaRecorder recorder;
SurfaceHolder holder;
boolean recording = false;
public static final String TAG = "VIDEOCAPTURE";
private static final File OUTPUT_DIR = Environment.getExternalStorageDirectory();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
recorder = new MediaRecorder();
setContentView(R.layout.activity_texture_from_camera);
mHandler = new MainHandler(this);
SurfaceView cameraView = (SurfaceView) findViewById(R.id.cameraOnTexture_surfaceView);
sh = cameraView.getHolder();
cameraView.setClickable(true);// make the surface view clickable
sh.addCallback(this);
//prepareRecorder();
mZoomBar = (SeekBar) findViewById(R.id.tfcZoom_seekbar);
mSizeBar = (SeekBar) findViewById(R.id.tfcSize_seekbar);
mRotateBar = (SeekBar) findViewById(R.id.tfcRotate_seekbar);
mZoomBar.setProgress(DEFAULT_ZOOM_PERCENT);
mSizeBar.setProgress(DEFAULT_SIZE_PERCENT);
mRotateBar.setProgress(DEFAULT_ROTATE_PERCENT);
mZoomBar.setOnSeekBarChangeListener(this);
mSizeBar.setOnSeekBarChangeListener(this);
mRotateBar.setOnSeekBarChangeListener(this);
Button record_btn = (Button)findViewById(R.id.button);
record_btn.setOnClickListener(this);
initRecorder();
updateControls();
}
@Override
protected void onResume() {
Log.d(TAG, "onResume BEGIN");
super.onResume();
mRenderThread = new RenderThread(mHandler);
mRenderThread.setName("TexFromCam Render");
mRenderThread.start();
mRenderThread.waitUntilReady();
RenderHandler rh = mRenderThread.getHandler();
rh.sendZoomValue(mZoomBar.getProgress());
rh.sendSizeValue(mSizeBar.getProgress());
rh.sendRotateValue(mRotateBar.getProgress());
if (sSurfaceHolder != null) {
Log.d(TAG, "Sending previous surface");
rh.sendSurfaceAvailable(sSurfaceHolder, false);
} else {
Log.d(TAG, "No previous surface");
}
Log.d(TAG, "onResume END");
}
@Override
protected void onPause() {
Log.d(TAG, "onPause BEGIN");
super.onPause();
RenderHandler rh = mRenderThread.getHandler();
rh.sendShutdown();
try {
mRenderThread.join();
} catch (InterruptedException ie) {
// not expected
throw new RuntimeException("join was interrupted", ie);
}
mRenderThread = null;
Log.d(TAG, "onPause END");
}
@Override // SurfaceHolder.Callback
public void surfaceCreated(SurfaceHolder holder) {
Log.d(TAG, "surfaceCreated holder=" + holder + " (static=" + sSurfaceHolder + ")");
if (sSurfaceHolder != null) {
throw new RuntimeException("sSurfaceHolder is already set");
}
sSurfaceHolder = holder;
if (mRenderThread != null) {
// Normal case -- render thread is running, tell it about the new surface.
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceAvailable(holder, true);
} else {
// Sometimes see this on 4.4.x N5: power off, power on, unlock, with device in
// landscape and a lock screen that requires portrait. The surface-created
// message is showing up after onPause().
//
// Chances are good that the surface will be destroyed before the activity is
// unpaused, but we track it anyway. If the activity is un-paused and we start
// the RenderThread, the SurfaceHolder will be passed in right after the thread
// is created.
Log.d(TAG, "render thread not running");
}
recorder.setPreviewDisplay(holder.getSurface());
}
@Override // SurfaceHolder.Callback
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Log.d(TAG, "surfaceChanged fmt=" + format + " size=" + width + "x" + height +
" holder=" + holder);
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceChanged(format, width, height);
} else {
Log.d(TAG, "Ignoring surfaceChanged");
return;
}
}
@Override // SurfaceHolder.Callback
public void surfaceDestroyed(SurfaceHolder holder) {
// In theory we should tell the RenderThread that the surface has been destroyed.
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendSurfaceDestroyed();
}
Log.d(TAG, "surfaceDestroyed holder=" + holder);
sSurfaceHolder = null;
}
@Override // SeekBar.OnSeekBarChangeListener
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (mRenderThread == null) {
// Could happen if we programmatically update the values after setting a listener
// but before starting the thread. Also, easy to cause this by scrubbing the seek
// bar with one finger then tapping "recents" with another.
Log.w(TAG, "Ignoring onProgressChanged received w/o RT running");
return;
}
RenderHandler rh = mRenderThread.getHandler();
// "progress" ranges from 0 to 100
if (seekBar == mZoomBar) {
//Log.v(TAG, "zoom: " + progress);
rh.sendZoomValue(progress);
} else if (seekBar == mSizeBar) {
//Log.v(TAG, "size: " + progress);
rh.sendSizeValue(progress);
} else if (seekBar == mRotateBar) {
//Log.v(TAG, "rotate: " + progress);
rh.sendRotateValue(progress);
} else {
throw new RuntimeException("unknown seek bar");
}
// If we're getting preview frames quickly enough we don't really need this, but
// we don't want to have chunky-looking resize movement if the camera is slow.
// OTOH, if we get the updates too quickly (60fps camera?), this could jam us
// up and cause us to run behind. So use with caution.
rh.sendRedraw();
}
@Override // SeekBar.OnSeekBarChangeListener
public void onStartTrackingTouch(SeekBar seekBar) {}
@Override // SeekBar.OnSeekBarChangeListener
public void onStopTrackingTouch(SeekBar seekBar) {}
@Override
/**
* Handles any touch events that aren't grabbed by one of the controls.
*/
public boolean onTouchEvent(MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_DOWN:
//Log.v(TAG, "onTouchEvent act=" + e.getAction() + " x=" + x + " y=" + y);
if (mRenderThread != null) {
RenderHandler rh = mRenderThread.getHandler();
rh.sendPosition((int) x, (int) y);
// Forcing a redraw can cause sluggish-looking behavior if the touch
// events arrive quickly.
//rh.sendRedraw();
}
break;
default:
break;
}
return true;
}
/**
* Updates the current state of the controls.
*/
private void updateControls() {
String str = getString(R.string.tfcCameraParams, mCameraPreviewWidth,
mCameraPreviewHeight, mCameraPreviewFps);
TextView tv = (TextView) findViewById(R.id.tfcCameraParams_text);
tv.setText(str);
str = getString(R.string.tfcRectSize, mRectWidth, mRectHeight);
tv = (TextView) findViewById(R.id.tfcRectSize_text);
tv.setText(str);
str = getString(R.string.tfcZoomArea, mZoomWidth, mZoomHeight);
tv = (TextView) findViewById(R.id.tfcZoomArea_text);
tv.setText(str);
}
@Override
public void onClick(View view) {
if (recording) {
recorder.stop();
recording = false;
// Let's initRecorder so we can record again
initRecorder();
prepareRecorder();
} else {
recording = true;
recorder.start();
}
}
private void initRecorder() {
recorder.setAudioSource(MediaRecorder.AudioSource.DEFAULT);
recorder.setVideoSource(MediaRecorder.VideoSource.DEFAULT);
CamcorderProfile cpHigh = CamcorderProfile
.get(CamcorderProfile.QUALITY_HIGH);
recorder.setProfile(cpHigh);
String path = Environment.getExternalStorageDirectory() + File.separator
+ Environment.DIRECTORY_DCIM + File.separator + "AlphaRun";
recorder.setOutputFile(path);
recorder.setMaxDuration(50000); // 50 seconds
recorder.setMaxFileSize(5000000); // Approximately 5 megabytes
}
private void prepareRecorder() {
try {
recorder.prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
finish();
} catch (IOException e) {
e.printStackTrace();
finish();
}
}
/**
* Thread that handles all rendering and camera operations.
*/
private static class RenderThread extends Thread implements
SurfaceTexture.OnFrameAvailableListener {
// Object must be created on render thread to get correct Looper, but is used from
// UI thread, so we need to declare it volatile to ensure the UI thread sees a fully
// constructed object.
private volatile RenderHandler mHandler;
// Used to wait for the thread to start.
private Object mStartLock = new Object();
private boolean mReady = false;
private MainHandler mMainHandler;
private Camera mCamera;
private int mCameraPreviewWidth, mCameraPreviewHeight;
private EglCore mEglCore;
private WindowSurface mWindowSurface;
private int mWindowSurfaceWidth;
private int mWindowSurfaceHeight;
// Receives the output from the camera preview.
private SurfaceTexture mCameraTexture;
// Orthographic projection matrix.
private float[] mDisplayProjectionMatrix = new float[16];
private Texture2dProgram mTexProgram;
private final ScaledDrawable2d mRectDrawable =
new ScaledDrawable2d(Drawable2d.Prefab.RECTANGLE);
private final Sprite2d mRect = new Sprite2d(mRectDrawable);
private int mZoomPercent = DEFAULT_ZOOM_PERCENT;
private int mSizePercent = DEFAULT_SIZE_PERCENT;
private int mRotatePercent = DEFAULT_ROTATE_PERCENT;
private float mPosX, mPosY;
/**
* Constructor. Pass in the MainHandler, which allows us to send stuff back to the
* Activity.
*/
public RenderThread(MainHandler handler) {
mMainHandler = handler;
}
/**
* Thread entry point.
*/
@Override
public void run() {
Looper.prepare();
// We need to create the Handler before reporting ready.
mHandler = new RenderHandler(this);
synchronized (mStartLock) {
mReady = true;
mStartLock.notify(); // signal waitUntilReady()
}
// Prepare EGL and open the camera before we start handling messages.
mEglCore = new EglCore(null, 0);
openCamera(REQ_CAMERA_WIDTH, REQ_CAMERA_HEIGHT, REQ_CAMERA_FPS);
Looper.loop();
Log.d(TAG, "looper quit");
releaseCamera();
releaseGl();
mEglCore.release();
synchronized (mStartLock) {
mReady = false;
}
}
/**
* Waits until the render thread is ready to receive messages.
* <p>
* Call from the UI thread.
*/
public void waitUntilReady() {
synchronized (mStartLock) {
while (!mReady) {
try {
mStartLock.wait();
} catch (InterruptedException ie) { /* not expected */ }
}
}
}
/**
* Shuts everything down.
*/
private void shutdown() {
Log.d(TAG, "shutdown");
Looper.myLooper().quit();
}
/**
* Returns the render thread's Handler. This may be called from any thread.
*/
public RenderHandler getHandler() {
return mHandler;
}
/**
* Handles the surface-created callback from SurfaceView. Prepares GLES and the Surface.
*/
private void surfaceAvailable(SurfaceHolder holder, boolean newSurface) {
Surface surface = holder.getSurface();
mWindowSurface = new WindowSurface(mEglCore, surface, false);
mWindowSurface.makeCurrent();
// Create and configure the SurfaceTexture, which will receive frames from the
// camera. We set the textured rect's program to render from it.
mTexProgram = new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT);
int textureId = mTexProgram.createTextureObject();
mCameraTexture = new SurfaceTexture(textureId);
mRect.setTexture(textureId);
if (!newSurface) {
// This Surface was established on a previous run, so no surfaceChanged()
// message is forthcoming. Finish the surface setup now.
//
// We could also just call this unconditionally, and perhaps do an unnecessary
// bit of reallocating if a surface-changed message arrives.
mWindowSurfaceWidth = mWindowSurface.getWidth();
mWindowSurfaceHeight = mWindowSurface.getWidth();
finishSurfaceSetup();
}
mCameraTexture.setOnFrameAvailableListener(this);
}
/**
* Releases most of the GL resources we currently hold (anything allocated by
* surfaceAvailable()).
* </p><p>
* Does not release EglCore.
*/
private void releaseGl() {
GlUtil.checkGlError("releaseGl start");
if (mWindowSurface != null) {
mWindowSurface.release();
mWindowSurface = null;
}
if (mTexProgram != null) {
mTexProgram.release();
mTexProgram = null;
}
GlUtil.checkGlError("releaseGl done");
mEglCore.makeNothingCurrent();
}
/**
* Handles the surfaceChanged message.
* </p><p>
* We always receive surfaceChanged() after surfaceCreated(), but surfaceAvailable()
* could also be called with a Surface created on a previous run. So this may not
* be called.
*/
private void surfaceChanged(int width, int height) {
Log.d(TAG, "RenderThread surfaceChanged " + width + "x" + height);
mWindowSurfaceWidth = width;
mWindowSurfaceHeight = width;
finishSurfaceSetup();
}
/**
* Handles the surfaceDestroyed message.
*/
private void surfaceDestroyed() {
// In practice this never appears to be called -- the activity is always paused
// before the surface is destroyed. In theory it could be called though.
Log.d(TAG, "RenderThread surfaceDestroyed");
releaseGl();
}
/**
* Sets up anything that depends on the window size.
* </p><p>
* Open the camera (to set mCameraAspectRatio) before calling here.
*/
private void finishSurfaceSetup() {
int width = mWindowSurfaceWidth;
int height = mWindowSurfaceHeight;
Log.d(TAG, "finishSurfaceSetup size=" + width + "x" + height +
" camera=" + mCameraPreviewWidth + "x" + mCameraPreviewHeight);
// Use full window.
GLES20.glViewport(0, 700, width, height);
// Simple orthographic projection, with (0,0) in lower-left corner.
Matrix.orthoM(mDisplayProjectionMatrix, 0, 0, width, 0, height, -1, 1);
// Default position is center of screen.
mPosX = width / 2.0f;
mPosY = height / 2.0f;
updateGeometry();
// Ready to go, start the camera.
Log.d(TAG, "starting camera preview");
try {
mCamera.setPreviewTexture(mCameraTexture);
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
mCamera.startPreview();
}
/**
* Updates the geometry of mRect, based on the size of the window and the current
* values set by the UI.
*/
private void updateGeometry() {
int width = mWindowSurfaceWidth;
int height = mWindowSurfaceHeight;
int smallDim = Math.min(width, height);
// Max scale is a bit larger than the screen, so we can show over-size.
float scaled = smallDim * (mSizePercent / 100.0f) * 1.25f;
float cameraAspect = (float) mCameraPreviewWidth / mCameraPreviewHeight;
int newWidth = Math.round(scaled * cameraAspect);
int newHeight = Math.round(scaled);
float zoomFactor = 1.0f - (mZoomPercent / 100.0f);
int rotAngle = Math.round(360 * (mRotatePercent / 100.0f));
mRect.setScale(newWidth, newHeight);
mRect.setPosition(mPosX, mPosY);
mRect.setRotation(rotAngle);
mRectDrawable.setScale(zoomFactor);
mMainHandler.sendRectSize(newWidth, newHeight);
mMainHandler.sendZoomArea(Math.round(mCameraPreviewWidth * zoomFactor),
Math.round(mCameraPreviewHeight * zoomFactor));
mMainHandler.sendRotateDeg(rotAngle);
}
@Override // SurfaceTexture.OnFrameAvailableListener; runs on arbitrary thread
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
mHandler.sendFrameAvailable();
}
/**
* Handles incoming frame of data from the camera.
*/
private void frameAvailable() {
mCameraTexture.updateTexImage();
draw();
}
/**
* Draws the scene and submits the buffer.
*/
private void draw() {
GlUtil.checkGlError("draw start");
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
mRect.draw(mTexProgram, mDisplayProjectionMatrix);
mWindowSurface.swapBuffers();
GlUtil.checkGlError("draw done");
}
/**
* Opens a camera, and attempts to establish preview mode at the specified width
* and height with a fixed frame rate.
* </p><p>
* Sets mCameraPreviewWidth / mCameraPreviewHeight.
*/
private void openCamera(int desiredWidth, int desiredHeight, int desiredFps) {
if (mCamera != null) {
throw new RuntimeException("camera already initialized");
}
Camera.CameraInfo info = new Camera.CameraInfo();
// Try to find a front-facing camera (e.g. for videoconferencing).
int numCameras = Camera.getNumberOfCameras();
for (int i = 0; i < numCameras; i++) {
Camera.getCameraInfo(i, info);
if (info.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
mCamera = Camera.open(i);
break;
}
}
if (mCamera == null) {
Log.d(TAG, "No front-facing camera found; opening default");
mCamera = Camera.open(); // opens first back-facing camera
}
if (mCamera == null) {
throw new RuntimeException("Unable to open camera");
}
Camera.Parameters parms = mCamera.getParameters();
CameraUtils.choosePreviewSize(parms, desiredWidth, desiredHeight);
parms.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);
// Try to set the frame rate to a constant value.
int thousandFps = CameraUtils.chooseFixedPreviewFps(parms, desiredFps * 1000);
// Give the camera a hint that we're recording video. This can have a big
// impact on frame rate.
parms.setRecordingHint(true);
mCamera.setParameters(parms);
int[] fpsRange = new int[2];
Camera.Size mCameraPreviewSize = parms.getPreviewSize();
parms.getPreviewFpsRange(fpsRange);
String previewFacts = mCameraPreviewSize.width + "x" + mCameraPreviewSize.height;
if (fpsRange[0] == fpsRange[1]) {
previewFacts += " @" + (fpsRange[0] / 1000.0) + "fps";
} else {
previewFacts += " @[" + (fpsRange[0] / 1000.0) +
" - " + (fpsRange[1] / 1000.0) + "] fps";
}
Log.i(TAG, "Camera config: " + previewFacts);
mCameraPreviewWidth = mCameraPreviewSize.width;
mCameraPreviewHeight = mCameraPreviewSize.height;
mMainHandler.sendCameraParams(mCameraPreviewWidth, mCameraPreviewHeight,
thousandFps / 1000.0f);
}
/**
* Stops camera preview, and releases the camera to the system.
*/
private void releaseCamera() {
if (mCamera != null) {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
Log.d(TAG, "releaseCamera -- done");
}
}
}
}
</p> -
converting all the mp4 audio files in a folder to mp3 using ffmpeg
21 juillet 2016, par Raulphow can I convert all of the
mp4
files in a given folder tomp3
using ffmpeg.
Almost all of the links I have seen on google is all about converting mp4 video to mp3.
I can do this via VLC player but I have got huge collection 1000 mp4 audio files and want this to be done over command line by some script or command.
Is it possible to do it via gstreamer ?