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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (11738)

  • FFMPEG Concat Dropping Frames

    16 mars 2015, par scientiffic

    I’m using FFMPEG to do the following two things :

    • create an mp4 given a set of images
    • compile mp4s to create a longer video (mp4)

    To create mp4s from images, I use the following command :

    ffmpeg -r 5 -i 'img%03d.jpg' output.mp4

    As far as I know, this creates a video with a framerate of 5fps.

    But when I try to compile mp4s, it seems like frames within each mp4 are being dropped.

    To create the compiled footage, I create a text file that points to all the mp4s that should be included in the compilation, e.g.

    file 'set1/output.mp4'
    file 'set2/output.mp4'
    file 'set3/output.mp4'
    file 'set4/output.mp4'
    file 'set5/output.mp4'
    file 'set6/output.mp4'
    file 'set7/output.mp4'

    Then I run the following command :

    ffmpeg -f concat -i input.txt -codec copy compilation.mp4

    The resulting video seems to drop 2-3 frames from each of the output videos.

    How do I ensure that the compiled video doesn’t drop any frames ?

    (For reference, I used the following tutorial : https://trac.ffmpeg.org/wiki/Concatenate)

  • Révision 17407 : on avance sur le dateur :

    14 mars 2011, par b b

    * formatage + texte_script sur les chaines de langue et pas de ucfirst * ajout de quelques chaines de langue pour les abbreviations de mois cf http://fr.wikipedia.org/wiki/Mois

  • Can you think of a reason why windows might not enable audio if noone is logged in ?

    3 juillet 2017, par Caius Jard

    I’m having a bizarre problem with some virtual servers created to record podcasts. They run on amazon AWS as windows server 2012 instances and a small c# app tells FFMPEG to do the heavy lifting of capturing from the virtual screen and reading from the virtual sound card (Virtual Audio Cable : https://en.wikipedia.org/wiki/Virtual_Audio_Cable) via DirectShow filters

    The problem I have is if I leave the machine to do its stuff unattended, the recordings are sometimes silent. If I log in via VNC and watch it doing its stuff the audio is recorded just fine. All other aspects of the test op are the same, and the virtual machine is shut down between successive recordings so each one should theoretically be a clean slate. The app runs under a logged in session (hence the use of VNC rather than RDP)

    I’m now wondering if there is some optimisation of the windows sound engine whereby it doesn’t bother playing audio if it thinks noone is listening. The confusing thing to me is that not every virtual machine suffers these problems ; some of them record fine (and they’re all created from the same seed virtual hard disk image) in unattended mode

    I’m asking this question with the aim of getting together a list of things I can check/look into/debug.. I don’t have much knowledge of how MME/DirectSound/WASAPI work internally...