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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (10978)

  • ffmpeg Output file #0 does not contain any stream when trying to access 1 of 2 audio streams

    7 juillet 2019, par nulltorpedo
    ffmpeg -i input.mkv  -map 0:2 -c copy -strict -2  audio.mkv

    Hi I have the above command. The output shows that there are 2 audio streams. I want to copy just the ac3 audio (actually I want to convert it but even this copy does not work). I have truncated the output print where there is metadata

    NEW updated sample with full log which results in same message

    ffmpeg -i input.mka -map 0:0 -c:a libfdk_aac   aac_out.m4a
    ffmpeg version 2.7.1 Copyright (c) 2000-2015 the FFmpeg developers
     built with gcc 4.9.3 (crosstool-NG 1.20.0) 20150311 (prerelease)
     configuration: --prefix=/usr --incdir='${prefix}/include/ffmpeg' --arch=i686 --target-os=linux --cross-prefix=/usr/local/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu- --enable-cross-compile --enable-optimizations --enable-pic --enable-gpl --enable-shared --disable-static --enable-version3 --enable-nonfree --enable-libfaac --enable-encoders --enable-pthreads --disable-bzlib --disable-protocol=rtp --disable-muxer=image2 --disable-muxer=image2pipe --disable-swscale-alpha --disable-ffserver --disable-ffplay --disable-devices --disable-bzlib --disable-altivec --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libmp3lame --disable-vaapi --disable-decoder=amrnb --disable-decoder=ac3 --disable-decoder=ac3_fixed --disable-encoder=zmbv --disable-encoder=dca --disable-encoder=ac3 --disable-encoder=ac3_fixed --disable-encoder=eac3 --disable-decoder=dca --disable-decoder=eac3 --disable-decoder=truehd --cc=/usr/local/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu-ccache-gcc --enable-yasm --enable-libx264 --enable-encoder=libx264
     libavutil      54. 27.100 / 54. 27.100
     libavcodec     56. 41.100 / 56. 41.100
     libavformat    56. 36.100 / 56. 36.100
     libavdevice    56.  4.100 / 56.  4.100
     libavfilter     5. 16.101 /  5. 16.101
     libswscale      3.  1.101 /  3.  1.101
     libswresample   1.  2.100 /  1.  2.100
     libpostproc    53.  3.100 / 53.  3.100
    Input #0, matroska,webm, from '/volume1/..../input.mka':
     Metadata:
       encoder         : libebml v1.3.9 + libmatroska v1.5.2
       creation_time   : 2019-07-07 06:19:20
     Duration: 02:29:21.98, start: 0.000000, bitrate: 640 kb/s
       Stream #0:0(eng): Audio: ac3, 48000 Hz, 5.1(side), 640 kb/s
       Metadata:
         BPS-eng         : 640000
         DURATION-eng    : 02:29:21.984000480
         NUMBER_OF_FRAMES-eng: 280062
         NUMBER_OF_BYTES-eng: 716958720
         _STATISTICS_WRITING_APP-eng: mkvmerge v35.0.0 ('All The Love In The World') 64-bit
         _STATISTICS_WRITING_DATE_UTC-eng: 2019-07-07 06:19:20
         _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
    Output #0, ipod, to 'aac_out.m4a':
     Metadata:
       encoder         : libebml v1.3.9 + libmatroska v1.5.2
    Output file #0 does not contain any stream
  • H.264 and VP8 for still image coding : WebP ?

    1er octobre 2010, par Dark Shikari — H.264, VP8, google, psychovisual optimizations

    JPEG is a very old lossy image format. By today’s standards, it’s awful compression-wise : practically every video format since the days of MPEG-2 has been able to tie or beat JPEG at its own game. The reasons people haven’t switched to something more modern practically always boil down to a simple one — it’s just not worth the hassle. Even if JPEG can be beaten by a factor of 2, convincing the entire world to change image formats after 20 years is nigh impossible. Furthermore, JPEG is fast, simple, and practically guaranteed to be free of any intellectual property worries. It’s been tried before : JPEG-2000 first, then Microsoft’s JPEG XR, both tried to unseat JPEG. Neither got much of anywhere.

    Now Google is trying to dump yet another image format on us, “WebP”. But really, it’s just a VP8 intra frame. There are some obvious practical problems with this new image format in comparison to JPEG ; it doesn’t even support all of JPEG’s features, let alone many of the much-wanted features JPEG was missing (alpha channel support, lossless support). It only supports 4:2:0 chroma subsampling, while JPEG can handle 4:2:2 and 4:4:4. Google doesn’t seem interested in adding any of these features either.

    But let’s get to the meat and see how these encoders stack up on compressing still images. As I explained in my original analysis, VP8 has the advantage of H.264′s intra prediction, which is one of the primary reasons why H.264 has such an advantage in intra compression. It only has i4x4 and i16x16 modes, not i8x8, so it’s not quite as fancy as H.264′s, but it comes close.

    The test files are all around 155KB ; download them for the exact filesizes. For all three, I did a binary search of quality levels to get the file sizes close. For x264, I encoded with --tune stillimage --preset placebo. For libvpx, I encoded with --best. For JPEG, I encoded with ffmpeg, then applied jpgcrush, a lossless jpeg compressor. I suspect there are better JPEG encoders out there than ffmpeg ; if you have one, feel free to test it and post the results. The source image is the 200th frame of Parkjoy, from derf’s page (fun fact : this video was shot here ! More info on the video here.).

    Files : (x264 [154KB], vp8 [155KB], jpg [156KB])

    Results (decoded to PNG) : (x264, vp8, jpg)

    This seems rather embarrassing for libvpx. Personally I think VP8 looks by far the worst of the bunch, despite JPEG’s blocking. What’s going on here ? VP8 certainly has better entropy coding than JPEG does (by far !). It has better intra prediction (JPEG has just DC prediction). How could VP8 look worse ? Let’s investigate.

    VP8 uses a 4×4 transform, which tends to blur and lose more detail than JPEG’s 8×8 transform. But that alone certainly isn’t enough to create such a dramatic difference. Let’s investigate a hypothesis — that the problem is that libvpx is optimizing for PSNR and ignoring psychovisual considerations when encoding the image… I’ll encode with --tune psnr --preset placebo in x264, turning off all psy optimizations. 

    Files : (x264, optimized for PSNR [154KB]) [Note for the technical people : because adaptive quantization is off, to get the filesize on target I had to use a CQM here.]

    Results (decoded to PNG) : (x264, optimized for PSNR)

    What a blur ! Only somewhat better than VP8, and still worse than JPEG. And that’s using the same encoder and the same level of analysis — the only thing done differently is dropping the psy optimizations. Thus we come back to the conclusion I’ve made over and over on this blog — the encoder matters more than the video format, and good psy optimizations are more important than anything else for compression. libvpx, a much more powerful encoder than ffmpeg’s jpeg encoder, loses because it tries too hard to optimize for PSNR.

    These results raise an obvious question — is Google nuts ? I could understand the push for “WebP” if it was better than JPEG. And sure, technically as a file format it is, and an encoder could be made for it that’s better than JPEG. But note the word “could”. Why announce it now when libvpx is still such an awful encoder ? You’d have to be nuts to try to replace JPEG with this blurry mess as-is. Now, I don’t expect libvpx to be able to compete with x264, the best encoder in the world — but surely it should be able to beat an image format released in 1992 ?

    Earth to Google : make the encoder good first, then promote it as better than the alternatives. The reverse doesn’t work quite as well.

    [155KB]
  • Avisynth total frames does not equal VirtualDub total frames

    7 mai 2017, par Corpuscular

    It appears that Dissolve and/or Fade change the total number of frames in .avs scripts. When I add up the total number of frames in the avs script and then load the avs script in Vdub the total number of frames is different. My real world example below shows a difference of 822 frames vs 1368 frames for the same script. I have run some basic tests which appear to support this hypothesis. Of course I may be doing something stupid. Any guidance would be greatly appreciated. Please let me know if I can clarify anything. Ffmpeg also borks on the same script which leads me to think this is an Avisynth issue. Or my lack of avs coding skills.

    System specs :
    Win7,
    FFmpeg version : 20170223-dcd3418 win32 shared,
    AVISynth version : 2.6

    Test1.avs = 200 frames long = Expected behaviour

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24, start=1, end=100)
    v2=ImageReader("2.png", fps=24, start=1, end=100)
    video = v1 + v2
    return video

    Test2.avs with return Dissolve = 195 frames long = Unexpected behaviour

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24, start=1, end=100)
    v2=ImageReader("2.png", fps=24, start=1, end=100)
    return Dissolve(v1, v2, 5)

    Test3.avs with fadeOut(fadeIn = 202 frames long = Unexpected behaviour

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24, start=1, end=100)
    v2=ImageReader("2.png", fps=24, start=1, end=100)
    fadeOut(fadeIn(v1 + v2, 60), 60)

    Test4.avs with dissolve and fade = 197 frames long = Unexpected behaviour

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24, start=1, end=100)
    v2=ImageReader("2.png", fps=24, start=1, end=100)
    v3 = Dissolve(v1, v2, 5)
    fadeOut(fadeIn(v3, 60), 60)

    Test5.avs explicity specifying frame rates on dissolve and fade = 197 frames = Unexpected behaviour

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24, start=1, end=100)
    v2=ImageReader("2.png", fps=24, start=1, end=100)
    v3 = Dissolve(v1, v2, 5, 24)
    fadeOut(fadeIn(v3, 60, $000000, 24), 60, $000000, 24)

    realExample = 822 frames long = Expected behaviour (this is what I want)

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24).trim(1,106)
    v3=ImageReader("3.png", fps=24).trim(1,471)
    v9=ImageReader("9.png", fps=24).trim(1,58)
    v10=ImageReader("10.png", fps=24).trim(1,35)
    v11=ImageReader("11.png", fps=24).trim(1,152)
    video = v1 + v3 + v9 + v10 + v11
    return video

    realExample = 1368 frames long

    LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\VSFilter.dll")
    v1=ImageReader("1.png", fps=24).trim(1,106)
    v3=ImageReader("3.png", fps=24).trim(1,471)
    v9=ImageReader("9.png", fps=24).trim(1,58)
    v10=ImageReader("10.png", fps=24).trim(1,35)
    v11=ImageReader("11.png", fps=24).trim(1,152)
    d1 = Dissolve(v1, v3, 5)
    d3 = Dissolve(v3, v9, 5)
    d9 = Dissolve(v9, v10, 5)
    d10 = Dissolve(v10, v11, 5)
    fadeOut(fadeIn(d1 + d3 + d9 + d10,60),60)