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Autres articles (112)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (11876)
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FFmpeg : Read profile level information from mp4
31 mars 2016, par MartinI have a mp4 file and need the profile level of it. FFmpeg says, it has baseline profile, which is what I need, but I need also the level.
Here is what I get from FFmpeg :
ffmpeg version 0.8, Copyright (c) 2000-2011 the FFmpeg developers
built on Jul 20 2011 13:32:19 with gcc 4.4.3
configuration: --enable-gpl --enable-version3 --enable-nonfree --enable-postproc --enable-libfaac --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libtheora --enable-libvorbis --enable-libx264
libavutil 51. 9. 1 / 51. 9. 1
libavcodec 53. 7. 0 / 53. 7. 0
libavformat 53. 4. 0 / 53. 4. 0
libavdevice 53. 1. 1 / 53. 1. 1
libavfilter 2. 23. 0 / 2. 23. 0
libswscale 2. 0. 0 / 2. 0. 0
libpostproc 51. 2. 0 / 51. 2. 0
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'test-show.mp4':
Metadata:
major_brand : f4v
minor_version : 0
compatible_brands: isommp42m4v
creation_time : 2012-03-21 16:00:00
Duration: 00:56:07.40, start: 0.000000, bitrate: 2004 kb/s
Stream #0.0(eng): Video: h264 (Baseline), yuv420p, 854x480 [PAR 1:1 DAR 427:240], 1904 kb/s, 25 fps, 25 tbr, 90k tbn, 50 tbc
Metadata:
creation_time : 2012-03-21 16:00:00
Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16, 96 kb/s
Metadata:
creation_time : 2012-03-21 16:00:00
At least one output file must be specifiedIs there any option other than
-i
I can use to get the level information ? -
Revision c5b317057b : Merge "Fix pulsing issue with scaling" into experimental
18 mars 2013, par John KoleszarChanged Paths : Modify /vp9/decoder/vp9_decodframe.c Modify /vp9/encoder/vp9_onyx_if.c Modify /vp9/encoder/vp9_onyx_int.h Modify /vp9/encoder/vp9_rdopt.c Merge "Fix pulsing issue with scaling" into experimental
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Working with ffmpeg in Xamarin Android
20 avril 2017, par Ahmed MujtabaI’m building an android app using Xamarin. The requirement of the app is to capture video from the camera and encode the video to send it across to a server. Initially I was using an encoder library on the server side to encode recorded video but it was proving to be extremely unreliable and inefficient specially for large sized video files. I have posted my issues on another thread here I then decided to encode the video on the client side and then send it to the server. I’ve found encoding to be a bit complicated and there isn’t much information available on how this can be done so I search for the only way I knew how to encode a video that is by using ffmpeg codec. I’ve found some solutions. There’s a project on github that demonstrates how ffmpeg is used inside a Xamarin android project. However running the solution doesn’t give any output. The project has a binary ffmpeg file which is installed to the phone directory using the code below :
_ffmpegBin = InstallBinary(XamarinAndroidFFmpeg.Resource.Raw.ffmpeg, "ffmpeg", false);
Below is the example code for encoding video into different set of outputs :
_workingDirectory = Android.OS.Environment.ExternalStorageDirectory.AbsolutePath;
var sourceMp4 = "cat1.mp4";
var destinationPathAndFilename = System.IO.Path.Combine (_workingDirectory, "cat1_out.mp4");
var destinationPathAndFilename2 = System.IO.Path.Combine (_workingDirectory, "cat1_out2.mp4");
var destinationPathAndFilename4 = System.IO.Path.Combine (_workingDirectory, "cat1_out4.wav");
if (File.Exists (destinationPathAndFilename))
File.Delete (destinationPathAndFilename);
CreateSampleFile(Resource.Raw.cat1, _workingDirectory, sourceMp4);
var ffmpeg = new FFMpeg (this, _workingDirectory);
var sourceClip = new Clip (System.IO.Path.Combine(_workingDirectory, sourceMp4));
var result = ffmpeg.GetInfo (sourceClip);
var br = System.Environment.NewLine;
// There are callbacks based on Standard Output and Standard Error when ffmpeg binary is running as a process:
var onComplete = new MyCommand ((_) => {
RunOnUiThread(() =>_logView.Append("DONE!" + br + br));
});
var onMessage = new MyCommand ((message) => {
RunOnUiThread(() =>_logView.Append(message + br + br));
});
var callbacks = new FFMpegCallbacks (onComplete, onMessage);
// 1. The idea of this first test is to show that video editing is possible via FFmpeg:
// It results in a 150x150 movie that eventually zooms on a cat ear. This is desaturated, and there's a fade in.
var filters = new List<videofilter> ();
filters.Add (new FadeVideoFilter ("in", 0, 100));
filters.Add(new CropVideoFilter("150","150","0","0"));
filters.Add(new ColorVideoFilter(1.0m, 1.0m, 0.0m, 0.5m, 1.0m, 1.0m, 1.0m, 1.0m));
var outputClip = new Clip (destinationPathAndFilename) { videoFilter = VideoFilter.Build (filters) };
outputClip.H264_CRF = "18"; // It's the quality coefficient for H264 - Default is 28. I think 18 is pretty good.
ffmpeg.ProcessVideo(sourceClip, outputClip, true, new FFMpegCallbacks(onComplete, onMessage));
//2. This is a similar version version in command line only:
string[] cmds = new string[] {
"-y",
"-i",
sourceClip.path,
"-strict",
"-2",
"-vf",
"mp=eq2=1:1.68:0.3:1.25:1:0.96:1",
destinationPathAndFilename2,
"-acodec",
"copy",
};
ffmpeg.Execute (cmds, callbacks);
// 3. This lists codecs:
string[] cmds3 = new string[] {
"-codecs",
};
ffmpeg.Execute (cmds, callbacks);
// 4. This convers to WAV
// Note that the cat movie just has some silent house noise.
ffmpeg.ConvertToWaveAudio(sourceClip, destinationPathAndFilename4, 44100, 2, callbacks, true);
</videofilter>I have tried different commands but no output file is generated. I have tried to use another project found here but this one has the same issue. I don’t get any errors but no output file is generated. I’m really hoping someone can help me find a way I can manage to use ffmpeg in my project or some way to compress video to transport it to the server.
I will really appreciate if someone can point me to the right direction.