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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
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Exemple de boutons d’action pour une collection personnelle
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Mis à jour : Février 2013
Langue : English
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Collections - Formulaire de création rapide
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Autres articles (98)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
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Sur d’autres sites (9099)
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FFmpeg - RTMP streaming from NodeJS, stream is faster than realtime
6 avril 2023, par WestonMy goal is to render a canvas in Node, and stream that canvas to an RTMP server (Twitch ultimately, but for now I'm testing on a local RTMP server). The standard way to stream to RTMP seems to be
ffmpeg
, so I'm using that, spawned as a child process from within NodeJS.

I've tried a bunch of different combinations of techniques and
ffmpeg
params to get a consistent framerate and a stream at "realtime" speed, but can't figure it out. Here's the paths I've gone down so far

Render canvas and send input in continuous interval


import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 '-re',
 '-framerate', String(.fps),
 '-r', String(fps),

 '-i', '-',
 
 '-vcodec', 'libx264',
 '-r', String(fps),
 '-s', '1920x1080',
 '-g:v', String(2*fps),
 '-c:a', 'aac',
 '-f', 'flv', 'rtmp://127.0.0.1/live'
]);
ffmpeg.stdout.pipe(process.stdout)
ffmpeg.stderr.pipe(process.stderr)


const send = () => {
 ctx.fillStyle = 'red'
 ctx.fillRect(0, 0, 1920, 1080);
 ctx.font = '100px Arial';
 ctx.fillStyle = 'black'
 ctx.fillText(new Date().toLocaleString(), 500, 500);
 ffmpeg.stdin.write(canvas.toBuffer())
 setImmediate(() => send())
}
send()



Observations


- 

- Took about 35 seconds for the stream to actually start (I think because of ffmpeg needing some amount of time to analyze the input ?)
- Frame rate extremely below what I set it to, and "speed" also very low, although I'm not 100% sure what this means. example log
Frame= 906 fps=3.9 q=29.0 size= 311kB time=00:00:27.83 bitrate= 91.5kbits/s speed=0.119x
- Stream behavior

- 

- Takes about a minute to load once opened in VLC
- Timer on the stream starts about 1 minute behind real time, stays stuck on a single second for 30+ seconds, then shoots up a few seconds quickly, and gets stuck again














I had a hunch here that at least some of the reason for the strange behavior was that rendering the canvas in the same loop that I send input to
ffmpeg
in was too slow to achieve 30 FPS.

Render canvas in separate interval from ffmpeg input interval


Only render canvas FPS-times per second


Continue sending input to
ffmpeg
as fast as possible

import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

let buffer = canvas.toBuffer();

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 ...same as before
]);

const render = () => {
 ctx.fillStyle = 'red'
 ctx.fillRect(0, 0, 1920, 1080);
 ctx.font = '100px Arial';
 ctx.fillStyle = 'black'
 ctx.fillText(new Date().toLocaleString(), 500, 500);
 buffer = canvas.toBuffer();
 setTimeout(() => render(), 1/fps)
}
render();

const send = () => {
 ffmpeg.stdin.write(buffer)
 setImmediate(() => send())
}
send()



Observations


- 

ffmpeg
starts streaming almost immediately- fps starts out around 16, takes a couple seconds to hit 28, and then 30 more seconds to hit 30fps. speed much closer to 1x, but not quite all the way. example log
frame=15421 fps= 30 q=29.0 size= 4502kB time=00:08:31.66 bitrate= 72.1kbits/s speed=0.994x
- Stream behavior

- 

- Takes about 5 seconds to load once opened in VLC
- Timer stays stuck on the same second for multiple minutes














My hunch here for the stream being stuck on 1 timestamp is that while ffmpeg is sending frames out at 30 frames per second, I'm sending it frames much quicker than that. So in the first 1st of a second of streaming


- 

- Canvas renders with timestamp T 30 times
send
runs N times where N is likely way higher than 30, sendingffmpeg
N frames with the current timestamp- ffmpeg now has N frames with timestamp T on them, but can only send them out 30 per second, so it takes more than 1 second for the timestamp on the screen to change








Only send ffmpeg a frame every 1/FPS second


Same as before, but instead of sending ffmpeg frames as quickly as possible, only send it FPS frames every second.


import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

let buffer = canvas.toBuffer();

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 ...same as before
]);

const render = () => {
 ...same as before
}
render();

const send = () => {
 ffmpeg.stdin.write(buffer)
 setTimeout(() => send(), 1/fps)
}
send()



Observations


- 

ffmpeg
takes a few seconds to start streaming- fps starts out high, around 28, and over the next minute or so drops down to 16. Speed drops along with it. example log
frame= 1329 fps= 16 q=29.0 size= 463kB time=00:00:41.93 bitrate= 90.5kbits/s speed= 0.5x
- Stream behavior

- 

- Takes about 10 seconds to load once opened in VLC
- Timer increases about twice as fast as expected, then gets hung on one second for a bit, and then starts increasing again at same rate















I'll stop there, but tl ;dr I've tried a whole bunch of different combinations of
-re, -framerate, -fps_mode, -r
ffmpeg args, and some other techniques in the code like continuing to usesetImmediate
to send frames, but use a date comparison to actually send a frame at an FPS rate. I'm sure there's probably some fundamental video streaming knowledge I'm missing, so I'm just looking for any sort of guidance on how I can get my canvas to stream at a "realtime" speed, or whatever I could be missing here.

-
How to stack several videos using ffmpeg ?
13 juillet 2019, par JohnI have four cameras that are recording videos and wand to stack all videos into one video file. The final video must be a 2x2 grid.
THE HARD PART is that sometimes cameras are not recording simultaneously.
Here you can see one situation of how cameras are recording :
Camera 1 timeline: |recording....................................|
Camera 2 timeline: |stopped....|recording........................|
Camera 3 timeline: |recording.........|stopped....|recording.....|
Camera 4 timeline: |recording..................|stopped..........|Explanation :
- Camera 1 is recording all time.
- Camera 2 is starting recording later.
- Camera 3 is recording, then stopped a period of time, then again recording.
- Camera 4 is recording a period of time, then stopped.
In the final video I want to synchronize each video by timestamps.
If a camera is stopped a period of time then at its position must be a black portion.
How can I do this ?
-
ffmpeg_kit_flutter operation not permitted for audio operations
25 août 2023, par Black Eyed BeansI'm trying to trim an audio file using
ffmpeg_kit_flutter
but I keep getting the error :

audio/path/output.mp3: Operation not permitted.



This is the ffmpeg command that I'm using :


final cmd="-y -i \"$audioPath\" -ss $audioStartTime -to $audioEndTime -c:a libmp3lame $outPutName";



And I've also tried :


final cmd="-y -i \"$audioPath\" -ss $audioStartTime -to $audioEndTime -c copy $outPutName";



But the error is still the same.
I'm using the
ffmpeg_kit_flutter_full_gpl
package.