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Médias (1)
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (65)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (9435)
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ffmpeg for x264 core 136 lib in iOS [on hold]
23 août 2013, par 官承翰I want to develop a service (written in php) to provide mobile platforms(iOS/android/..etc) or desktop PCs to stream videos.
I have tried a lot and found.
My iPhone4 didn't support core 136 lib based on x264...it would crash or freeze when I tried playing it.
Here is my question :
Can ffmpeg decode video so that iOS can play ?
Or is there another way to solve it ?
I am new to these things...Thanks in advance
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How do I close a Node.js FFMPEG child process that is actively streaming from a live capture source ?
1er juin 2013, par RickZI'm new to Node.js and have figured out how to utilize child.spawn to launch an instance of FFMPEG that is being used to capture live video and send it over to Adobe Media Server via rtmp.
Every example I've seen of FFMPEG being used in conjunction with Node.js has been with a time limited sample, so the child process closes once FFMPEG reaches the end of the file it is converting.
In this case, there is no "end of file".
If I instantiate :
var ffmpeg = child.spawn('ffmpeg.exe', [args]);
it creates the live feed.
I have tried immediately shutting the child process down with a :
setTimeout(function() {
ffmpeg.stdin.resume();
ffmpeg.stdin.write('insert command to echo q to close FFMPEG');
ffmpeg.stdin.end();
});However, that does not seem to work. I continue to see my rtmp feed on my test box.
Is there any way to pass FFMPEG a shut down command via stdin in Node.js ?
Thanks in advance !
Rick
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Writing Live-Multimedia-Application using OpenGL & Co. saving output to disc [closed]
21 janvier 2013, par user1997286I want to write an application that does the following thing :
- Getting Commands via ArtNET (DMX over Ethernet, a Control Protocol) for each object (called Layer)
- each Layer could be one of the following : Live Camera Stream, Movie, Image
- each layer could be translated, rotated or stretched
- on each layer I can set filters (Like a Kaleidoscope Effect, Blur, Color Correction, etc.)
- the rsulting video-stream is in the 3d-space
- I want to display each part of the image on one Projector (in total up to 3 ones) using a TripleHead2GO (3 Projectors display a different region of my DVI-Output). Each Projecector-Image should have own Soft-Edge and Keystone parameters.
- the resulting image will also be shown on a Preview-Screen with some Information overlay.
I think all that should be possible with opengl and openal (for the movie audio)
I think I'll use C++, OpenGL for Graphics, OpenAL for Audio, if needed ffmpeg for Video conversion, Ubuntu/Debian as OS.
The software is used to do Multimedia-Shows on Concerts including Cameras & Co.
All that should happen Live (On a FullHD output), Having i7 3770, GLX 670 and 16GB of Ram for at least 8 Layers. (4 Live-Images at once + Some Overlays like the Actors Name and some Logos)
But now comes the question.
Is it also Posible to do the following with that setting :
- Writing the output Image with all the 3d translations to a Movie File (To Master a DVD later) with Audio
- Mixing Audio from different Inputs & Files (Ambience Mics, Signal from the Sound Mixer, Playbacks from my own application) to more than one Mix (eg. one Mix for the Recording, one Mix for Live)
- Stream that Output Complete or in Parts (e.g. the left Part of the Image) over the Network (For example, Projector 1 is near the Server, so I connect it using DVI, Projector 2+3 is connected to a Computer that receives the streams for that two projectors (with soft edge on each stream) and Screen 4 is outside the Concert Hall and shows the complete Live-Stream.
- What GUI-Framework should I use for that ?
- is it perhaps event performant enough to use Java for that ?
- is it posible to use that mechanism for just rendering (eg. I have stored the cut points on Disc and saved every single camera stream to change some errors later or cut out some parts)