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Autres articles (59)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Sélection de projets utilisant MediaSPIP
29 avril 2011, parLes exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
Ferme MediaSPIP @ Infini
L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...)
Sur d’autres sites (6716)
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Respecter les rotations des vidéos
2 mai 2011Les vidéos prises avec des dispositifs mobiles (Apple Iphone notamment) disposent d’une métadata de Rotation que Mediainfo peut récupérer.
Il serait donc mieux d’inverser les hauteurs / largeurs à ce moment là et d’encoder avec rotation ... Peut être
cf :
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How to make an automated video of changing webpage
21 mars 2023, par jonas woutersI'm currently working on a project where I need to make a recording of a webpage without opening this browser. (headless browser)
The file I'm working on is stored locally on my machine and is generated with a Python script. It's generated because it will be different for every user and will be deleted after the recording is made.


I'm currently stuck with trying to make a recording of a webpage.
Does somebody know how I can record a webpage.


Currently I'm doing this


# Make a video
def create_video(duration, name):
 # Path of the HTML file you want to record
 html_file_path = os.path.join(py_dir_path, 'templates/video/', f'{name}.html')
 width = 1080
 height = 1920
 framerate = 30
 
 options = Options()
 options.headless = True
 options.add_experimental_option('mobileEmulation', {'deviceName': 'iPhone SE'})
 driver = webdriver.Chrome(options=options)
 driver.get(f'file://{html_file_path}')
 print(driver)
 outputName = f'{name}.mp4'

 cmd= f'ffmpeg -y -f xcbgrab -s {width}x{height} -framerate {framerate} -i :0.0+0,0 -f alsa -i default -vcodec libx264 -pix_fmt yuv420p -preset ultrafast {outputName}'
 p = subprocess.Popen(cmd, shell=True)

 import time
 time.sleep(duration)

 p.kill()



This code makes a headless browser and plays the website, but the recording process is not working for me


I've already have had working code, but this was based on making screenshots of the webpage and then pasting these screenshots after each other, this code was difficult to read and worst of all very slow.


Working bad code


# Make a video
def create_video(duration, name, timesFaster):
 # Path of the HTML file you want to record
 html_file_path = os.path.join(py_dir_path, 'templates/video/', f'{name}.html')
 # Use function create_driver to create a driver and use this driver
 try:
 # Make a chrome window with size --> width: 390px, height: 850px
 options = webdriver.ChromeOptions()
 options.add_argument("--headless")
 options.add_experimental_option('mobileEmulation', {'deviceName': 'iPhone SE'})
 driver = webdriver.Chrome(options=options)
 driver.get(f'file://{html_file_path}')
 
 # Use function capture_screenshots to take screenshots for 
 capture_screenshots(driver, int(duration), name, timesFaster)
 finally:
 driver.quit

# Make as many screens as possible in ... amount of time (... = animation_duration)
def capture_screenshots(driver, animation_duration, name, timesFaster):
 screenshots = []
 # Calculate the ending time
 end_time = time.time() + animation_duration
 # Keeps track of amount of screenshots
 index = 1

 try:
 # Take as many screenshots as possible until the current time exceeds the end_time
 while time.time() < end_time:
 # Each time a new filename (so it does not overwrite)
 screenshot_file_name = f'capture{index}.png'
 # Save the screenshot on device
 driver.save_screenshot(screenshot_file_name)
 # Append the screenshot in screenshots ([])
 screenshots.append(screenshot_file_name)
 index += 1
 
 
 # Calculate the FPS
 fps = (len(screenshots)/animation_duration) * timesFaster
 print("sec: ", animation_duration/timesFaster)
 print("fps: ", fps)
 # Make the video with the FPS calculated above
 clip = ImageSequenceClip(screenshots, fps=fps)
 # File name of the result (video)
 output_file_path = os.path.join(mp4_dir_path, f"part/{name}.mp4")
 # Write the videoFile to the system
 clip.write_videofile(output_file_path, codec='libx264', bitrate="2M")
 finally:
 # Delete all screenshots
 for screenshot in screenshots:
 try:
 os.remove(screenshot)
 except:
 pass



At the moment it's not that important for me that it's a local file, if I would be able to record a webpage (for example https://jonaswouters.sinners.be/3d-animatie/) this will be equally helpfull


Thanks in advance
Jonas


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CVOpenGLESTextureCacheCreateTextureFromImage from uint8_t buffer
6 novembre 2015, par resident_I’m developing an video player for iPhone. I’m using ffmpeg libraries to decode frames of video and I’m using opengl 2.0 to render the frames to the screen.
But my render method is very slowly.
A user told me :
iOS 5 includes a new way to do this fast. The trick is to use AVFoundation and link a Core Video pixel buffer directly to an OpenGL texture.My problem now is that my video player send to render method a uint8_t* type that I use then with glTexSubImage2D.
But if I want to use CVOpenGLESTextureCacheCreateTextureFromImage I need a CVImageBufferRef with the frame.
The question is : How I can create CVImageBufferRef from uint8_t buffer ?
This is my render method :
- (void) render: (uint8_t*) buffer
NSLog(@"render") ;[EAGLContext setCurrentContext:context];
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Thanks,