
Recherche avancée
Médias (3)
-
Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
-
Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (43)
-
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
-
La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (5403)
-
aarch64 : vp9 : Implement NEON loop filters
14 novembre 2016, par Martin Storsjöaarch64 : vp9 : Implement NEON loop filters
This work is sponsored by, and copyright, Google.
These are ported from the ARM version ; thanks to the larger
amount of registers available, we can do the loop filters with
16 pixels at a time. The implementation is fully templated, with
a single macro which can generate versions for both 8 and
16 pixels wide, for both 4, 8 and 16 pixels loop filters
(and the 4/8 mixed versions as well).For the 8 pixel wide versions, it is pretty close in speed (the
v_4_8 and v_8_8 filters are the best examples of this ; the h_4_8
and h_8_8 filters seem to get some gain in the load/transpose/store
part). For the 16 pixels wide ones, we get a speedup of around
1.2-1.4x compared to the 32 bit version.Examples of runtimes vs the 32 bit version, on a Cortex A53 :
ARM AArch64
vp9_loop_filter_h_4_8_neon : 144.0 127.2
vp9_loop_filter_h_8_8_neon : 207.0 182.5
vp9_loop_filter_h_16_8_neon : 415.0 328.7
vp9_loop_filter_h_16_16_neon : 672.0 558.6
vp9_loop_filter_mix2_h_44_16_neon : 302.0 203.5
vp9_loop_filter_mix2_h_48_16_neon : 365.0 305.2
vp9_loop_filter_mix2_h_84_16_neon : 365.0 305.2
vp9_loop_filter_mix2_h_88_16_neon : 376.0 305.2
vp9_loop_filter_mix2_v_44_16_neon : 193.2 128.2
vp9_loop_filter_mix2_v_48_16_neon : 246.7 218.4
vp9_loop_filter_mix2_v_84_16_neon : 248.0 218.5
vp9_loop_filter_mix2_v_88_16_neon : 302.0 218.2
vp9_loop_filter_v_4_8_neon : 89.0 88.7
vp9_loop_filter_v_8_8_neon : 141.0 137.7
vp9_loop_filter_v_16_8_neon : 295.0 272.7
vp9_loop_filter_v_16_16_neon : 546.0 453.7The speedup vs C code in checkasm tests is around 2-7x, which is
pretty much the same as for the 32 bit version. Even if these functions
are faster than their 32 bit equivalent, the C version that we compare
to also became around 1.3-1.7x faster than the C version in 32 bit.Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-5x.Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch) :
A57 gcc-5.3 neon
loop_filter_h_4_8_neon : 256.6 93.4
loop_filter_h_8_8_neon : 307.3 139.1
loop_filter_h_16_8_neon : 340.1 254.1
loop_filter_h_16_16_neon : 827.0 407.9
loop_filter_mix2_h_44_16_neon : 524.5 155.4
loop_filter_mix2_h_48_16_neon : 644.5 173.3
loop_filter_mix2_h_84_16_neon : 630.5 222.0
loop_filter_mix2_h_88_16_neon : 697.3 222.0
loop_filter_mix2_v_44_16_neon : 598.5 100.6
loop_filter_mix2_v_48_16_neon : 651.5 127.0
loop_filter_mix2_v_84_16_neon : 591.5 167.1
loop_filter_mix2_v_88_16_neon : 855.1 166.7
loop_filter_v_4_8_neon : 271.7 65.3
loop_filter_v_8_8_neon : 312.5 106.9
loop_filter_v_16_8_neon : 473.3 206.5
loop_filter_v_16_16_neon : 976.1 327.8The speed-up compared to the C functions is 2.5 to 6 and the cortex-a57
is again 30-50% faster than the cortex-a53.This is an adapted cherry-pick from libav commits
9d2afd1eb8c5cc0633062430e66326dbf98c99e0 and
31756abe29eb039a11c59a42cb12e0cc2aef3b97.Signed-off-by : Ronald S. Bultje <rsbultje@gmail.com>
-
Best way to develop a multimedia player [on hold]
30 décembre 2016, par MartinI would like to develop a multimedia player. I should design a structure which describes a collection of video and audio files. It can specify each video stream start and end time (such as different audio streams) and the player should play the collection as it was one stream.
An example : I want to play 2 minutes from the first video file’s video stream from minute 3, and 3 minutes from the second video file from minute 1, during the 5 minute specified above I want to play a third file’s audio stream.
I thought about developing it in C (which has the proper memory manipulation possibilities) with the help of ffmpeg library (to be able to support a wide range of media formats) and the SDL library to show the output.
Have you any thoughts on this which could help me ? (eg. : any pitfalls, other/better ways to solve this problem) -
aarch64 : vp9 : Add NEON itxfm routines
14 novembre 2016, par Martin Storsjöaarch64 : vp9 : Add NEON itxfm routines
This work is sponsored by, and copyright, Google.
These are ported from the ARM version ; thanks to the larger
amount of registers available, we can do the 16x16 and 32x32
transforms in slices 8 pixels wide instead of 4. This gives
a speedup of around 1.4x compared to the 32 bit version.The fact that aarch64 doesn’t have the same d/q register
aliasing makes some of the macros quite a bit simpler as well.Examples of runtimes vs the 32 bit version, on a Cortex A53 :
ARM AArch64
vp9_inv_adst_adst_4x4_add_neon : 90.0 87.7
vp9_inv_adst_adst_8x8_add_neon : 400.0 354.7
vp9_inv_adst_adst_16x16_add_neon : 2526.5 1827.2
vp9_inv_dct_dct_4x4_add_neon : 74.0 72.7
vp9_inv_dct_dct_8x8_add_neon : 271.0 256.7
vp9_inv_dct_dct_16x16_add_neon : 1960.7 1372.7
vp9_inv_dct_dct_32x32_add_neon : 11988.9 8088.3
vp9_inv_wht_wht_4x4_add_neon : 63.0 57.7The speedup vs C code (2-4x) is smaller than in the 32 bit case,
mostly because the C code ends up significantly faster (around
1.6x faster, with GCC 5.4) when built for aarch64.Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch) :
A57 gcc-5.3 neon
vp9_inv_adst_adst_4x4_add_neon : 152.2 60.0
vp9_inv_adst_adst_8x8_add_neon : 948.2 288.0
vp9_inv_adst_adst_16x16_add_neon : 4830.4 1380.5
vp9_inv_dct_dct_4x4_add_neon : 153.0 58.6
vp9_inv_dct_dct_8x8_add_neon : 789.2 180.2
vp9_inv_dct_dct_16x16_add_neon : 3639.6 917.1
vp9_inv_dct_dct_32x32_add_neon : 20462.1 4985.0
vp9_inv_wht_wht_4x4_add_neon : 91.0 49.8The asm is around factor 3-4 faster than C on the cortex-a57 and the asm
is around 30-50% faster on the a57 compared to the a53.This is an adapted cherry-pick from libav commit
3c9546dfafcdfe8e7860aff9ebbf609318220f29.Signed-off-by : Ronald S. Bultje <rsbultje@gmail.com>