
Recherche avancée
Autres articles (108)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (16037)
-
Get frame from video bytes
8 septembre 2019, par Kelly FletI’m extracting a frame from a video using ffmpeg and golang. If I have a video in bytes instead of saved on disk as an .mp4, how do I tell ffmpeg to read from those bytes without having to write the file to disk, as that is much slower ?
I have this working reading from a file, but I’m not sure how to read from bytes.
I’ve looked at the
ffmpeg
documentation here but only see output examples instead of input examples.func ExtractImage(fileBytes []byte){
// command line args, path, and command
command = "ffmpeg"
frameExtractionTime := "0:00:05.000"
vframes := "1"
qv := "2"
output := "/home/ubuntu/media/video-to-image/output-" + time.Now().Format(time.Kitchen) + ".jpg"
// TODO: use fileBytes instead of videoPath
// create the command
cmd := exec.Command(command,
"-ss", frameExtractionTime,
"-i", videoPath,
"-vframes", vframes,
"-q:v", qv,
output)
// run the command and don't wait for it to finish. waiting exec is run
// ignore errors for examples-sake
_ = cmd.Start()
_ = cmd.Wait()
} -
What are all the command `options` to execute with ?
25 janvier 2023, par Phil LucksI'd like to be able to compress the video in a way to help improve upload times.


In reading the docs for FFMpeg Kit, using React Native, there is a basic
execute
command string of'-i file1.mp4 -c:v mpeg4 file2.mp4'
... I can guess at what some of this means, in terms of input & output file names based on the ffMPEG docs, however, some of these options I am not sure of.

Like why is there a
-i
flag prefix ? Is this "input" ?
Why is there-c:v
? Is this "convert video" ?
What if I want to reduce frame rate, or change size of video ?

The TS def is just a string...


Is there a good place to understand what the official docs options map to the strings ? I think


-
Can you call out to FFMPEG in a Firebase Cloud Function
27 juillet 2024, par Dave ParksPer the Firebase Cloud Functions documentation, you can leverage ImageMagick from within a cloud function : https://firebase.google.com/docs/functions/use-cases



Is it possible do something similar but call out to FFMPEG instead of ImageMagick ? While thumbnailing images is great, I'd also like the capability to append incoming images to a video file stored out on Firebase Storage.