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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (7353)

  • fluent-ffmpeg error : ffmpeg exited with code 1 : At least one output file must be specified

    18 septembre 2023, par 김동환

    I'm trying to create a simple video from several images on node js.

    


    const ffmpeg = require('fluent-ffmpeg');

ffmpeg().input('input.txt')
.inputOption(["-f concat"])
.outputOptions("-c:v libx264 -r 30 -pix_fmt yuv420p")
.output('output.mp4')
.on('start', (commandLine) => {
console.log(`FFmpeg command: ${commandLine}`);
})
.on('end', () => {
console.log('completed');
}).on('error', (err) => {
console.error('error occurred: ' + err.message);
}).run();


    


    and input.txt is

    


    file 'test1.png'
duration 2
file 'test2.png'
duration 30
file 'test3.png'
duration 4


    


    I don't know why but this code doesn't work. but if i copy and paste the code from $commandLine, it works !!??

    


    PS C:\\Users\\donghwan\\Documents\\GitHub\\create_video\\src\> node test.js
FFmpeg command: ffmpeg -f concat -i input.txt -y -c:v libx264 -r 30 -pix_fmt yuv420p output.mp4
error occurred: ffmpeg exited with code 1: At least one output file must be specified

PS C:\\Users\\donghwan\\Documents\\GitHub\\create_video\\src\> ffmpeg -f concat -i input.txt -y -c:v libx264 -r 30 -pix_fmt yuv420p output.mp4
ffmpeg version 2023-08-20-git-f0b1cab538-full_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers

and so on...


    


    I'm so confused and i tried to find any other reason for this but i couldn't find anything.

    


  • Evolution #2347 : Sélectionner tous les forums d’un coup

    23 septembre 2011, par cedric -

    Je suppose que c’est du troll vu que :

    il y a un lien pour selectionner "tous" les messages de la page, "aucun" et les "proposés"

    que contrairement à l’interface cvt on peut ici paginer et ajouter à la selection pour ne déclencher l’action qu’à la fin

    L’espace entre les messages de forum avait (...)

  • How to compile ffmpeg for Windows statically with MSYS2 environment ?

    17 janvier 2024, par username

    I want to build myself standalone statically linked ffmpeg binaries for Windows from official git source code with MSYS2 environment tools. But every time I get .exe file dynamically linked to mingw libraries that crashes with "The application was unable to start correctly (0xc000007b)" error even if I put required libbz2-1.dll, libiconv-2.dll and libwinpthread-1.dll libraries in it's folder.

    



    I'm running MSYS2 environment with

    



    msys2_shell.cmd -mingw64


    



    line, and use mingw64/mingw-w64-x86_64-gcc 8.2.1+20181214-1 compiler package. Then I run ./configure with

    



    ./configure --pkg-config-flags=--static --disable-shared --enable-static


    



    line - the best options I have googled at all my efforts. Then proceed with general

    



    make
make install


    



    sequence.

    



    As a result, I get binaries that run smoothly in MSYS2 environment itself, but when I run it from host Windows explorer or cmd, first of all it ask for libbz2-1.dll, libiconv-2.dll and libwinpthread-1.dll libraries and when I put them in binaries' folder, they crash with "The application was unable to start correctly (0xc000007b)" error.

    



    I've asked about this case at official https://ffmpeg.zeranoe.com/forum/viewtopic.php?f=5&t=6439 forum but still have no response for already 5 days.

    



    Regarding dynamic linking libraries somehow I got bandaid solution with removing *.dll.a files from mingw64\x86_64-w64-mingw32\lib folder. But it looks not very clean for me. I wish to know if it is possible to do static linkage with some compiler/make/linker parameters or with editing ./configure or Makefile files somehow ?

    



    Also 0xc000007b error still remaining.

    



    I've managed to have desired result with media-autobuild_suite based on the same MSYS2 environment, so I know it is possible to do this somehow. But I'm very new to all this *nix things so don't understand it's bash script at all, not to mention it is pretty sophisticated by itself. The only thing I see it's producing correct ffmpeg executables running under native Windows environment not requiring dlls listed above.

    



    According to all guides in internet I found at the moment, I should get standalone Windows executables with this toolset, but it just don't work and I'm stuck. Please, help.