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    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
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Sur d’autres sites (11108)

  • Replacing the standard Android H264 software encoder with an ffmpeg based one

    10 août 2012, par rubenvb

    In Android ICS and later, a new OpenMax IL API version is in use, making old binary blobs useless/unused. This leads to older devices that otherwise run ICS just fine and dandy to have broken video playback (YouTube HQ and IMBD, for example) because Androids fallback software decoder sucks when compared to what ffmpeg can do on the same device (I tested MXPlayer+arm6vfp ffmpeg and a 720p movie played back great).

    I am trying to dig through the Android source code to see where and what exactly I could add/replace code to allow the ffmpeg library's awesomeness to be used. The problem is I don't know exactly what code is being used in for example the YouTube app to decode video, or how that's decided.

    So I have two options as far as I can tell :

    1. Figure out the current software decoder being used, and try to wrap its external interface around ffmpeg, effectively replacing the slow software decoder currently used. The end result would be a single .so I could push to the device.

    2. Figure out how to trick Android into thinking an OMX library based on ffmpeg (I have built one succesfully for Android : limoa) and add this somewhere to the list of considered libraries (or better : replace the unusable hardware codec).

    As an extension, I'd like to also make camcorder video encoding work through this, so a true integrated solution would be very much wanted. The question is : how, and where, and what ? Searching the Android source tree gives numerous counts of "H264" and related stuff in many different places. I need the lowest and simplest possible, so I can simply wrap the hypothetical decode(buffer) function call to use ffmpeg (libavcodec).

  • lavc : add Intel libmfx-based MPEG2 decoder.

    16 juin 2015, par Anton Khirnov
    lavc : add Intel libmfx-based MPEG2 decoder.
    
    • [DH] configure
    • [DH] libavcodec/Makefile
    • [DH] libavcodec/allcodecs.c
    • [DH] libavcodec/qsvdec_mpeg2.c
  • Can i ship a commercial product with opencv_ffmpeg.dll, or is that a breach of the license ? [closed]

    6 juin 2020, par anti

    We are developing an application that uses opencv to load video files. This will be commercially available.

    



    In the current (as yet unreleased) version, I have added the opencv_ffmpeg410_64.dll file to the application build directory, as it is needed to load video files.

    



    However, reading online, I cannot track down a clear idea of whether or not I can legally ship with this dll.

    



    A question on opencv answers says yes :

    



    https://answers.opencv.org/question/28202/opencv_ffmpegdll-license/

    



    But another says not :

    



    https://answers.opencv.org/question/128342/is-using-opencv_ffmpegdll-in-commercial-applicatoin-require-license/

    



    The FFmpeg license page seems to focus on using the source code, and i cannot get a clear idea of the situation when using only the single dll bundled with opencv.

    



    Can i legally ship an application with the opencv FFmpeg dll file ? Or should I use another video backend ?