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Autres articles (111)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10352)
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is there any functional build of ffmpeg to android
11 mai 2018, par Rafael LimaI’ve searching the last 3 days for a usable API for android access ffmpeg.
Since FFMpeg group doesn’t release an official lib for android I found several paralel projects trying to build it.So it brings me to my nightmare that is called compile.
i’ve followed all these tutorials : https://trac.ffmpeg.org/wiki/CompilationGuide/Android
And others found in different places. but none of them build
NONE OF THEM IS LESS THAN 3 YEARS OLD
Sorry for the caps, but it is frustrating... no ffmpeg build projects I found deal with nkd above 14 and google doesn’t keep in archive nkds older than that, so even if i agree with get all outdated libraries source i cant reproduce de compiler i cant download the same ndk...
The only api i manage to download with a functional build of ffmpeg probably was compiled without some codecs, because on my tests i can only handle few types of videos
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The question is, does anyone know an actual, stable, project for building ffmpeg to android ?
I’m even willing to pay in order to get a working version of it
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Can't decode HEVC video with DXVA2 and ffmpeg
10 mai 2018, par IgorI can’t use DXVA2 hardware acceleration for decoding of HEVC video with ffmpeg. DXVA2 for H.264 works fine.
I compiled an official example hw_decode.c from ffmpeg sources :
https://github.com/FFmpeg/FFmpeg/blob/master/doc/examples/hw_decode.c
When I call av_send_packet() it performs a callback assigned in AVCodecContext->get_format and returns only AV_PIX_FMT_YUV420P for HEVC video instead of AV_PIX_FMT_DXVA2_VLD for all H.264 videos. So HW decoding doesn’t work.
Software decoding of HEVC works without problems.
MPC-HC plays fine HEVC video with DXVA2 (CPU loading is low and Task Manager shows work of Video decoder in GPU details). My video card is Geforce 1060.
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How can I prettify my compiled binary of FFmpeg ?
2 avril 2019, par HashimAfter many weeks and a lot of effort, I finally managed to use a Cygwin and MinGW-w64 toolchain to cross-compile a working binary of FFmpeg for Windows, complete with the superior but elusive fdk_aac encoder.
However, comparing my newly-compiled binary with the official pre-compiled build for Windows makes me feel a little... lacking (first run is the Zeranoe build, second is my own) :
Notice how the Zeranoe build’s banner is missing all of the unseemly-looking configure options apart from the external libraries. Along with that, it also has the date that the program was built on inserted right after the GCC version.
How were the compilers of this build able to add these enhancements to their binary, and how can I do the same ? I’m assuming these are simply GCC or preprocessor options that I can’t find any information on, or maybe there’s more to it than that.
N.B : I’m aware of the
--no-banner
switch for FFmpeg, and that’s not what I’m trying to do here.