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  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (7852)

  • iOS how to convert video mp4 other codecs in libavcodec [closed]

    17 décembre 2011, par Bai

    I am developing the ios app that captures the video in iPad and uploads the video captured(.mp4) to the server.

    I must convert the video to other codecs for reducing the size of the video. So I am going to use libavcodec.

    But I am beginner in video/audio codecs. I didn't find the method for using libavcodec apis.

    How can I convert the .mp4 video to other codecs using libavcodec ?

  • Turn image sequence into video with transparency

    29 janvier 2014, par Cody Hatch

    I've got what seems like it should be a really simple problem, but it's proving much harder than I expected. Here's the issue :

    I've got a fairly large image sequence consisting of numbered frames (output from Maya, for what its worth). The images are currently in Targa (.tga) format, but I could convert them to PNGs or other arbitrary format if that matters. The important thing is, they've got an alpha channel.

    What I want to do is programatically turn them into a video clip. The format doesn't really matter, but it needs to be lossless and have an alpha channel. Uncompressed video in a Quicktime container would probably be ideal.

    My initial thought was ffmpeg, but after wasting most of a day on it it seems it's got no support at all for alpha channels. Either I'm missing something, or the underlying libavcodec just doesn't do it.

    So, what's the right way here ? A command line tool like ffmpeg would be nice, but any solution that runs on Windows and could be called from a script would be fine.

    Note : Having an alpha chanel in your video isn't actually all that uncommon, and it's really useful if you want to composite it on top of another video clip or a still image. As far as I know uncompressed video, the Quicktime Animation codec, and the Sorenson Video 3 codec all support tranparency, and I've heard H.264 does as well. All we're really talking about is 32-bit color depth, and that's pretty widely supported ; both Quicktime .mov files and Windowss .avi files can handle it, and probably a lot more too.

    Quicktime Pro is more than happy to turn an image sequence into a 32-bit .mov file. Hit export, change color depth to "Millions of Colors+", select the Animation codec, crank the quality up to 100, and there you are - losslessly compressed video, with an alpha chanel, and it'll play back almost anywhere since the codec has been part of Quicktime since version 1.0. The problem is, Quicktime Pro doesn't have any sort of command-line interface (at least on Windows). ffmpeg supports encoding using the Quicktime Animation codec (which it calls qtrle), but it only supports a bit-depth of 24 bits.

    The issue isn't finding a video format that supports an alpha channel. Quicktime Animation would be ideal, but even uncompressed video should work. The problem is finding a tool that supports it.

  • How to render video and audio

    25 octobre 2011, par pic11

    I am trying to implement my own media player. What is the best way to render video and audio ? At this point I am thinking to use SurfaceView and AudioTrack classes, but not sure if it is the best option. I am interested in SDK and NDK solutions.

    File output on regular desktop is non-blocking, that is OS takes care of buffering and actual disk writes are asynchronous to the thread that initiates the output. Does the same principle apply to video and audio output ? If not, I would need to run a separate thread to handle output asynchronously from decoding/demuxing.

    What free software decoders are available for android ? I am thinking to use ffmpeg. Can relatively recent (say, top 30% in terms of CPU power) tablet handle 1,280×720 and 1,920×1,080 formats in software mode ?