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  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • L’espace de configuration de MediaSPIP

    29 novembre 2010, par

    L’espace de configuration de MediaSPIP est réservé aux administrateurs. Un lien de menu "administrer" est généralement affiché en haut de la page [1].
    Il permet de configurer finement votre site.
    La navigation de cet espace de configuration est divisé en trois parties : la configuration générale du site qui permet notamment de modifier : les informations principales concernant le site (...)

Sur d’autres sites (5794)

  • Image to MPEG on Linux works, same code on Android = green video

    27 novembre 2014, par JScoobyCed

    EDIT
    I have check the execution and found that the error is not (yet) at the swscale point. My current issue is that the JPG image is not found :
    No such file or directory
    when doing the avformat_open_input(&pFormatCtx, imageFileName, NULL, NULL);
    Before you tell me I need to register anything, I can tell I already did (I updated the code below).
    I also added the Android permission to access the external storage (I don’t think it is related to Android since I can already write to the /mnt/sdcard/ where the image is also located)
    END EDIT

    I have been through several tutorials (including the few posted from SO, i.e. http://dranger.com/ffmpeg/, how to compile ffmpeg for Android...,been through dolphin-player source code). Here is what I have :
    . Compiled ffmpeg for android
    . Ran basic tutorials using NDK to create a dummy video on my android device
    . been able to generate a MPEG2 video from images on Ubuntu using a modified version of dummy video code above and a lot of Googling
    . running the new code on Android device gives a green screen video (duration 1 sec whatever the number of frames I encode)

    I saw another post about iPhone in a similar situation that mentioned the ARM processor optimization could be the culprit. I tried a few ldextra-flags (-arch armv7-a and similar) to no success.

    I include at the end the code that loads the image. Is there something different to do on Android than on linux ? Is my ffmpeg build not correct for Android video encoding ?

    void copyFrame(AVCodecContext *destContext, AVFrame* dest,
               AVCodecContext *srcContext, AVFrame* source) {
    struct SwsContext *swsContext;
    swsContext = sws_getContext(srcContext->width, srcContext->height, srcContext->pix_fmt,
                   destContext->width, destContext->height, destContext->pix_fmt,
                   SWS_FAST_BILINEAR, NULL, NULL, NULL);
    sws_scale(swsContext, source->data, source->linesize, 0, srcContext->height, dest->data, dest->linesize);
    sws_freeContext(swsContext);
    }

    int loadFromFile(const char* imageFileName, AVFrame* realPicture, AVCodecContext* videoContext) {
    AVFormatContext *pFormatCtx = NULL;
    avcodec_register_all();
    av_register_all();

    int ret = avformat_open_input(&pFormatCtx, imageFileName, NULL, NULL);
    if (ret != 0) {
       // ERROR hapening here
       // Can't open image file. Use strerror(AVERROR(ret))) for details
       return ERR_CANNOT_OPEN_IMAGE;
    }

    AVCodecContext *pCodecCtx;

    pCodecCtx = pFormatCtx->streams[0]->codec;
    pCodecCtx->width = W_VIDEO;
    pCodecCtx->height = H_VIDEO;
    pCodecCtx->pix_fmt = PIX_FMT_YUV420P;

    // Find the decoder for the video stream
    AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
    if (!pCodec) {
       // Codec not found
       return ERR_CODEC_NOT_FOUND;
    }

    // Open codec
    if (avcodec_open(pCodecCtx, pCodec) < 0) {
       // Could not open codec
       return ERR_CANNOT_OPEN_CODEC;
    }

    //
    AVFrame *pFrame;

    pFrame = avcodec_alloc_frame();

    if (!pFrame) {
       // Can't allocate memory for AVFrame
       return ERR_CANNOT_ALLOC_MEM;
    }

    int frameFinished;
    int numBytes;

    // Determine required buffer size and allocate buffer
    numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
    uint8_t *buffer = (uint8_t *) av_malloc(numBytes * sizeof (uint8_t));

    avpicture_fill((AVPicture *) pFrame, buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
    AVPacket packet;
    int res = 0;
    while (av_read_frame(pFormatCtx, &packet) >= 0) {
       if (packet.stream_index != 0)
           continue;

       ret = avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
       if (ret > 0) {
           // now, load the useful info into realPicture
           copyFrame(videoContext, realPicture, pCodecCtx, pFrame);
           // Free the packet that was allocated by av_read_frame
           av_free_packet(&packet);
           return 0;
       } else {
           // Error decoding frame. Use strerror(AVERROR(ret))) for details
           res = ERR_DECODE_FRAME;
       }
    }
    av_free(pFrame);

    // close codec
    avcodec_close(pCodecCtx);

    // Close the image file
    av_close_input_file(pFormatCtx);

    return res;
    }

    Some ./configure options :
    --extra-cflags="-O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 -mfloat-abi=softfp -mfpu=vfp -marm -march=armv7-a -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE"

    --extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog"

    --arch=armv7-a --enable-armv5te --enable-armv6 --enable-armvfp --enable-memalign-hack

  • Open-source segmenter for HTTP streaming

    28 septembre 2012, par Publiccert

    So, I'm trying to build a segmenter for Linux.

    There are a few linked in this thread : HTTP Live Streaming, FFMPEG & FFSERVER, and iPhone OS 3

    However, the only functional one seems to be for Windows. I've tried following this guide and the svn link : http://www.ioncannon.net/programming/452/iphone-http-streaming-with-ffmpeg-and-an-open-source-segmenter/ with no success either. I can't get that segmenter to work either.

    Does any know of a good, stable, opensource segmenter. We're hoping to feed our rtmp(via Red5) stream into ffmpeg and crank it out over http, if that matters to anyone. Thanks !

  • How to reduce the frame-rate programmatically with FFMPEG

    11 avril 2013, par stackr

    I'm looking for a way, or the best way, to get a high-frame-rate movie in a stream (http or rtsp) to run smooth on my (in my case) iPhone app. The normal frame-rate movies run smooth (approx. 30fps), but want special high frame rate movies to also run smooth.

    The way i was thinking was dropping frames when there is not enough time to process the frames.
    Or is there perhaps another way ?

    Can anybody point me in the right direction of fixing this, or perhaps supply me some samples ?

    I use FFMPEG, so there must be some experts here.