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    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
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Sur d’autres sites (6460)

  • How do I make my Discord Bot play mp3 files, while in a voice Channel ? (FFMPEG problem)

    27 mars 2019, par João Pimenta

    I’m trying to make a bot that joins the voice channel, plays a mp3 file from my computer, and leaves the channel afterwards.

    It "does" work, joins, leaves, but it doesn’t plays any sound, sometimes it produces static-like noises though, which made me think it is a FFMPEG problem.

    I’m on a ubuntu 16.04.

    I have tried changing the way I show the function what the path is for my .mp3 file. I came to the conclusion that ('/home/user/djsBot/01.mp3'); is the correct way to do it (the documentation asks for an absolute path), because I thought it wasn’t able to locate my file.

    I have also tried uninstalling and installing ffmpeg-binaries, same for node-opus, both of which give me moderate vulnerability reports (not sure what this means) and tell to run npm audit fix.

    I’m somewhat new to ubuntu, and a complete beginner on JS and Node.JS, so any tips or clarification are welcome. :)

    client.on('message', (msg) => {
     if (msg.content === '1') { // user types '1' to play a sound
       if (msg.member.voiceChannel) {
         msg.member.voiceChannel.join() // bot joins user's channel
         .then(connection => {
             const dispatcher = connection.playFile('/home/user/djsBot/01.mp3');
             dispatcher.on("end", end => {
               msg.member.voiceChannel.leave();
             });
         }).catch(err => {
             console.log(err);
           });
       }
       else {
         msg.channel.send(`You must be in a Voice Channel for me to talk to you, ${msg.author.username}!`);
       }
     }
    });
  • FFMPEG - Add (white, color-less, analog) grain to the video without desaturating video itself

    2 décembre 2018, par dd_code

    I am working on old videos where I am basically converting them to HVEC and sharpening, so i.e. my command can look like this

    .\ffmpeg.exe -i F:\file.mkv -vf unsharp=3:3:1.5 -c:v hevc_nvenc -qp 27 -a:c copy file_new.mkv

    inherent problem with this is, of course that with reducing bitrate and sharpening every now and then I can notice some nasty artifacts around the edges and on at plain-color objects.

    I noticed with some older, many times remastered movies/series that they have quite a lot of grain in the video, so I was thinking - what if I add grain and help it to mask the compression and sharpening artifacts ?

    After bit of searching I got to
    https://ffmpeg.org/ffmpeg-filters.html#noise
    and now I am using this command

    .\ffmpeg.exe -i F:\file.mkv -vf unsharp=3:3:1.5,noise=alls=14:allf=t+u -c:v hevc_nvenc -qp 30 -a:c copy file_new.mkv

    however this has one big problem, it is merely a digital RGB noise, is there a way to make it desaturated, analog-ish ? I tried adding h=s=0, however this is applying 0 saturation to the video track as a whole. Is there an effect which would achieve this or is there a way that I can reduce the saturation only of the very effect which then gets to "overlay" the video track, so the track would not be touched ?

  • FFMPEG : Fill/Change (part of) audio waveform color as per actual progress with respect to time progress

    13 août 2018, par Software Development Consultan

    I am trying to make command which is generating waveform from mp3 file and show on background image and play audio.
    Togethr with this, I want to change waveform color left to right (something like progressbar) as per overall video time elapses.

    I have created following command which shows progress bar using drawbox to fill box color as per current time position.

    ffmpeg -y -loop 1 -threads 0 -i sample_background.png -i input.mp3 -filter_complex "color=red@0.5:s=1280x100[Color] ;[0:v]drawbox=0:155:1280:100:gray@1:t=fill[baserect] ;[1:a]aformat=channel_layouts=mono,showwaves=s=1280x100:rate=7:mode=cline:scale=sqrt:colors=0xffffff[waveform] ; [baserect][waveform] overlay=0:155 [v1] ;[v1][Color] overlay=x=’if(gte(t,0), -W+(t)*64, NAN)’:y=155:format=yuv444[v2]" -map "[v2]" -map 1:a -c:v libx264 -crf 35 -ss 0 -t 20 -c:a copy -shortest -pix_fmt yuv420p -threads 0 output_withwave_and_progresbar.mp4

    enter image description here

    But I want to show progress inside generated audio waveform instead of making / filling rectangle using drawbox.

    So I have tried to make 2 waveform of 2 different color and overlay on each other and I wanted to show such a way that top waveform should display only part from x position (left) respective to current time.

    ffmpeg -y -loop 1 -threads 0 -i sample_background.png -i input.mp3 -filter_complex "[0:v]drawbox=0:155:1280:100:gray@1:t=fill[baserect] ;[1:a]aformat=channel_layouts=mono,showwaves=s=1280x100:rate=7:mode=cline:scale=sqrt:colors=0xff0000[waveform] ;[1:a]aformat=channel_layouts=mono,showwaves=s=1280x100:rate=7:mode=cline:scale=sqrt:colors=0xffffff[waveform2] ; [baserect][waveform] overlay=0:155 [v1] ;[v1][waveform2] overlay=x=’if(gte(t,0), -W+(t)*64, NAN)’:y=155:format=yuv444[v2]" -map "[v2]" -map 1:a -c:v libx264 -crf 35 -ss 0 -t 20 -c:a copy -shortest -pix_fmt yuv420p -threads 0 test.mp4

    But I am not able to find way to do Wipe effect from left to right, currently it is sliding (as I am changing x of overlay)
    It might be done using alpha merge and setting all other pixel to transparent and only show pixels which are less than x pos.
    but I am not able to find how to do this.

    Background image :
    enter image description here

    we can use any mp3 file file, currently I have set 20 sec duration.

    Can someone please guide how we can do this ?

    Thanks.