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Sur d’autres sites (11855)

  • I tried to play the audio on Alexa skill from my S3 Bucket, from the test tab, **it show but in fact, I can't hear any sound

    19 avril 2022, par Siti Mayna

    So I tried to play the audio on Alexa skill from my S3 Bucket, from the test tab, it show but in fact, I can't hear any sound. Another fact is, that I tried to use the sample audio from https://developer.amazon.com/en-US/docs/alexa/custom-skills/ask-soundlibrary.html and it is worked, but why it won't work when it comes from my own S3 Bucket ?

    


    Notes :

    


    I've tried to test the skill using my mobile phone also.

    


    I've tried to encode the audio using FFmpeg.

    


    I've tried to use Jovo to convert the audio. https://v3.jovo.tech/audio-converter

    


    I don't know how to fix this error.

    


    There is no error message on cloud watch.

    


    Assumptions :
There is some problem related to the audio resources or there is more set to play audio from S3 Bucket since the sample audio is working.

    


    Steps to reproduce :

    


    


    Build the interaction model

    


    


    


    Encode the audio to make it Alexa skill friendly (fulfill the requirements, like sample rate, etc), I used and tried all of these :

    


    


    A :

    


    ffmpeg -i  -ac 2 -codec:a libmp3lame -b:a 48k -ar 16000 -write_xing 0 


    


    B :

    


    ffmpeg -i  -ac 2 -codec:a libmp3lame -b:a 48k -ar 24000 -write_xing 0 


    


    C :

    


    ffmpeg -y -i input.mp3 -ar 16000 -ab 48k -codec:a libmp3lame -ac 1 output.mp3


    


    


    Upload the audio resources on S3Bucket
Audio sample on s3 storage but none of them are produce any sounds

    


    


    


    Use the link and insert it to APLA.json

    


    


    
    {
      "type": "APLA",
      "version": "0.91",
      "description": "Simple document that generates speech",
      "mainTemplate": {
        "parameters": [
          "payload"
        ],
        "type": "Sequencer",
        "items": [
          {
            "type": "Audio",
            "source": "https://72578561-d9d8-47b4-811c-cafbcbc5ddb9-us-east-1.s3.amazonaws.com/Media/one-small-step-alexa-24.mp3"
          }
        ]
      }
    }



    


    notes : I change the link sources based on audio that I tried.

    


    


    the intent on lambda_function.py :

    


    


    def _load_apl_document(file_path):
    # type: (str) -> Dict[str, Any]
    """Load the apl json document at the path into a dict object."""
    with open(file_path) as f:
        return json.load(f)

class LaunchRequestHandler(AbstractRequestHandler):
    """Handler for Skill Launch."""
    def can_handle(self, handler_input):
        # type: (HandlerInput) -> bool

        return ask_utils.is_request_type("LaunchRequest")(handler_input)

    def handle(self, handler_input):
        # type: (HandlerInput) -> Response
        logger.info("In LaunchRequestHandler")

        # type: (HandlerInput) -> Response
        speak_output = "Hello World!"
        # .ask("add a reprompt if you want to keep the session open for the user to respond")

        return (
            handler_input.response_builder
                #.speak(speak_output)
                .add_directive(
                        RenderDocumentDirective(
                            token="pagerToken",
                            document=_load_apl_document("APLA.json"),
                            datasources={}
                        )
                    )
                .response
        )


    


    


    Deploy

    


    


    


    Test it

    


    


    


    The result of the test on my end :

The response for testing

    


    


    the JSON response :

    


    {
    "body": {
        "version": "1.0",
        "response": {
            "directives": [
                {
                    "type": "Alexa.Presentation.APLA.RenderDocument",
                    "token": "pagerToken",
                    "document": {
                        "type": "APLA",
                        "version": "0.91",
                        "description": "Simple document that generates speech",
                        "mainTemplate": {
                            "parameters": [
                                "payload"
                            ],
                            "type": "Sequencer",
                            "items": [
                                {
                                    "type": "Audio",
                                    "source": "https://72578561-d9d8-47b4-811c-cafbcbc5ddb9-us-east-1.s3.amazonaws.com/Media/one-small-step-alexa-24.mp3"
                                }
                            ]
                        }
                    },
                    "datasources": {}
                }
            ],
            "type": "_DEFAULT_RESPONSE"
        },
        "sessionAttributes": {},
        "userAgent": "ask-python/1.16.1 Python/3.7.12"
    }
}


    


    


    On my cloud Watch :
Cloud Watch

    


    


  • JSmpeg is not playing audio from websocket stream

    5 juin 2023, par Nik

    I am trying to stream RTSP to web browser using ffmpeg through web socket relay written in node js taken from https://github.com/phoboslab/jsmpeg , and on the browser i am using JSMpeg to display the RTSP stream, the video is playing fine, but audio is not playing,

    


    The ffmpeg command :

    


    ffmpeg -rtsp_transport tcp -i rtsp://wowzaec2demo.streamlock.net/vod/mp4:BigBuckBunny_115k.mp4 
       -f mpegts -c:v mpeg1video -c:a mp2 http://127.0.0.1:8081/stream_from_ffmpeg/


    


    The node js web socket relay :

    


    // Use the websocket-relay to serve a raw MPEG-TS over WebSockets. You can use&#xA;// ffmpeg to feed the relay. ffmpeg -> websocket-relay -> browser&#xA;// Example:&#xA;// node websocket-relay yoursecret 8081 8082&#xA;// ffmpeg -i <some input="input"> -f mpegts http://localhost:8081/yoursecret&#xA;&#xA;var fs = require(&#x27;fs&#x27;),&#xA;    http = require(&#x27;http&#x27;),&#xA;    WebSocket = require(&#x27;ws&#x27;);&#xA;&#xA;if (process.argv.length &lt; 3) {&#xA;    console.log(&#xA;        &#x27;Usage: \n&#x27; &#x2B;&#xA;        &#x27;node websocket-relay.js <secret> [ ]&#x27;&#xA;    );&#xA;    process.exit();&#xA;}&#xA;&#xA;var STREAM_SECRET = process.argv[2],&#xA;    STREAM_PORT = process.argv[3] || 8081,&#xA;    WEBSOCKET_PORT = process.argv[4] || 8082,&#xA;    RECORD_STREAM = false;&#xA;&#xA;// Websocket Server&#xA;var socketServer = new WebSocket.Server({port: WEBSOCKET_PORT, perMessageDeflate: false});&#xA;socketServer.connectionCount = 0;&#xA;socketServer.on(&#x27;connection&#x27;, function(socket, upgradeReq) {&#xA;    socketServer.connectionCount&#x2B;&#x2B;;&#xA;    console.log(&#xA;        &#x27;New WebSocket Connection: &#x27;,&#xA;        (upgradeReq || socket.upgradeReq).socket.remoteAddress,&#xA;        (upgradeReq || socket.upgradeReq).headers[&#x27;user-agent&#x27;],&#xA;        &#x27;(&#x27;&#x2B;socketServer.connectionCount&#x2B;&#x27; total)&#x27;&#xA;    );&#xA;    socket.on(&#x27;close&#x27;, function(code, message){&#xA;        socketServer.connectionCount--;&#xA;        console.log(&#xA;            &#x27;Disconnected WebSocket (&#x27;&#x2B;socketServer.connectionCount&#x2B;&#x27; total)&#x27;&#xA;        );&#xA;    });&#xA;});&#xA;socketServer.broadcast = function(data) {&#xA;    socketServer.clients.forEach(function each(client) {&#xA;        if (client.readyState === WebSocket.OPEN) {&#xA;            client.send(data);&#xA;        }&#xA;    });&#xA;};&#xA;&#xA;// HTTP Server to accept incoming MPEG-TS Stream from ffmpeg&#xA;var streamServer = http.createServer( function(request, response) {&#xA;    var params = request.url.substr(1).split(&#x27;/&#x27;);&#xA;&#xA;    if (params[0] !== STREAM_SECRET) {&#xA;        console.log(&#xA;            &#x27;Failed Stream Connection: &#x27;&#x2B; request.socket.remoteAddress &#x2B; &#x27;:&#x27; &#x2B;&#xA;            request.socket.remotePort &#x2B; &#x27; - wrong secret.&#x27;&#xA;        );&#xA;        response.end();&#xA;    }&#xA;&#xA;    response.connection.setTimeout(0);&#xA;    console.log(&#xA;        &#x27;Stream Connected: &#x27; &#x2B;&#xA;        request.socket.remoteAddress &#x2B; &#x27;:&#x27; &#x2B;&#xA;        request.socket.remotePort&#xA;    );&#xA;    request.on(&#x27;data&#x27;, function(data){&#xA;        socketServer.broadcast(data);&#xA;        if (request.socket.recording) {&#xA;            request.socket.recording.write(data);&#xA;        }&#xA;    });&#xA;    request.on(&#x27;end&#x27;,function(){&#xA;        console.log(&#x27;close&#x27;);&#xA;        if (request.socket.recording) {&#xA;            request.socket.recording.close();&#xA;        }&#xA;    });&#xA;&#xA;    // Record the stream to a local file?&#xA;    if (RECORD_STREAM) {&#xA;        var path = &#x27;recordings/&#x27; &#x2B; Date.now() &#x2B; &#x27;.ts&#x27;;&#xA;        request.socket.recording = fs.createWriteStream(path);&#xA;    }&#xA;})&#xA;// Keep the socket open for streaming&#xA;streamServer.headersTimeout = 0;&#xA;streamServer.listen(STREAM_PORT);&#xA;&#xA;console.log(&#x27;Listening for incoming MPEG-TS Stream on http://127.0.0.1:&#x27;&#x2B;STREAM_PORT&#x2B;&#x27;/<secret>&#x27;);&#xA;console.log(&#x27;Awaiting WebSocket connections on ws://127.0.0.1:&#x27;&#x2B;WEBSOCKET_PORT&#x2B;&#x27;/&#x27;);&#xA;</secret></secret></some>

    &#xA;

    The front end code

    &#xA;

    &#xA;&#xA;  &#xA;    &#xA;    &#xA;    &#xA;    <code class="echappe-js">&lt;script src='http://stackoverflow.com/feeds/tag/jsmpeg.min.js'&gt;&lt;/script&gt;&#xA;    &#xA;  &#xA;  &#xA;    &#xA;  &#xA;  &lt;script&gt;&amp;#xA;    let url;&amp;#xA;    let player;&amp;#xA;    let canvas = document.getElementById(&quot;video-canvas&quot;);&amp;#xA;    let ipAddr = &quot;127.0.0.1:8082&quot;;&amp;#xA;    window.onload = async() =&gt; {&amp;#xA;      url = `ws://${ipAddr}`;&amp;#xA;      player = new JSMpeg.Player(url, { canvas: canvas, });&amp;#xA;    };&amp;#xA;&amp;#xA;  &lt;/script&gt;&#xA;&#xA;&#xA;

    &#xA;

    The above code works fine and plays the video, but no audio is playing&#xA;Things I tried :

    &#xA;

    Changed the audio context state inside the player object from suspended to running

    &#xA;

    player.audioOut.context.onstatechange = async () => {&#xA;    console.log("Event triggered by audio");&#xA;&#xA;    if (player.audioOut.context === "suspended") {&#xA;        await player.audioOut.context.resume();&#xA;    }&#xA;}&#xA;

    &#xA;

  • libavcodec : how to encode with h264 codec ,with mp4 container using controllable frame rate and bitrate(through c code)

    26 mai 2016, par musimbate

    I am trying to record the screen of a pc and encode the recorded frames using h264 encoder
    and wrap them into a mp4 container.I want to do this because this super user link http://superuser.com/questions/300897/what-is-a-codec-e-g-divx-and-how-does-it-differ-from-a-file-format-e-g-mp/300997#300997 suggests it allows good trade-off between size and quality of the output file.

    The application I am working on should allow users to record a few hours of video and have the minimum output file size with decent quality.

    The code I have cooked up so far allows me to record and save .mpg(container) files with the mpeg1video encoder

    Running :

    ffmpeg -i test.mpg

    on the output file gives the following output :

    [mpegvideo @ 028c7400] Estimating duration from bitrate, this may be inaccurate
    Input #0, mpegvideo, from 'test.mpg':
     Duration: 00:00:00.29, bitrate: 104857 kb/s
       Stream #0:0: Video: mpeg1video, yuv420p(tv), 1366x768 [SAR 1:1 DAR 683:384], 104857 kb/s, 25 fps, 25 tbr, 1200k tbn, 25 tbc

    I have these settings for my output :

    const char * filename="test.mpg";
       int codec_id= AV_CODEC_ID_MPEG1VIDEO;
       AVCodec *codec11;
       AVCodecContext *outContext= NULL;
       int got_output;
       FILE *f;
       AVPacket pkt;
       uint8_t endcode[] = { 0, 0, 1, 0xb7 };

       /* put sample parameters */
       outContext->bit_rate = 400000;
       /* resolution must be a multiple of two */
       outContext->width=pCodecCtx->width;
       outContext->height=pCodecCtx->height;
       /* frames per second */
       outContext->time_base.num=1;
       outContext->time_base.den=25;
       /* emit one intra frame every ten frames
        * check frame pict_type before passing frame
        * to encoder, if frame->pict_type is AV_PICTURE_TYPE_I
        * then gop_size is ignored and the output of encoder
        * will always be I frame irrespective to gop_size
        */
       outContext->gop_size = 10;
       outContext->max_b_frames = 1;
       outContext->pix_fmt = AV_PIX_FMT_YUV420P;

    When I change int codec_id= AV_CODEC_ID_MPEG1VIDEO to int codec_id= AV_CODEC_ID_H264 i get a file that does not play with vlc.

    I have read that writing the

    uint8_t endcode[] = { 0, 0, 1, 0xb7 };

    array at the end of your file when finished encoding makes your file a legitimate mpeg file.It is written like this :

    fwrite(endcode, 1, sizeof(endcode), f);
       fclose(f);

    in my code. Should I do the same thing when I change my encoder to AV_CODEC_ID_H264 ?

    I am capturing using gdi input like this :

    AVDictionary* options = NULL;
       //Set some options
       //grabbing frame rate
       av_dict_set(&amp;options,"framerate","30",0);
       AVInputFormat *ifmt=av_find_input_format("gdigrab");
       if(avformat_open_input(&amp;pFormatCtx,"desktop",ifmt,&amp;options)!=0){
           printf("Couldn't open input stream.\n");
           return -1;
           }

    I want to be able to modify my grabbing rate to optimize for the outptut file size
    but When I change it to 20 for example I get a video that plays so fast.How do
    I get a video that plays with normal speed with frames captured at 20 fps or any
    lower frame rate value ?

    While recording I get the following output on the standard error output :

    [gdigrab @ 00cdb8e0] Capturing whole desktop as 1366x768x32 at (0,0)
    Input #0, gdigrab, from '(null)':
     Duration: N/A, start: 1420718663.655713, bitrate: 1006131 kb/s
       Stream #0:0: Video: bmp, bgra, 1366x768, 1006131 kb/s, 29.97 tbr, 1000k tbn, 29.97 tbc
    [swscaler @ 00d24120] Warning: data is not aligned! This can lead to a speedloss
    [mpeg1video @ 00cdd160] AVFrame.format is not set
    [mpeg1video @ 00cdd160] AVFrame.width or height is not set
    [mpeg1video @ 00cdd160] AVFrame.format is not set
    [mpeg1video @ 00cdd160] AVFrame.width or height is not set
    [mpeg1video @ 00cdd160] AVFrame.format is not set

    How do I get rid of this error in my code ?

    In summary :
    1) How do I encode h264 video wrapped into mp4 container ?

    2) How do I capture at lower frame rates and still play
    the encoded video at normal speed ?

    3) How do I set the format(and which format—depends on the codec ?)
    and width and height info on the frames I write ?

    The code I am using in its entirety is shown below

    extern "C"
    {
    #include "libavcodec/avcodec.h"
    #include "libavformat/avformat.h"
    #include "libswscale/swscale.h"
    #include "libavdevice/avdevice.h"


    #include <libavutil></libavutil>opt.h>
    #include <libavutil></libavutil>channel_layout.h>
    #include <libavutil></libavutil>common.h>
    #include <libavutil></libavutil>imgutils.h>
    #include <libavutil></libavutil>mathematics.h>
    #include <libavutil></libavutil>samplefmt.h>
    //SDL
    #include "SDL.h"
    #include "SDL_thread.h"
    }

    //Output YUV420P
    #define OUTPUT_YUV420P 0
    //'1' Use Dshow
    //'0' Use GDIgrab
    #define USE_DSHOW 0

    int main(int argc, char* argv[])
    {

       //1.WE HAVE THE FORMAT CONTEXT
       //THIS IS FROM THE DESKTOP GRAB STREAM.
       AVFormatContext *pFormatCtx;
       int             i, videoindex;
       AVCodecContext  *pCodecCtx;
       AVCodec         *pCodec;

       av_register_all();
       avformat_network_init();

       //ASSIGN STH TO THE FORMAT CONTEXT.
       pFormatCtx = avformat_alloc_context();

       //Register Device
       avdevice_register_all();
       //Windows
    #ifdef _WIN32
    #if USE_DSHOW
       //Use dshow
       //
       //Need to Install screen-capture-recorder
       //screen-capture-recorder
       //Website: http://sourceforge.net/projects/screencapturer/
       //
       AVInputFormat *ifmt=av_find_input_format("dshow");
       //if(avformat_open_input(&amp;pFormatCtx,"video=screen-capture-recorder",ifmt,NULL)!=0){
       if(avformat_open_input(&amp;pFormatCtx,"video=UScreenCapture",ifmt,NULL)!=0){
           printf("Couldn't open input stream.\n");
           return -1;
       }
    #else
       //Use gdigrab
       AVDictionary* options = NULL;
       //Set some options
       //grabbing frame rate
       av_dict_set(&amp;options,"framerate","30",0);
       //The distance from the left edge of the screen or desktop
       //av_dict_set(&amp;options,"offset_x","20",0);
       //The distance from the top edge of the screen or desktop
       //av_dict_set(&amp;options,"offset_y","40",0);
       //Video frame size. The default is to capture the full screen
       //av_dict_set(&amp;options,"video_size","640x480",0);
       AVInputFormat *ifmt=av_find_input_format("gdigrab");
       if(avformat_open_input(&amp;pFormatCtx,"desktop",ifmt,&amp;options)!=0){
           printf("Couldn't open input stream.\n");
           return -1;
       }

    #endif
    #endif//FOR THE WIN32 THING.

       if(avformat_find_stream_info(pFormatCtx,NULL)&lt;0)
       {
           printf("Couldn't find stream information.\n");
           return -1;
       }
       videoindex=-1;
       for(i=0; inb_streams; i++)
           if(pFormatCtx->streams[i]->codec->codec_type
                   ==AVMEDIA_TYPE_VIDEO)
           {
               videoindex=i;
               break;
           }
       if(videoindex==-1)
       {
           printf("Didn't find a video stream.\n");
           return -1;
       }
       pCodecCtx=pFormatCtx->streams[videoindex]->codec;
       pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
       if(pCodec==NULL)
       {
           printf("Codec not found.\n");
           return -1;
       }
       if(avcodec_open2(pCodecCtx, pCodec,NULL)&lt;0)
       {
           printf("Could not open codec.\n");
           return -1;
       }

       //THIS IS WHERE YOU CONTROL THE FORMAT(THROUGH FRAMES).
       AVFrame *pFrame;

       pFrame=av_frame_alloc();

       int ret, got_picture;

       AVPacket *packet=(AVPacket *)av_malloc(sizeof(AVPacket));

       //TRY TO INIT THE PACKET HERE
        av_init_packet(packet);


       //Output Information-----------------------------
       printf("File Information---------------------\n");
       av_dump_format(pFormatCtx,0,NULL,0);
       printf("-------------------------------------------------\n");


    //&lt;&lt;--FOR WRITING MPG FILES
       //&lt;&lt;--START:PREPARE TO WRITE YOUR MPG FILE.

       const char * filename="test.mpg";
       int codec_id= AV_CODEC_ID_MPEG1VIDEO;



       AVCodec *codec11;
       AVCodecContext *outContext= NULL;
       int got_output;
       FILE *f;
       AVPacket pkt;
       uint8_t endcode[] = { 0, 0, 1, 0xb7 };

       printf("Encode video file %s\n", filename);

       /* find the mpeg1 video encoder */
       codec11 = avcodec_find_encoder((AVCodecID)codec_id);
       if (!codec11) {
           fprintf(stderr, "Codec not found\n");
           exit(1);
       }

       outContext = avcodec_alloc_context3(codec11);
       if (!outContext) {
           fprintf(stderr, "Could not allocate video codec context\n");
           exit(1);
       }

       /* put sample parameters */
       outContext->bit_rate = 400000;
       /* resolution must be a multiple of two */

       outContext->width=pCodecCtx->width;
       outContext->height=pCodecCtx->height;


       /* frames per second */
       outContext->time_base.num=1;
       outContext->time_base.den=25;

       /* emit one intra frame every ten frames
        * check frame pict_type before passing frame
        * to encoder, if frame->pict_type is AV_PICTURE_TYPE_I
        * then gop_size is ignored and the output of encoder
        * will always be I frame irrespective to gop_size
        */
       outContext->gop_size = 10;
       outContext->max_b_frames = 1;
       outContext->pix_fmt = AV_PIX_FMT_YUV420P;

       if (codec_id == AV_CODEC_ID_H264)
           av_opt_set(outContext->priv_data, "preset", "slow", 0);

       /* open it */
       if (avcodec_open2(outContext, codec11, NULL) &lt; 0) {
           fprintf(stderr, "Could not open codec\n");
           exit(1);
       }

       f = fopen(filename, "wb");
       if (!f) {
           fprintf(stderr, "Could not open %s\n", filename);
           exit(1);
       }


       AVFrame *outframe = av_frame_alloc();
       int nbytes = avpicture_get_size(outContext->pix_fmt,
                                      outContext->width,
                                      outContext->height);

       uint8_t* outbuffer = (uint8_t*)av_malloc(nbytes);

      //ASSOCIATE THE FRAME TO THE ALLOCATED BUFFER.
       avpicture_fill((AVPicture*)outframe, outbuffer,
                      AV_PIX_FMT_YUV420P,
                      outContext->width, outContext->height);

       SwsContext* swsCtx_ ;
       swsCtx_= sws_getContext(pCodecCtx->width,
                               pCodecCtx->height,
                               pCodecCtx->pix_fmt,
                               outContext->width, outContext->height,
                               outContext->pix_fmt,
                               SWS_BICUBIC, NULL, NULL, NULL);


       //HERE WE START PULLING PACKETS FROM THE SPECIFIED FORMAT CONTEXT.
       while(av_read_frame(pFormatCtx, packet)>=0)
       {
           if(packet->stream_index==videoindex)
           {
               ret= avcodec_decode_video2(pCodecCtx,
                                            pFrame,
                                            &amp;got_picture,packet );
               if(ret &lt; 0)
               {
                   printf("Decode Error.\n");
                   return -1;
               }
               if(got_picture)
               {

               sws_scale(swsCtx_, pFrame->data, pFrame->linesize,
                     0, pCodecCtx->height, outframe->data,
                     outframe->linesize);


               av_init_packet(&amp;pkt);
               pkt.data = NULL;    // packet data will be allocated by the encoder
               pkt.size = 0;


               ret = avcodec_encode_video2(outContext, &amp;pkt, outframe, &amp;got_output);
               if (ret &lt; 0) {
                  fprintf(stderr, "Error encoding frame\n");
                  exit(1);
                 }

               if (got_output) {
                   printf("Write frame %3d (size=%5d)\n", i, pkt.size);
                   fwrite(pkt.data, 1, pkt.size, f);
                   av_free_packet(&amp;pkt);
                  }

               }
           }

           av_free_packet(packet);
       }//THE LOOP TO PULL PACKETS FROM THE FORMAT CONTEXT ENDS HERE.



       //
       /* get the delayed frames */
       for (got_output = 1; got_output; i++) {
           //fflush(stdout);

           ret = avcodec_encode_video2(outContext, &amp;pkt, NULL, &amp;got_output);
           if (ret &lt; 0) {
               fprintf(stderr, "Error encoding frame\n");
               exit(1);
           }

           if (got_output) {
               printf("Write frame %3d (size=%5d)\n", i, pkt.size);
               fwrite(pkt.data, 1, pkt.size, f);
               av_free_packet(&amp;pkt);
           }
       }



       /* add sequence end code to have a real mpeg file */
       fwrite(endcode, 1, sizeof(endcode), f);
       fclose(f);

       avcodec_close(outContext);
       av_free(outContext);
       //av_freep(&amp;frame->data[0]);
       //av_frame_free(&amp;frame);

       //THIS WAS ADDED LATER
       av_free(outbuffer);

       avcodec_close(pCodecCtx);
       avformat_close_input(&amp;pFormatCtx);

       return 0;
    }

    Thank you for your time.