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  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

  • Que fait exactement ce script ?

    18 janvier 2011, par

    Ce script est écrit en bash. Il est donc facilement utilisable sur n’importe quel serveur.
    Il n’est compatible qu’avec une liste de distributions précises (voir Liste des distributions compatibles).
    Installation de dépendances de MediaSPIP
    Son rôle principal est d’installer l’ensemble des dépendances logicielles nécessaires coté serveur à savoir :
    Les outils de base pour pouvoir installer le reste des dépendances Les outils de développements : build-essential (via APT depuis les dépôts officiels) ; (...)

Sur d’autres sites (11814)

  • Revision 83646 : Bug de vérification de la saisie Destinataires. Car sa valeur c’est ...

    12 juillet 2014, par rastapopoulos@… — Log

    Bug de vérification de la saisie Destinataires. Car sa valeur c’est toujours un tableau, or si on a activé un premier choix vide, ça fait un tableau non vide, donc l’obligation n’était pas bien vérifiée.

  • FFmpeg doesn't play audio, yet no error shown

    4 août 2023, par Kristupas

    So i'm learning Python and don't know much about FFmpeg. I am following a tutorial, which explains everything very clearly. Everything is working, with one exception. Whenever I try to get it to play a sound, it won't.. Here's what it is saying :

    


    INFO     discord.player ffmpeg process 2540 successfully terminated with return code of 1.

    


    And here's my code (forgive me for all of the childish things in there, i'm just trying out different features) :

    


    
import discord
import discord.ext
from discord import FFmpegPCMAudio
from discord.ext import commands
import random


Token = "No token for you :)"
client = commands.Bot(command_prefix = '!', intents=discord.Intents.all())


@client.event
async def on_ready():
    print(f"we're rolling as {client.user} \n")
    channel = client.get_channel(1022535885851459727)
    await channel.send("Tremble before my might hoomans😤😤")

#Member events:

@client.event
async def on_member_join(member):
    await member.send("Ok comrade, welcome to bot lab, pls not leave. Anways here rules \n1. No swearing \n2. No cursing \n3. No bullying, the owner is a crybaby \n4. No following the rules (u get banned if this one is broken)")
    channel = client.get_channel(1136658873688801302)
    jokes = [f"A failure known as {member} has joined this chat!", 
             f"Another {member} has joined the channel", 
             f"A {member} spawned", 
             f'cout << "{member} has joined teh chat" << endl;', 
             f"OUR great {member} has come to save us" ]
    await channel.send(jokes[random.randint(0,len(jokes))])

@client.event 
async def on_member_remove(member):
    await member.send("Bye our dear comrade")
    channel = client.get_channel(1136663317738442752)
    await channel.send(f"{member} has left the chat :(.)")

#Client commands:
    
@client.command()
async def hello(ctx):
    await ctx.send("Hello, I am pro bot")

@client.command()
async def byelol(ctx):
    await ctx.send("Bye, I am pro bot")
@client.command()
async def ping(ctx):
    await ctx.send(f"**pong** {ctx.message.author.mention}")


@client.event
async def on_message(message):
    message.content = message.content.lower()
    await client.process_commands(message)


#voice channel commands:

@client.command(pass_context = True)
async def micup(ctx):
    if (ctx.author.voice):
        await ctx.send(f"Joining on {ctx.message.author}'s command")
        channel = ctx.message.author.voice.channel
        voice = await channel.connect()
        source = FFmpegPCMAudio('Bluetooth.wav')
        player = voice.play(source)
        
        
        
    else:
        await ctx.send("No.")



@client.command(pass_Context = True)
async def leave(ctx):
    if (ctx.voice_client):
        await ctx.send(f"Leaving on {ctx.message.author}'s command")
        await ctx.guild.voice_client.disconnect()
    else:
        await ctx.send("Nyet. Im not in voice chat u stoopid hooman")


@client.command(pass_Context = True)
async def pause(ctx):
    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
    if voice.is_playing():
        await ctx.send("Pausing..⏸")
        voice.pause()
    else:
        await ctx.send("I don't think I will.")

@client.command(pass_Context = True)
async def resume(ctx):
    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
    if voice.is_paused():
        await ctx.send("My ears are bleeding")
        voice.resume()
    else:
        await ctx.send("ALREADY BLASTING MUSIC")

@client.command(pass_Context = True)
async def stop(ctx):
    voice = discord.utils.get(client.voice_clients, guild = ctx.guild)
    await ctx.send("You can stop the song, but you can't stop me!")
    voice.stop()

@client.command(pass_Context = True)
async def play(ctx, arg):
    await ctx.send("Playing..")
    voice = ctx.guild.voice_client
    source = FFmpegPCMAudio(arg)
    player = voice.play(source)

if '__main__' == __name__:
    client.run(Token)


    


    I tried installing different versions of ffmpeg, still nothing. I tried to run the code outside of my venv, but still nothing (i doubt that it's the problem). I changed the path to it to different folders, still nothing.
The only time it DID work is when i entered a full path, but then when you want to play something, you wouldn't want to say " !play D:_Python\DiscordBot\Bluetooth.wav". From what i've seen, it's possible to play it by just saying " !play Bluetooth.wav".

    


    So long story short : I want to make it so that the path i have to specify is just the file name. And when I do, it doesn't play the sound.
(sorry if this is a dupe question, i just couldn't find anything understandable for my amateur brain)

    


  • Dealing with problems in FLAC audio files with ffmpeg

    15 janvier 2020, par Seamus

    I have gotten a set of FLAC (audio) files from a friend. I copied them to my Sonos music library, and got set to enjoy a nice album. Unfortunately, Sonos would not play the files. As a result I have been getting to know ffmpeg.

    Sonos’ complaint with the FLAC files was that it was "encoded at an unsupported sample rate". With rolling eyes and shaking head, I note that the free VLC media player happily plays these files, but the product I’ve paid for (Sonos) - does not. But I digress...

    ffprobe revealed that the FLAC files contain both an Audio channel and a Video channel :

    $ ffprobe -hide_banner  -show_streams "/path/to/Myaudio.flac"


       Duration: 00:02:23.17, start: 0.000000, bitrate: 6176 kb/s  
       Stream #0:0: Audio: flac, 176400 Hz, stereo, s32 (24 bit)  
       Stream #0:1: Video: mjpeg (Progressive), yuvj444p(pc, bt470bg/unknown/unknown), 450x446 [SAR 72:72 DAR 225:223], 90k tbr, 90k tbn, 90k tbc (attached pic)  
       Metadata:  
         comment         : Cover (front)  

    Cool ! I guess this is how some audio players are able to display the ’album artwork’ when they play a song ? Note also that the Audio stream is reported at 176400 Hz ! Apparently I’m out of touch ; I thought that 44.1khz sampling rate effectively removed all of the ’sampling artifacts’ we could hear. Anyway, I learned that Sonos would support a max of 48kHz sampling rate, and this (the 176.4kHz rate) is what Sonos was unhappy about. I used ffmpeg to ’dumb it down’ for them :

    $ ffmpeg -i "/path/to/Myaudio.flac" -sample_fmt s32 -ar 48000 "/path/to/Myaudio48K.flac"

    This seemed to work - at least I got a FLAC file that Sonos would play. However, I also got what looks like a warning of some sort :

    [swscaler @ 0x108e0d000] deprecated pixel format used, make sure you did set range correctly
    [flac @ 0x7feefd812a00] Frame rate very high for a muxer not efficiently supporting it.
    Please consider specifying a lower framerate, a different muxer or -vsync 2

    A bit more research turned up this answer which I don’t quite understand, and then in a comment says, "not to worry" - at least wrt the swscaler part of the warning.

    And that (finally) brings me to my questions :

    1.a. What framerate, muxer & other specifications make a graphic compatible with a majority of programs that use the graphic ?

    1.b. How should I use ffmpeg to modify the Video channel to set these specifications (ref. Q 1.a.) ?

    2.a. How do I remove the Video channel from the .flac audio file ?

    2.b. How do I add a Video channel into a .flac file ?

    EDIT :

    I asked the above (4) questions after failing to accomplish a ’direct’ conversion (a single ffmpeg command) from FLAC at 176.4 kHz to ALAC (.m4a) at 48 kHz (max supported by Sonos). I reasoned that an ’incremental’ approach through a series of conversions might get me there. With the advantage of hindsight, I now see I should have posted my original failed direct conversion incantation... we live and learn.

    That said, the accepted answer below meets my final objective to convert a FLAC file encoded at 176.4kHz to an ALAC (.m4a) at 48kHz, and preserve the cover art/video channel.