
Recherche avancée
Médias (2)
-
Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
-
Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (66)
-
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)
Sur d’autres sites (6023)
-
Converting png images series to webm with transparent white background from Daz3d
25 août 2015, par JamesI’m trying to make a webm video with a transparent background from a Daz3D model.
My process is export png image series with transparent background from Daz3D, use ffmpeg to convert png series to webm video.
This was working well in Daz3D 4.6.But in Daz3D 4.8 the exported background is black instead of white, so when converted to webm is ok on Chrome as has the transparency, but on Firefox is black and has a halo (as Firefox does not support transparency so displays background).
So I’m looking for a solution with Daz3D, or tools like ImageMagik.
I almost got it with ImageMagik,convert -alpha extract *.png mask.png
mogrify -flatten talk*.png
for /f %x in ('dir /s /b blink*.png') do @composite -compose CopyOpacity mask-0.png %x %xBut for some reason the final webm has a white background not transparent ...
Some more info here,http://www.daz3d.com/forums/discussion/61237/daz3d-4-8-png-background-is-black
and here,
http://www.imagemagick.org/discourse-server/viewtopic.php?f=1&t=28214
>
Doh, okay I figured it out. My images were good, but I somehow have two different versions of ffmpeg on my computer and was using the wrong one that doesn’t seem to support transparency.Now it is working.
My only issue is the last shell line,
for /f %x in (’dir /s /b blink*.png’) do @composite -compose CopyOpacity mask-0.png %x %x
This only uses mask-0.png, instead of mask-1 for blink01.png, mask-2 for blink02.png etc.
-
Android NDK - ffmpeg header files not found by compiler
7 septembre 2015, par marktI am trying to use the ffmpeg libraries with Android NDK in the experimental plugin.
I am attempting to compile this example :
https://github.com/roman10/android-ffmpeg-tutorial/blob/master/android-ffmpeg-tutorial01/jni/tutorial01.cMy problem is that the header files are not being found by the compiler :
Error:(13, 32) libavcodec/avcodec.h: No such file or directory
I added flags to build.grade :
cppFlags += "-ilibavcodec -ilibavutil -ilibavformat -ilibswscale"
ldFlags += "-llibavcodec -llibavutil -llibavformat -llibswscale"Which seems to keep lint happy, but not the compiler. (Not sure if I have done this right ?)
I Have added the header files to the /jni folder :
And build.grade looks like this :
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.1"
defaultConfig.with {
applicationId = "roman10.tutorial.android_ffmpeg_tutorial01"
minSdkVersion.apiLevel = 10
targetSdkVersion.apiLevel = 23
}
}
compileOptions.with {
sourceCompatibility = JavaVersion.VERSION_1_7
targetCompatibility = JavaVersion.VERSION_1_7
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles += file('proguard-rules.pro')
}
}
android.ndk {
moduleName = "tutorial01"
ldLibs += ["android","log","jnigraphics","z"]
cppFlags += "-ilibavcodec -ilibavutil -ilibavformat -ilibswscale"
ldFlags += "-llibavcodec -llibavutil -llibavformat -llibswscale"
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:support-v4:23.0.1'
}Thanks.
-
Latency issue with CMU Sphinx 4
22 septembre 2015, par vijaymI have written the speech recognition application using CMU sphinx 4 and followed the details from this link. I have defined the Acoustic,Dictionary and Language Model as below
configuration.setAcousticModelPath("resource:/edu/cmu/sphinx/models/en-us/en-us");
configuration.setDictionaryPath("resource:/edu/cmu/sphinx/models/en-us/cmudict-en-us.dict");
configuration.setLanguageModelPath("resource:/edu/cmu/sphinx/models/en-us/en-us.lm.bin");With the above configuration the 20 minutes of wav file takes almost close to 20 minutes to do the transcription.Hence than I tried to pass the user defined config.xml. I did n’t find the configuration manager option to pass the user defined config.xml with the current version of Sphinx4.Then I had written own recognizer by extending the
AbstractSpeechRecognizer.java
class(It may be useless) and changed few parameters of config.xml and I tried it but still no improvement.I have downloaded video and audio across multiple source and converted into WAV file using FFMPEG
The command is as below
ffmpeg -i input.mp3 -acodec pcm_s16le -ac 1 -ar 16000 output.wav
Environment Details :
Java 8
Ubuntu 14.04
RAM 4GB
I5 Processor
What I would like to know is, what I am missing here and how to improve the performance ?