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Autres articles (103)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Best way to go about video playback for WebAssembly, Linux, Windows, and Android
13 janvier 2021, par Michael MachaI'm currently working on a game as a passtime during quarantine. It currently builds, via a Makefile, for WASM, Linux, and Windows ; and is eventually planned to be ported to Android through NDK. The API used is (primarily) SDL, with SDL Image and SDL Mixer, and all graphics go through OpenGL.


As of the moment, all graphics, sound, and control is running perfectly ; but I would like to add video cut scenes and I'm uncertain of how to do this with WASM. I recognize that maybe half of the system resources are available in a browser, and am willing to drop fidelity in the web version to compensate. Currently, all code is in C and GLSL ; but if I need to I can add C++, or a little extra JavaScript.


My compilers, for each platform, are gcc, emcc, and mingw32. They're all called through Maketools. As of the moment, it looks like I can just use FFMPEG for gcc & mingw ; but what's best for emcc, which does not have an FFMPEG port available ? Will I need to call something else, or use some specific browser function ? What is the simplest way to go about this, and does anyone have a basic tutorial for in-browser video with WebAssembly ?


For a little further data, I'm debuting my project on Itch.io. For a launched-in-browser game, they require a zip file with an HTML file called index.html, and any support files, within it. (Total file size is effectively limited to 1 GB.) I'm expecting a minimum of 640x480 resolution, but would prefer higher. I'm currently digging through online examples but haven't yet found anything sufficiently basic. (This might change as I keep digging, and I'll update the question if I find anything.)


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Trying to understand the ffmpeg seek cut functionality
13 février 2020, par user3841429I have a video where I would like to cut a part from. The command I use :
ffmpeg -ss 526.623 -t 347.986 -i 'example.mp4' -c copy -avoid_negative_ts 1 -y res.mp4
Where expected length is
00:05:47.99
. The process log shows the following :...
frame=10582 fps=8258 q=-1.0 Lsize= 1061446kB time=00:05:47.98 bitrate=24987.8kbits/s speed= 272x
video:1044531kB audio:16556kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.033789%As you can see
time=00:05:47.98
as expected, but when I play this video in player I see that it has extra 5 seconds of video at the end. I check the playtime length :$ ffmpeg -i 'res.mp4' 2>&1 | grep Duration | cut -d ' ' -f 4 | sed s/,//
00:05:53.11What the... My clue was the GOP’s I-frame, but when I modify my commands as :
ffmpeg -ss 526.623 -t 347 -i 'example.mp4' -c copy -avoid_negative_ts 1 -y res.mp4
Output shows
time=00:05:46.99
and actual video length is00:05:52.13
In the first case it added
5.13sec
, in the second5.14
. Let’s take5.14
for both cases that show that it has nothing to do with I-frame. There is no magic in this world (I guess). But what then ?UPD : It is GOP in the begging of the video. For this video it’s about 7 seconds.
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Android Java — Using and building FFMPEG library in Android Studio(Cmake)
12 septembre 2017, par y3k00000As title, I’m trying to use the ffmpeg source code as library in Android Studio on Ubuntu Linux, but meeting some trouble in compilation stage. I think I must be missing some compile option but having no idea what I miss, can somebody lend a hand ?
My codes & settings are below :
A simple auto-generated .cpp
#include
#include <string>
#include "libavcodec/aacenc.h"
extern "C"
JNIEXPORT jstring JNICALL
Java_y3k_testffmpegnative_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
AACEncContext * aacEncContext; // Just trying by adding this.
</string>I’ve tried these Gradle setting and it didn’t help :
android {
....
externalNativeBuild {
cmake {
arguments "-DANDROID_TOOLCHAIN=clang"
cFlags "-std=c99"
cppFlags "-frtti","-fexceptions"
}
}
}
....CMakeLists.txt
(Android Studio generated)
....
include_directories( /home/y3k/ffmpeg )Error message while compiling :
/home/y3k/ffmpeg/libavutil/float_dsp.h
Error:(164, 50) error: expected ')'
Information:(164, 30) to match this '('
Error:(164, 50) error: expected ')'
Information:(164, 30) note: to match this '('
/home/y3k/ffmpeg/libavutil/fixed_dsp.h
Error:(153, 44) error: expected ')'
Information:(153, 30) to match this '('
Error:(153, 44) error: expected ')'
Information:(153, 30) note: to match this '('
/home/y3k/ffmpeg/libavcodec/mpeg4audio.h
Error:(44, 8) error: unknown type name 'av_export'
Error:(44, 18) error: expected unqualified-id
Error:(44, 8) error: unknown type name 'av_export'
Error:(44, 18) error: expected unqualified-id
/home/y3k/ffmpeg/libavcodec/aac.h
Error:(294, 21) error: expected member name or ';' after declaration specifiers
Error:(294, 21) error: expected member name or ';' after declaration specifiersFFMpeg config.h generated by this script :
NDK=/home/y3k/Android/Sdk/ndk-bundle
SYSROOT=$NDK/platforms/android-23/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--disable-shared \
--enable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneBy tracing the errors I found these lines :
in float_dsp.h, fixed_dsp.h :
void (*butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len);
av_restrict defined in config.h
#define av_restrict restrict
in aac.h :
....
struct AACContext {
AVClass *class;
....in mpeg4audio.h :
extern av_export const int avpriv_mpeg4audio_sample_rates[16];
So I’m guessing it’s because the compiler misrecognized the C code as C++, I tried adding these :
arguments "-DANDROID_TOOLCHAIN=clang"
cFlags "-std=c99"to my build.gradle but didn’t help. Having no idea where to move on. :(
I’m using the latest stable version of Android Studio on Ubuntu desktop. Please don’t be hesitate to ask if any extra information is required.
Also I’ve been tried edit my native-lib.cpp into .c (Surely with the code contents changed), but wasn’t working either.
Appreciate for any help.