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Autres articles (51)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

Sur d’autres sites (6345)

  • Disable image resizing on the Basic Plus and AngularJS demo for Android and Opera.

    12 juin 2013, par blueimp
    Disable image resizing on the Basic Plus and AngularJS demo for Android and Opera.
  • Use build_libstagefright in ffmpeg to build file .so for android

    21 décembre 2014, par OneGuilty

    In order to use ffmpeg in android , I tried to build ffmpeg by using build_libstagefright in

    ffmpeg/tools/lib_stagefright

    but it alwalys appear a error which i coundn’t solve it.

    the message in the bottom of ffmpeg/config.log is

    arm-linux-androideabi-g++ -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_POSIX_C_SOURCE=200112 -D_XOPEN_SOURCE=600 -DPIC -I../android-source/frameworks/base/include -I../android-source/system/core/include -I../android-source/frameworks/base/media/libstagefright -I../android-source/frameworks/base/include/media/stagefright/openmax -I/home/user/android-ndk/sources/cxx-stl/gnu-libstdc++/include -I/home/user/android-ndk/sources/cxx-stl/gnu-libstdc++/libs/armeY-›v7a/include -march=armv7-a -mfloat-abi=softfp -mfpu=neon -march=armv7-a -std=c99 -fomit-frame-pointer -fPIC -marm -Wno-multichar -fno-exceptions -fno-rtti -D__STDC_CONSTANT_MACROS -c -o /tmp/ffconf.6ZzEMs87.o /tmp/ffconf.5jbfvJxK.cpp

    ./configure : line 701 : /home/user/android-ndk/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ : cannot execute binary file

    ERROR : libstagefright_h264 not found

    Anyone have the solution of this ??

    my Build Environment is

    1. Window 7
    2. Cygwin
    3. android-NDK-r8b linux version
  • Android Camera App Performance Increases [closed]

    5 novembre 2012, par Spentak

    I am writing a video recording app but am finding it quite impossible to match the frames per second that are on the native Android device video camera app (on Samsung Galaxy sIII). On the native app I can record at 1920x1080 with effects on at an amazing FPS (not sure exactly what it is but it looks like 25+ fps).

    In my app on the sIII my video recording is incredibly unstable and choppy even at 640x480. My FPS drops to 7 when recording at 640x480. When I add effects the FPS drops to 3-5.

    Can someone help me figure out how to get an FPS that is equal to the native Android camera app (specifically on the sIII) ?

    At this point I'm not sure where to optimize.

    And for reference, I am just doing the standard video recording stuff as in :
    How can I capture a video recording on Android ?

    Thanks !