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Autres articles (54)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (11405)
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Don’t use expressions with side effects in macro parameters
28 juillet 2016, par Martin StorsjöDon’t use expressions with side effects in macro parameters
AV_WB32 can be implemented as a macro that expands its parameters
multiple times (in case AV_HAVE_FAST_UNALIGNED isn’t set and the
compiler doesn’t support GCC attributes) ; make sure not to read
multiple times from the source in this case.Signed-off-by : Martin Storsjö <martin@martin.st>
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libavutil : document side effects of macros
10 juillet 2014, par Christophe Gisquet -
Setup FFMpegCore in Visual Studio 2019
27 juillet 2022, par DsiakMondalaI am confused on the basics of using a library. I understand that there is a library called FFMpeg and a wrapper called FFMpegCore so we can use FFMpeg with C#, correct ? I downloaded both FFMpeg and FFMpegCore and I have them in my project's folder. Although I didn't perceive any class named FFMpegOptions in either of the file's folders.
I am stuck on how to actually set it up so I can use it in my little project, I never downloaded someone's library before. Can somebody please walk me though the motions of connecting the three of them together ?


So far I experimented with :


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- Add a reference to my project, but there doesn't seem to be any .dll, .tlb, .olb, .ocx or .exe files to add
- Add an existing project to my solution. There is a project called FFMpegCore.csproj but adding it raises a missing SDK error. Weirdly enough, opening the same project as a standalone doesn't raise any issues which makes me thing the operation I am trying is inadequate.






I am sure this is a silly and easy setup to perform but I just don't know enough to find a solution.