
Recherche avancée
Médias (1)
-
Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (56)
-
Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8736)
-
Dreamcast Operating Systems
16 septembre 2010, par Multimedia Mike — Sega DreamcastThe Sega Dreamcast was famously emblazoned with a logo proudly announcing that it was compatible with Windows CE :
It’s quite confusing. The console certainly doesn’t boot into some version of Windows to launch games. Apparently, there was a special version of CE developed for the DC and game companies had the option to leverage it. I do recall that some game startup screens would similarly advertise Windows CE.
Once the homebrew community got ahold of the device, the sky was the limit. I think NetBSD was the first alternative OS to support the Dreamcast. Meanwhile, I have recollections of DC Linux and LinuxDC projects along with more generic Linux-SH and SH-Linux projects.
DC Evolution hosts a disc image available for download with an unofficial version of DC Linux, assembled by one Adrian O’Grady. I figured out how to burn the disc (burning DC discs is a blog post of its own) and got it working in the console.
It’s possible to log in directly via the physical keyboard or through a serial terminal provided that you have a coder’s cable. That reminds me– my local Fry’s had a selection of USB-to-serial cables. I think this is another area that is sufficiently commoditized that just about any cable ought to work with Linux out of the box. Or maybe I’m just extrapolating from the experience of having the cheapest cable in the selection (made by io connect) plug and play with Linux.
Look ! No messy converter box in the middle as in the Belkin case. The reason I went with this cable is that the packaging claimed it was capable of up to 500 Kbits/sec. Most of the cables advertised a max of 115200 bps. I distinctly recall being able to use the DC coder’s cable at 230400 bps a long time ago. Alas, 115200 seems to be the speed limit, even with this new USB cable.
Anyway, the distribution is based on a 2.4.5 kernel circa 2001. I tried to make PPP work over the serial cable but the kernel doesn’t have support. If you’re interested, here is some basic information about the machine from Linux’s perspective, gleaned from some simple commands. This helps remind us of a simpler time when Linux was able to run comfortably on a computer with 16 MB of RAM.
Debian GNU/Linux testing/unstable dreamcast ttsc/1
dreamcast login : root
Linux dreamcast 2.4.5 #27 Thu May 31 07:06:51 JST 2001 sh4 unknownMost of the programs included with the Debian GNU/Linux system are
freely redistributable ; the exact distribution terms for each program
are described in the individual files in /usr/share/doc/*/copyrightDebian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent
permitted by applicable law.dreamcast : # uname -a
Linux dreamcast 2.4.5 #27 Thu May 31 07:06:51 JST 2001 sh4 unknowndreamcast : # cat /proc/cpuinfo
cpu family : SH-4
cache size : 8K-byte/16K-byte
bogomips : 199.47Machine : dreamcast
CPU clock : 200.00MHz
Bus clock : 100.00MHz
Peripheral module clock : 50.00MHzdreamcast : # top -b
09:14:54 up 14 min, 1 user, load average : 0.04, 0.03, 0.03
15 processes : 14 sleeping, 1 running, 0 zombie, 0 stopped
CPU states : 1.1% user, 5.8% system, 0.0% nice, 93.1% idle
Mem : 14616K total, 11316K used, 3300K free, 2296K buffers
Swap : 0K total, 0K used, 0K free, 5556K cachedPID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
219 root 18 0 1072 1068 868 R 5.6 7.3 0:00 top
1 root 9 0 596 596 512 S 0.0 4.0 0:01 init
2 root 9 0 0 0 0 SW 0.0 0.0 0:00 keventd
3 root 9 0 0 0 0 SW 0.0 0.0 0:00 kswapd
4 root 9 0 0 0 0 SW 0.0 0.0 0:00 kreclaimd
5 root 9 0 0 0 0 SW 0.0 0.0 0:00 bdflush
6 root 9 0 0 0 0 SW 0.0 0.0 0:00 kupdated
7 root 9 0 0 0 0 SW 0.0 0.0 0:00 kmapled
39 root 9 0 900 900 668 S 0.0 6.1 0:00 devfsd
91 root 8 0 652 652 556 S 0.0 4.4 0:00 pump
96 daemon 9 0 524 524 420 S 0.0 3.5 0:00 portmap
149 root 9 0 944 944 796 S 0.0 6.4 0:00 syslogd
152 root 9 0 604 604 456 S 0.0 4.1 0:00 klogd
187 root 9 0 540 540 456 S 0.0 3.6 0:00 getty
201 root 9 0 1380 1376 1112 S 0.0 9.4 0:01 bashNote that at this point I had shutdown both gpm and inetd. The rest of the processes, save for bash, are default. The above stats only report about 14 MB of RAM ; where are the other 2 MB ?
dreamcast : # df -h Filesystem Size Used Avail Use% Mounted on /dev/rd/1 2.0M 560k 1.4M 28% /
-
Memory Leak in c++/cli application
10 décembre 2013, par AnkushI am passing bitmap from my c# app to c++/cli dll that add it to video.
The problem is program slowly leaking memory. I tried _CrtDumpMemoryLeaks() shows me leak of bitmap & another 40 byte leak but i am disposing bitmap.
Can anyone see memory leak, Here is code..Flow :
1) Capture screenshot by takescreenshot()
2) pass it to c++/cli function
3) dispose bitmap
lines from my c# app
Bitmap snap = takescreeshot();
vencoder.AddBitmap(snap);
snap.Dispose();
vencoder.printleak();
private static Bitmap takescreeshot()
{
System.Drawing.Bitmap bitmap = null;
System.Drawing.Graphics graphics = null;
bitmap = new Bitmap
(
System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width,
System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height,
System.Drawing.Imaging.PixelFormat.Format24bppRgb
);
graphics = System.Drawing.Graphics.FromImage(bitmap);
graphics.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size);
//Write TimeSpamp
Rectangle rect = new Rectangle(1166, 738, 200, 20);
String datetime= System.String.Format("{0:dd:MM:yy hh:mm:ss}",DateTime.Now);
System.Drawing.Font sysfont = new System.Drawing.Font("Times New Roman", 14, FontStyle.Bold);
graphics.DrawString(datetime, sysfont, Brushes.Red,rect);
//
Grayscale filter = new Grayscale(0.2125, 0.7154, 0.0721);
Bitmap grayImage = filter.Apply(bitmap);
//Dispose
bitmap.Dispose();
graphics.Dispose();
return grayImage;
}now in c++/cli dll
bool VideoEncoder::AddBitmap(Bitmap^ bitmap)
{
BitmapData^ bitmapData = bitmap->LockBits( System::Drawing::Rectangle( 0, 0,bitmap->Width, bitmap->Height ),ImageLockMode::ReadOnly,PixelFormat::Format8bppIndexed);
uint8_t* ptr = reinterpret_cast( static_cast( bitmapData->Scan0 ) );
uint8_t* srcData[4] = { ptr, NULL, NULL, NULL };
int srcLinesize[4] = { bitmapData->Stride, 0, 0, 0 };
pCurrentPicture = CreateFFmpegPicture(pVideoStream->codec->pix_fmt, pVideoStream->codec->width, pVideoStream->codec->height);
sws_scale(pImgConvertCtx, srcData, srcLinesize, 0, bitmap->Height, pCurrentPicture->data, pCurrentPicture->linesize );
bitmap->UnlockBits( bitmapData );
write_video_frame();
bitmapData=nullptr;
ptr=NULL;
return true;
}
AVFrame * VideoEncoder::CreateFFmpegPicture(int pix_fmt, int nWidth, int nHeight)
{
AVFrame *picture = NULL;
uint8_t *picture_buf = NULL;
int size;
picture = avcodec_alloc_frame();
if ( !picture)
{
printf("Cannot create frame\n");
return NULL;
}
size = avpicture_get_size((AVPixelFormat)pix_fmt, nWidth, nHeight);
picture_buf = (uint8_t *) av_malloc(size);
if (!picture_buf)
{
av_free(picture);
printf("Cannot allocate buffer\n");
return NULL;
}
avpicture_fill((AVPicture *)picture, picture_buf,
(AVPixelFormat)pix_fmt, nWidth, nHeight);
return picture;
}
void VideoEncoder::write_video_frame()
{
AVCodecContext* codecContext = pVideoStream->codec;
int out_size, ret = 0;
if ( pFormatContext->oformat->flags & AVFMT_RAWPICTURE )
{
printf( "raw picture must be written" );
}
else
{
out_size = avcodec_encode_video( codecContext, pVideoEncodeBuffer,nSizeVideoEncodeBuffer, pCurrentPicture );
if ( out_size > 0 )
{
AVPacket packet;
av_init_packet( &packet );
if ( codecContext->coded_frame->pts != AV_NOPTS_VALUE )
{
packet.pts = av_rescale_q( packet.pts, codecContext->time_base, pVideoStream->time_base );
}
if ( codecContext->coded_frame->pkt_dts != AV_NOPTS_VALUE )
{
packet.dts = av_rescale_q( packet.dts, codecContext->time_base, pVideoStream->time_base );
}
if ( codecContext->coded_frame->key_frame )
{
packet.flags |= AV_PKT_FLAG_KEY;
}
packet.stream_index = pVideoStream->index;
packet.data = pVideoEncodeBuffer;
packet.size = out_size;
ret = av_interleaved_write_frame( pFormatContext, &packet );
av_free_packet(&packet);
av_freep(pCurrentPicture);
}
else
{
// image was buffered
}
}
if ( ret != 0 )
{
throw gcnew Exception( "Error while writing video frame." );
}
}
void VideoEncoder::printleak()
{
printf("No of leaks: %d",_CrtDumpMemoryLeaks());
printf("\n");
} -
How to extract jpeg/png images from RTSP stream without encoding the whole stream ?
25 septembre 2020, par Rune AspvikI am building a video system in Node.js based on IP cameras. They all output RTSP streams and MJPEG streams. However the Mjpeg is unreliable for web browser display snapshots and so I want to create my own snapshots. I'm using FFMPEG to record the RTSP stream so that's been my tool. So far I've tried two options :


- 

- FFMPEG with two outputs :




ffmpeg -i rtsp://.... -c copy output.ts -r 1/5 -s 640x360 -f image2 -update 1 -y snap.jpg


This works really well, but it's using a lot of resources since even though I only need a low res image every 5 sec, it encodes the whole stream.


- 

- Get the snapshot on demand using FFMPEG and the output.ts as input.




ffmpeg -sseof -1 -i output.ts -frames:v 1 -f image2 pipe:1


This also works really well, and doesn't require a lot of resources. However I believe it's not the most elegant solution.


How can I use option 1, but without doing the resource demanding solution ?