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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
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26 septembre 2011, par
Mis à jour : Avril 2013
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Mis à jour : Avril 2013
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Autres articles (111)
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Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (9460)
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OCI runtime exec failed : exec failed : (...) executable file not found in $PATH" : unknown
12 octobre 2024, par Uğur KayaI have dockerized an app which has ffmpeg installed in it via libav-tools. The app launches without problem, yet the problem occured when fluent-ffmpeg npm module tried to execute ffmpeg command, which was not found. When I wanted to check the version of the ffmpeg and the linux distro set up in the image, I used
sudo docker exec -it c44f29d30753 "lsb_release -a"
command, but it gave the following error :OCI runtime exec failed: exec failed: container_linux.go:296: starting container process caused "exec: \"lsb_release -a\": executable file not found in $PATH": unknown



Then I realized that it gives me the same error with all the commands that I try to run inside the image or the container.



OCI runtime exec failed: exec failed: container_linux.go:296: starting container process caused "exec: \"ffmpeg -a\": executable file not found in $PATH": unknown




This is my Dockerfile :



FROM ubuntu:xenial
FROM node
RUN apt-get -y update
RUN apt-get --yes install libav-tools
RUN mkdir -p /usr/src/app
WORKDIR /usr/src/app
COPY package.json /usr/src/app
RUN npm install
COPY . /usr/src/app
RUN npm run build
ENV NODE_ENV production
EXPOSE 8000
CMD ["npm", "run", "start:prod"]




I would kindly ask for your help. Thank you very much !


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Why is "ffmpeg : command not found" in heroku, even with proper buildpack/config ?
14 novembre 2022, par JimIn a node.js app hosted on heroku, ffmpeg is used by spawning processes, but is throwing errors anytime an ffmpeg command runs


the error
ffmpeg: command not found
is thrown both in cli testheroku run ffmpeg
as well as production logs

Ive considered :


- 

- buildpack order
- buildpack clearing/re-adding/redeploying
- buildpack required env vars
- heroku-stack-20 conflicts with buildpack#1 somehow ?










Buildpack order :


- 

- https://github.com/jonathanong/heroku-buildpack-ffmpeg-latest.git
- https://github.com/heroku/heroku-buildpack-awscli.git
- https://github.com/timanovsky/subdir-heroku-buildpack.git
- heroku/nodejs










Buildpack configs - from watching build logs, even though i havent set ffmpeg path, a default is found.


beginning build logs (completes successfully, runs successfully - minus ffmpeg) :


-----> Building on the Heroku-20 stack
-----> Using buildpacks:
 1. https://github.com/jonathanong/heroku-buildpack-ffmpeg-latest.git
 2. https://github.com/xrisk/heroku-opus.git
 3. https://github.com/heroku/heroku-buildpack-awscli.git
 4. https://github.com/timanovsky/subdir-heroku-buildpack.git
 5. heroku/nodejs
-----> ffmpeg app detected
-----> Installing ffmpeg
 Variable FFMPEG_DOWNLOAD_URL isn't set, using default value
 Downloading https://johnvansickle.com/ffmpeg/builds/ffmpeg-git-amd64-static.tar.xz
 Unpacking the archive
 Installation successful
-----> heroku-opus app detected
 exporting PATH and LIBRARY_PATH
-----> Building in /tmp/build_51b5ac83/opus
-----> Starting opus compilation
 Downloading opus-1.3.1.tar.gz
 Unpacking opus
 Running configure
 Running make install
-----> AWS CLI app detected
-----> Downloading AWS CLI
-----> Installing AWS CLI
 You can now run: /app/.awscli/bin/aws --version
 aws-cli/2.8.12 Python/3.9.11 Linux/4.4.0-1104-aws exe/x86_64.ubuntu.20 prompt/off
-----> Successfully installed AWS CLI
-----> Subdir buildpack app detected
-----> Subdir buildpack in server
 creating cache: /tmp/codon/tmp/cache
 created tmp dir: /tmp/codon/tmp/cache/subdirBuBFb
 moving working dir: server to /tmp/codon/tmp/cache/subdirBuBFb
 cleaning build dir /tmp/build_51b5ac83
 copying preserved work dir from cache /tmp/codon/tmp/cache/subdirBuBFb to build dir /tmp/build_51b5ac83
 cleaning tmp dir /tmp/codon/tmp/cache/subdirBuBFb
-----> Node.js app detected



Any suggestions to further debug this ?


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Keep trying a command until it returns "True" and then execute another
6 janvier 2023, par Tyrone HirtI'm trying to make a script to check the processor usage for a specific process every 10 seconds, and when the usage is
less than 2%
I want another 2 commands to be executed.

The purpose is to know when the program has finished processing the requests, in order to release the execution of the other commands.


I created this script to check the processor usage by this application :


SET ProcessorUsage = wmic path Win32_PerfFormattedData_PerfProc_Process get Name,PercentProcessorTime | findstr /i /c:RenderQuery

%ProcessorUsage%



And these are the commands I want to be executed when the processor usage of the
RenderQuery
application isless than 2%
:

for /f "delims=" %%X in ('dir /s/b/ad Proxy') do for /f "delims=" %%Y in ('dir /s/b/a-d "%%X"') do move "%%Y" ".\03. Proxy"

for /f "delims=" %%i in ('dir /s/b/ad Proxy') do rd "%%i"



I tried to create a script that way here :


SET ProcessorUsage = wmic path Win32_PerfFormattedData_PerfProc_Process get Name,PercentProcessorTime | findstr /i /c:RenderQuery
:Loop
IF %ProcessorUsage% LSS 2 (
(for /f "delims=" %%X in ('dir /s/b/ad Proxy') do for /f "delims=" %%Y in ('dir /s/b/a-d "%%X"') do move "%%Y" ".\03. Proxy") && (for /f "delims=" %%i in ('dir /s/b/ad Proxy') do rd "%%i")
) ELSE (
sleep 10 && goto Loop
)



I also tried this way here :


SET ProcessorUsage = wmic path Win32_PerfFormattedData_PerfProc_Process get Name,PercentProcessorTime | findstr /i /c:RenderQuery

:Loop
for %ProcessorUsage% LSS 2 do (
(for /f "delims=" %%X in ('dir /s/b/ad Proxy') do for /f "delims=" %%Y in ('dir /s/b/a-d "%%X"') do move "%%Y" ".\03. Proxy") && (for /f "delims=" %%i in ('dir /s/b/ad Proxy') do rd "%%i") || (sleep 10 && goto Loop)
)



With these scripts I tried to create the window that only blinks and closes right away...


What's the best way to do this ?


EDIT


Explaining in more detail : I work with video production, so I constantly need to render Proxy files, which are video files with low quality to be used during my video editing and replaced at the end of editing, this makes the much smoother video editing.


Having said that, I have a folder model, inside this folder model there is a folder where I always download the video files from the camera and in that folder there is always a
.bat
file that opens all the video files in the software that generates proxy files of the camera's video files.

This
.bat
file has this exact code :

start "" "C:\Users\User\Downloads\FFmpeg_Batch_AV_Converter_Portable_2.8.4_x64\FFBatch.exe" -f "%~dp0\"



When this software opens, it automatically renders the proxy files and their output is always in a child folder of the original files folder, and the name of the folder is Proxy.


The issue is that I don't want them to be in several separate Proxy folders, so I created another
.bat
file that is in the parent folder of all video files, this script contains exactly these lines :

for /f "delims=" %%X in ('dir /s/b/ad Proxy') do for /f "delims=" %%Y in ('dir /s/b/a-d "%%X"') do move "%%Y" ".\03. Proxy"

for /f "delims=" %%i in ('dir /s/b/ad Proxy') do rd "%%i"



That is, it only searches recursively for files that are inside folders named Proxy, then it moves these files to the folder 03. Proxy that is inside the parent folder.


The second line looks for all proxy folders (which are now empty) and deletes them.


The point is : I currently run the second script manually, as soon as the render finishes, and I would like it to run automatically.


Given this, I thought of adding a line in the first script, which opens the video files in the rendering program, this line would call the second script in the background, and the second script would be analyzing the CPU usage of this application every 10 seconds, and when the usage is less than 2% (in theory there is nothing else rendering, since it has a low CPU usage) it executes the lines that move the files and remove the folders.


I think there's a good change for this to work, because this software renders 4 videos at a time, and this means that there is no time between stopping rendering a video and starting another... the CPU usage is always very high until all the videos are finished, so I think this would be the best signal to release the other commands.