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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (62)
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Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (5363)
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Working on images asynchronously
To get my quota on buzzwords for the day we are going to look at using ZeroMQ and Imagick to create a simple asynchronous image processing system. Why asynchronous ? First of all, separating the image handling from a interactive PHP scripts allows us to scale the image processing separately from the web heads. For example we could do the image processing on separate servers, which have SSDs attached and more memory. In this example making the images available to all worker nodes is left to the reader.
Secondly, separating the image processing from a web script can provide more responsive experience to the user. This doesn’t necessarily mean faster, but let’s say in a multiple image upload scenario this method allows the user to do something else on the site while we process the images in the background. This can be beneficial especially in cases where users upload hundreds of images at a time. To achieve a simple distributed image processing infrastructure we are going to use ZeroMQ for communicating between different components and Imagick to work on the images.
The first part we are going to create is a simple “Worker” -process skeleton. Naturally for a live environment you would like to have more error handling and possibly use pcntl for process control, but for the sake of brewity the example is barebones :
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< ?php
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define (’THUMBNAIL_ADDR’, ’tcp ://127.0.0.1:5000’) ;
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define (’COLLECTOR_ADDR’, ’tcp ://127.0.0.1:5001’) ;
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class Worker {
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private $in ;
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private $out ;
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public function __construct ($in_addr, $out_addr)
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{
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$context = new ZMQContext () ;
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$this->in = new ZMQSocket ($context, ZMQ: :SOCKET_PULL) ;
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$this->in->bind ($in_addr) ;
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$this->out = new ZMQSocket ($context, ZMQ: :SOCKET_PUSH) ;
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$this->out->connect ($out_addr) ;
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}
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public function work () {
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while ($command = $this->in->recvMulti ()) {
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if (isset ($this->commands [$command [0]])) {
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echo "Received work" . PHP_EOL ;
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$callback = $this->commands [$command [0]] ;
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array_shift ($command) ;
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$response = call_user_func_array ($callback, $command) ;
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if (is_array ($response))
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$this->out->sendMulti ($response) ;
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else
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$this->out->send ($response) ;
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}
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else {
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error_log ("There is no registered worker for $command [0]") ;
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}
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}
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}
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public function register ($command, $callback)
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{
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$this->commands [$command] = $callback ;
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}
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}
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?>
The Worker class allows us to register commands with callbacks associated with them. In our case the Worker class doesn’t actually care or know about the parameters being passed to the actual callback, it just blindly passes them on. We are using two separate sockets in this example, one for incoming work requests and one for passing the results onwards. This allows us to create a simple pipeline by adding more workers in the mix. For example we could first have a watermark worker, which takes the original image and composites a watermark on it, passes the file onwards to thumbnail worker, which then creates different sizes of thumbnails and passes the final results to event collector.
The next part we are going to create a is a simple worker script that does the actual thumbnailing of the images :
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< ?php
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include __DIR__ . ’/common.php’ ;
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// Create worker class and bind the inbound address to ’THUMBNAIL_ADDR’ and connect outbound to ’COLLECTOR_ADDR’
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$worker = new Worker (THUMBNAIL_ADDR, COLLECTOR_ADDR) ;
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// Register our thumbnail callback, nothing special here
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$worker->register (’thumbnail’, function ($filename, $width, $height) {
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$info = pathinfo ($filename) ;
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$out = sprintf ("%s/%s_%dx%d.%s",
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$info [’dirname’],
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$info [’filename’],
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$width,
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$height,
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$info [’extension’]) ;
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$status = 1 ;
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$message = ’’ ;
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try {
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$im = new Imagick ($filename) ;
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$im->thumbnailImage ($width, $height) ;
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$im->writeImage ($out) ;
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}
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catch (Exception $e) {
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$status = 0 ;
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$message = $e->getMessage () ;
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}
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return array (
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’status’ => $status,
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’filename’ => $filename,
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’thumbnail’ => $out,
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’message’ => $message,
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) ;
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}) ;
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// Run the worker, will block
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echo "Running thumbnail worker.." . PHP_EOL ;
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$worker->work () ;
As you can see from the code the thumbnail worker registers a callback for ‘thumbnail’ command. The callback does the thumbnailing based on input and returns the status, original filename and the thumbnail filename. We have connected our Workers “outbound” socket to event collector, which will receive the results from the thumbnail worker and do something with them. What the “something” is depends on you. For example you could push the response into a websocket to show immediate feeedback to the user or store the results into a database.
Our example event collector will just do a var_dump on every event it receives from the thumbnailer :
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< ?php
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include __DIR__ . ’/common.php’ ;
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$socket = new ZMQSocket (new ZMQContext (), ZMQ: :SOCKET_PULL) ;
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$socket->bind (COLLECTOR_ADDR) ;
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echo "Waiting for events.." . PHP_EOL ;
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while (($message = $socket->recvMulti ())) {
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var_dump ($message) ;
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}
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?>
The final piece of the puzzle is the client that pumps messages into the pipeline. The client connects to the thumbnail worker, passes on filename and desired dimensions :
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< ?php
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include __DIR__ . ’/common.php’ ;
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$socket = new ZMQSocket (new ZMQContext (), ZMQ: :SOCKET_PUSH) ;
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$socket->connect (THUMBNAIL_ADDR) ;
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$socket->sendMulti (
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array (
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’thumbnail’,
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realpath (’./test.jpg’),
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50,
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50,
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)
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) ;
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echo "Sent request" . PHP_EOL ;
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?>
After this our processing pipeline will look like this :
Now, if we notice that thumbnail workers or the event collectors can’t keep up with the rate of images we are pushing through we can start scaling the pipeline by adding more processes on each layer. ZeroMQ PUSH socket will automatically round-robin between all connected nodes, which makes adding more workers and event collectors simple. After adding more workers our pipeline will look like this :
Using ZeroMQ also allows us to create more flexible architectures by adding forwarding devices in the middle, adding request-reply workers etc. So, the last thing to do is to run our pipeline and see the results :
Let’s create our test image first :
$ convert magick:rose test.jpg
From the command-line run the thumbnail script :
$ php thumbnail.php Running thumbnail worker..
In a separate terminal window run the event collector :
$ php collector.php Waiting for events..
And finally run the client to send the thumbnail request :
$ php client.php Sent request $
If everything went according to the plan you should now see the following output in the event collector window :
array(4) [0]=> string(1) "1" [1]=> string(56) "
/test.jpg" [2]=> string(62) " /test_50x50.jpg" [3]=> string(0) "" Happy hacking !
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Understanding the VP8 Token Tree
7 juin 2010, par Multimedia Mike — VP8I got tripped up on another part of the VP8 decoding process today. So I drew a picture to help myself understand it. Then I went back and read David Conrad’s comment on my last post regarding my difficulty understanding the VP8 spec and saw that he ran into the same problem. Since we both experienced the same hindrance in trying to sort out this matter, I thought I may as well publish the picture I drew.
VP8 defines various trees for decoding different syntax elements. There is one tree for decoding the tokens and it is expressed in the VP8 spec as such :
C :-
const tree_index coef_tree [2 * (num_dct_tokens - 1)] =
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{
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-dct_eob, 2, /* eob = "0" */
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-DCT_0, 4, /* 0 = "10" */
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-DCT_1, 6, /* 1 = "110" */
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8, 12,
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-DCT_2, 10, /* 2 = "11100" */
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-DCT_3, -DCT_4, /* 3 = "111010", 4 = "111011" */
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14, 16,
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-dct_cat1, -dct_cat2, /* cat1 = "111100", cat2 = "111101" */
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18, 20,
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-dct_cat3, -dct_cat4, /* cat3 = "1111100", cat4 = "1111101" */
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-dct_cat5, -dct_cat6 /* cat4 = "1111110", cat4 = "1111111" */
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} ;
Here is what the table looks like when you make a tree out of it (click for full size image) :
The catch is that it makes no sense for an end-of-block (EOB) token to follow a 0 token since EOB already indicates that the remainder of the coefficients should be 0 anyway. Thus, the spec states that, "decoding of certain DCT coefficients may skip the first branch, whose preceding coefficient is a DCT_0." I confess, I didn’t understand what "skip the first branch" meant until I drew the tree.
For those wondering why it might be sub-optimal (clarity-wise) for a spec to simply regurgitate vast chunks of C code, this makes a decent case. As you can see, the spec makes certain assumptions about how a binary tree should be organized in a static array (node n points to elements n*2 and n*2+1 as its branches ; leaves are either negative or 0). This is the second method I have seen ; another piece of code (not the VP8 spec) had the nodes in the first half of the array and pointed to leaves in the second half. There must be other arrangements.
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Dreamcast Operating Systems
16 septembre 2010, par Multimedia Mike — Sega DreamcastThe Sega Dreamcast was famously emblazoned with a logo proudly announcing that it was compatible with Windows CE :
It’s quite confusing. The console certainly doesn’t boot into some version of Windows to launch games. Apparently, there was a special version of CE developed for the DC and game companies had the option to leverage it. I do recall that some game startup screens would similarly advertise Windows CE.
Once the homebrew community got ahold of the device, the sky was the limit. I think NetBSD was the first alternative OS to support the Dreamcast. Meanwhile, I have recollections of DC Linux and LinuxDC projects along with more generic Linux-SH and SH-Linux projects.
DC Evolution hosts a disc image available for download with an unofficial version of DC Linux, assembled by one Adrian O’Grady. I figured out how to burn the disc (burning DC discs is a blog post of its own) and got it working in the console.
It’s possible to log in directly via the physical keyboard or through a serial terminal provided that you have a coder’s cable. That reminds me– my local Fry’s had a selection of USB-to-serial cables. I think this is another area that is sufficiently commoditized that just about any cable ought to work with Linux out of the box. Or maybe I’m just extrapolating from the experience of having the cheapest cable in the selection (made by io connect) plug and play with Linux.
Look ! No messy converter box in the middle as in the Belkin case. The reason I went with this cable is that the packaging claimed it was capable of up to 500 Kbits/sec. Most of the cables advertised a max of 115200 bps. I distinctly recall being able to use the DC coder’s cable at 230400 bps a long time ago. Alas, 115200 seems to be the speed limit, even with this new USB cable.
Anyway, the distribution is based on a 2.4.5 kernel circa 2001. I tried to make PPP work over the serial cable but the kernel doesn’t have support. If you’re interested, here is some basic information about the machine from Linux’s perspective, gleaned from some simple commands. This helps remind us of a simpler time when Linux was able to run comfortably on a computer with 16 MB of RAM.
Debian GNU/Linux testing/unstable dreamcast ttsc/1
dreamcast login : root
Linux dreamcast 2.4.5 #27 Thu May 31 07:06:51 JST 2001 sh4 unknownMost of the programs included with the Debian GNU/Linux system are
freely redistributable ; the exact distribution terms for each program
are described in the individual files in /usr/share/doc/*/copyrightDebian GNU/Linux comes with ABSOLUTELY NO WARRANTY, to the extent
permitted by applicable law.dreamcast : # uname -a
Linux dreamcast 2.4.5 #27 Thu May 31 07:06:51 JST 2001 sh4 unknowndreamcast : # cat /proc/cpuinfo
cpu family : SH-4
cache size : 8K-byte/16K-byte
bogomips : 199.47Machine : dreamcast
CPU clock : 200.00MHz
Bus clock : 100.00MHz
Peripheral module clock : 50.00MHzdreamcast : # top -b
09:14:54 up 14 min, 1 user, load average : 0.04, 0.03, 0.03
15 processes : 14 sleeping, 1 running, 0 zombie, 0 stopped
CPU states : 1.1% user, 5.8% system, 0.0% nice, 93.1% idle
Mem : 14616K total, 11316K used, 3300K free, 2296K buffers
Swap : 0K total, 0K used, 0K free, 5556K cachedPID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
219 root 18 0 1072 1068 868 R 5.6 7.3 0:00 top
1 root 9 0 596 596 512 S 0.0 4.0 0:01 init
2 root 9 0 0 0 0 SW 0.0 0.0 0:00 keventd
3 root 9 0 0 0 0 SW 0.0 0.0 0:00 kswapd
4 root 9 0 0 0 0 SW 0.0 0.0 0:00 kreclaimd
5 root 9 0 0 0 0 SW 0.0 0.0 0:00 bdflush
6 root 9 0 0 0 0 SW 0.0 0.0 0:00 kupdated
7 root 9 0 0 0 0 SW 0.0 0.0 0:00 kmapled
39 root 9 0 900 900 668 S 0.0 6.1 0:00 devfsd
91 root 8 0 652 652 556 S 0.0 4.4 0:00 pump
96 daemon 9 0 524 524 420 S 0.0 3.5 0:00 portmap
149 root 9 0 944 944 796 S 0.0 6.4 0:00 syslogd
152 root 9 0 604 604 456 S 0.0 4.1 0:00 klogd
187 root 9 0 540 540 456 S 0.0 3.6 0:00 getty
201 root 9 0 1380 1376 1112 S 0.0 9.4 0:01 bashNote that at this point I had shutdown both gpm and inetd. The rest of the processes, save for bash, are default. The above stats only report about 14 MB of RAM ; where are the other 2 MB ?
dreamcast : # df -h Filesystem Size Used Avail Use% Mounted on /dev/rd/1 2.0M 560k 1.4M 28% /