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ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)
Sur d’autres sites (10627)
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AttributeError : 'FFmpegAudio' object has no attribute '_process' while trying to play audio from URL
13 août 2022, par jmcamacho7I can't find any solution online and I don't know what's wrong.


My code is : (Not pasting the URL getting since that works fine)


from urllib import parse, request
import re
import pafy
from discord import FFmpegPCMAudio, PCMVolumeTransformer

FFMPEG_OPTIONS = {
 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'
}

@bot.command(pass_context=True)
async def play(ctx, * , search):
 query_string = parse.urlencode({'search_query': search})
 html_content = request.urlopen('http://www.youtube.com/results?' + query_string)
 search_results=re.findall('watch\?v=(.{11})',html_content.read().decode('utf-8'))
 print(search_results[0])
 
 if(ctx.author.voice):
 channel = ctx.message.author.voice.channel
 await ctx.send("https://www.youtube.com/watch?v="+search_results[0]) 
 url = "https://www.youtube.com/watch?v="+search_results[0]
 conn = await channel.connect()
 conn.play(discord.FFmpegAudio(url, **FFMPEG_OPTIONS))
 else:
 await ctx.send("Necesitas estar en un canal de audio para usar este comando")



It just gives me this error everytime I try it :


Traceback (most recent call last):
 File "/home/runner/HakuBot/venv/lib/python3.8/site-packages/discord/player.py", line 103, in __del__
 self.cleanup()
 File "/home/runner/HakuBot/venv/lib/python3.8/site-packages/discord/player.py", line 154, in cleanup
 proc = self._process
AttributeError: 'FFmpegAudio' object has no attribute '_process'



Anyway to solve this ?


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Adobe Air , NativeProcess and ffmpeg
18 août 2013, par Tom LecozFirst of all, please excuse me if my english is not perfect, I hope you could understand me...
I discover yesterday this video tutorial about Air Native Process and FFMPEG, it shows how to create an Air app that can read every video format (avi, mkv, ...).
http://www.youtube.com/watch?v=6N7eN9wvAGQ
I tryed to reproduce it but obviously it didn't work...
Then I looked for an example of it, with working source code, on the internet. I found this
http://suzhiyam.wordpress.com/2011/05/05/as3ffmpeg-play-multi-video-formats-in-air/
The author said it's a document class for a Flash project, it just need a button component, a text area and a video Object.
I tryed it inside a Flash project, it didn't work...
So, I made some adjusment to run it outside Flash (I just replaced the DisplayObject on the stage by ActionScript code), just because it easier if you want to test it.When I say "it didn't work", I mean my video is not read at all. The nativeProcess is working, my executable is recognize but I always get some ProgressEvent.STANDARD_ERROR_DATA and then the process stop...
I'm working on Windows 7 64 bit.
I tryed with FFMPEG 32 & 64 bit and get the exact same (no) result.You can find my code here
pastebin.com/U3xRUKWeCan someone help me ?
Please ! :)
Thanks by advance !
Tom
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Problems compiling ffmpeg on windows using cygwin
26 mai 2014, par Papajohn000I’ve been having a lot of trouble recently compiling ffmpeg on windows. I’m currently using the cgywin terminal to run the code. I’ve tried following many of the most popular tutorials on the web but I can’t seem to get it to work. I’m currently using this tutorial as a guide http://www.roman10.net/how-to-build-ffmpeg-for-android/
Where I’m at :
I’ve created a bash script
#!/bin/bash
NDK=C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9
PLATFORM=$NDK/platforms/android-8/arch-arm/
PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64
function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--disable-everything \
--enable-demuxer=mov \
--enable-demuxer=h264 \
--disable-ffplay \
--enable-protocol=file \
--enable-avformat \
--enable-avcodec \
--enable-decoder=rawvideo \
--enable-decoder=mjpeg \
--enable-decoder=h263 \
--enable-decoder=mpeg4 \
--enable-decoder=h264 \
--enable-parser=h264 \
--disable-network \
--enable-zlib \
--disable-avfilter \
--disable-avdevice \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j4 install
$PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
}
#arm v6
#CPU=armv6
#OPTIMIZE_CFLAGS="-marm -march=$CPU"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
#PREFIX=./android/$CPU-vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7n
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=--enable-neon
#build_one
#arm v6+vfp
#CPU=armv6
#OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
#PREFIX=./android/${CPU}_vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_oneI then followed steps 4-6 of this post Does anyone find this useful ? - Compiling FFMPEG on Windows with Cywin and NDK r5 which consists of
4 - Open the file 'configure' in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line:
TMPDIR=c:/cygwin/tmpWhen I ran the script in cgywin I got this result :
install prefix ./android/armv7-a
source path .
C compiler C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gcc
ARCH arm (armv7-a)
big-endian no
runtime cpu detection yes
ARMv5TE enabled yes
ARMv6 enabled yes
ARMv6T2 enabled yes
VFP enabled yes
NEON enabled yes
THUMB enabled no
debug symbols yes
strip symbols yes
optimize for size no
optimizations yes
static yes
shared no
postprocessing support no
new filter support no
network support no
threading support pthreads
safe bitstream reader yes
SDL support no
opencl enabled no
texi2html enabled no
perl enabled no
pod2man enabled no
makeinfo enabled no
External libraries:
zlib
Enabled decoders:
h263 mjpeg rawvideo
h264 mpeg4
Enabled encoders:
Enabled hwaccels:
Enabled parsers:
h263 h264 mpeg4video
Enabled demuxers:
h264 mov
Enabled muxers:
Enabled protocols:
file
Enabled filters:
Enabled bsfs:
Enabled indevs:
Enabled outdevs:
License: LGPL version 2.1 or later
Creating config.mak, config.h, and doc/config.texi...
libavutil/avconfig.h is unchanged
WARNING: C:/Users/jrblain/Development/adt-bundle-windows-x86_64-20130514/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/windows-x86_64/bin/arm-linux-androideabi-pkg-config not found, library detection may fail.
library.mak:105: *** missing separator. Stop.
library.mak:105: *** missing separator. Stop.
C:\Users\jrblain\Development\adt-bundle-windows-x86_64-20130514\android-ndk-r9\toolchains\arm-linux-androideabi-4.6\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ld.exe: ,noexecstack: unknown -z option
C:\Users\jrblain\Development\adt-bundle-windows-x86_64-20130514\android-ndk-r9\toolchains\arm-linux-androideabi-4.6\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ld.exe: use the --help option for usage informationAfter this script runs I get some new files within my ffmpeg folder. They are .config, config(header), config.mak , config.fate. The android folder is never created like it is supposed to. I’m also not sure where the library.mak error is coming from considering that it came with ffmpeg download.
I’m not sure where this i’m going wrong in all of this. I feel like the fact that I’m using windows will make this build process different.